From what I understood it will look like this, right?
- 1 JJet is just enough to fart smoke now to get over pebles
- full jjets will give you "normal" agility and height, but lowers/stops your cooling.
- higher engines AND more JJets will be more effective than smaller engine AND/OR less JJets.
This reads very promising. No high heat from jumping around like it sounds from so many of the posters here.
How mobile we will be will party be our own choice (numbers and engine) but overall be a bit less.
Even with not intending to nerf poptarts, it seems that we will need to re-evaluate how many JJ, engine and DHS needs to be added to make it work.
If that means you need 2-3 more tons, it could be enough for most builds to limit ammo, heatsinks or even the weapons itself.
A "meta timberwolf" with 1JJ, 3t ammo and the internal 5 DHS (XL375) has enough space/tonnage for 1-2 more DHS.
It could be that it's no longer working with 1JJ and needs 2 or 3JJets which could only be added if you reduce ammo or DHS (as you can't strip off much enough armor, or lower the engine).
If the Timber Wolf will be better with less than 5 JJ than the Summoner (stuck with 5JJ) could be because of the higher engine.
It would also mean the same for Victors and Phracts, which already run XL engines, and only 3-4t ammo (2PPC/2AC5).
Overall, I'm looking forward to this change very much.
It's not a pure poptart nerf, but it makes all the JJet builds a risk/reward consideration that needs to be done without the "obvious" 1-2JJ is enough mentality.
More weapons = less mobility, more mobility = less weapons.
Now works with engines AND JJets.