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Typical Pgi Fix. Totally Screw Up Jjs Without Fixing Anything


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#1 Angel of Annihilation

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Posted 15 July 2014 - 04:09 PM

Yep just what I thought, a typical PGI fix.

I never subscribed to the 1 JJ builds and always thought PGI should have made it so that you would be required to mount 3 JJs minimum in order to jump. Of course this is such a simple solution and one that easily solves the 1 JJ build dilemma so of course PGI doesn't do this.

Instead they have a better idea. Lets make it so if you mount the maximum JJs on a mech, it only fuctions like they would have worked previously with just 2 JJs mounted on the mech. Yeah this solves the problem. NOT!!!

Seriously PGI WTF are you thinking???

Jump Snipers and Poptarts never needed height to accomplish what they were doing, in fact jumping too high just made them better targets. No what they needed was to just just high enough to fire a quick burst without exposing themselves for any longer than required. YOU CAN STILL FRICKEN DO THIS!!!

What you can't do is get anywhere near the mobility out of JJs on mechs that weren't using the Meta builds and instead were using JJs for high mobility builds with the ability to jump in and out of battle to evade and perform hit and run tactics.

So yeah right on PGI, way to make the game ALOT LESS FRICKEN FUN WITHOUT fixing a damn thing.

Also I want my damn money back for my Heavy Metal. The most interesting thing about that mech was that it could mount 5 JJs and jump around like a light mech. Now it is almost worthless to even use JJs on it, let along 10 fricken tons worth of JJs and it is no longer the mech I purchased. You massively nerfed a Cash item and that is unacceptable.

Edited by Viktor Drake, 15 July 2014 - 05:02 PM.


#2 Sephlock

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Posted 15 July 2014 - 04:12 PM

I think they explicitly said that they didn't want to remove poptarting...

#3 Adiuvo

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Posted 15 July 2014 - 04:17 PM

Jumpsnipers don't need max height but they do need to reach height quickly. Acceleration is much slower now. You're basically required to bring more than 1 JJ, which reduces the amount of ammo/heatsinks you can carry. Gauss/PPC is still workable but AC5/PPC mechs are going to be rare now.

#4 Angel of Annihilation

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Posted 15 July 2014 - 04:24 PM

View PostAdiuvo, on 15 July 2014 - 04:17 PM, said:

Jumpsnipers don't need max height but they do need to reach height quickly. Acceleration is much slower now. You're basically required to bring more than 1 JJ, which reduces the amount of ammo/heatsinks you can carry. Gauss/PPC is still workable but AC5/PPC mechs are going to be rare now.


Honestly all that is fine. I am 100% behind the Idea that you should have to mount more than 1 JJ to actually be able to Jump. Heck I am 100% behind the idea that you need a minimum of 3 JJs to actually jump.

What I am pissed about is those of us that have always been dedicating the weight and space to max or near max number of JJs getting shafted. The way it should be is if you are running max or near max JJs on any class, you shouldn't be seeing much difference at all from pre to post patch. Those running 1 or 2 yeah, they should be penalized. Those running 3 should be getting about what 1 or 2 got you Pre-patch. Simple and easy without ruining the game for those who use JJs they way they were designed to be used.

Note: You will notice I am not complaining about heat or the fall damage. Those are fine just give me back my ability to actually fly.

Edited by Viktor Drake, 15 July 2014 - 04:26 PM.


#5 Sug

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Posted 15 July 2014 - 04:29 PM

View PostViktor Drake, on 15 July 2014 - 04:24 PM, said:

Those are fine just give me back my ability to actually fly.


LAMs are in game now?

#6 Imperius

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Posted 15 July 2014 - 04:31 PM

I can't jumpsnipe anymore

Picture of OP
Posted Image


/end thread

#7 Adiuvo

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Posted 15 July 2014 - 04:32 PM

View PostViktor Drake, on 15 July 2014 - 04:24 PM, said:


Honestly all that is fine. I am 100% behind the Idea that you should have to mount more than 1 JJ to actually be able to Jump. Heck I am 100% behind the idea that you need a minimum of 3 JJs to actually jump.

What I am pissed about is those of us that have always been dedicating the weight and space to max or near max number of JJs getting shafted. The way it should be is if you are running max or near max JJs on any class, you shouldn't be seeing much difference at all from pre to post patch. Those running 1 or 2 yeah, they should be penalized. Those running 3 should be getting about what 1 or 2 got you Pre-patch. Simple and easy without ruining the game for those who use JJs they way they were designed to be used.

Note: You will notice I am not complaining about heat or the fall damage. Those are fine just give me back my ability to actually fly.

I just realized you've probably just tested the heavy metal. If it's any consolation, the Highlander was majorly overnerfed. I'm sure you remember its first JJ tweak, way back in March. That was applied again. Essentially while every mech had its JJs nerfed by roughly half, the Highlander had it's quartered. Halved back in March and halved again today.

Russ mentioned on NGNG that they'll be looking at edge cases for tweaking. Hopefully the HGN ends up being one of the edge cases.

#8 DeadDomineus

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Posted 15 July 2014 - 04:33 PM

View PostImperius, on 15 July 2014 - 04:31 PM, said:

I can't jumpsnipe anymore

Picture of OP
Posted Image


/end thread



This 1000 times this.

#9 XX Sulla XX

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Posted 15 July 2014 - 04:39 PM

If I remember correctly the OP is doing more jump brawling not jump sniping so the crying face is aimed at the wrong person.

#10 Sug

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Posted 15 July 2014 - 04:41 PM

View PostImperius, on 15 July 2014 - 04:31 PM, said:

I can't jumpsnipe anymore
Picture of OP
/end thread

View PostDeadDomineus, on 15 July 2014 - 04:33 PM, said:

This 1000 times this.



Hmm. I didn't get that at all. Seems like he's complaining about losing the mobility to get in and out of a fight quickly, like a brawler or a strike mech would need. Doesn't say anything about how he can't pop up and down behind cover.

Edited by Sug, 15 July 2014 - 04:41 PM.


#11 Khobai

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Posted 15 July 2014 - 04:44 PM

JJs needed to be screwed up. They were way too good with little or no drawback. JJs mechs were outright better than non-JJs mechs.

#12 Macster16

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Posted 15 July 2014 - 04:53 PM

View PostImperius, on 15 July 2014 - 04:31 PM, said:

I can't jumpsnipe anymore

Picture of OP
/end thread

Dude...did you even read the OP's post? He actually states he wants to have meta-1jj jump snipers/poptarts penalised and his complaint is that the new changes to JJs do not achieve that.

Damn what is with the internet and people not actually reading stuff before responding?

#13 KharnZor

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Posted 15 July 2014 - 04:54 PM

View PostImperius, on 15 July 2014 - 04:31 PM, said:

I can't jumpsnipe anymore

Picture of OP
Posted Image


/end thread

On this occasion you're reading comprehension has failed you.

#14 n r g

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Posted 15 July 2014 - 04:58 PM

View PostAdiuvo, on 15 July 2014 - 04:17 PM, said:

Jumpsnipers don't need max height but they do need to reach height quickly. Acceleration is much slower now. You're basically required to bring more than 1 JJ, which reduces the amount of ammo/heatsinks you can carry. Gauss/PPC is still workable but AC5/PPC mechs are going to be rare now.


And even then, the clan mechs are far superior. Also, people are soon going to realize it's not the JJ's that are the issue but rather the HEAT that is NOT dissipated when jumping - thus, you can only jump a finite # of times in a period before it absolutely destroys your heat management (even with supposedly 'cool' weapons like PPCs).

#15 Sahoj

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Posted 15 July 2014 - 04:58 PM

The OP is complaining about a 90 ton mech not gliding around with the ease of a fast-striking Jenner I believe.

The OP is probably a troll attempt by a veteran player - not a real gripe.

#16 Nick Makiaveli

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Posted 15 July 2014 - 05:00 PM

View PostViktor Drake, on 15 July 2014 - 04:09 PM, said:

Yep just what a though, a typical PGI fix.


Hmmm.... I think you meant "what I thought". Here's the problem, when you start off a post like this, it makes people wonder about your literacy. Sure English may not be your first language, and if so, then it's not important. But if it is, then if you can't spell, use proper grammar or "don't care" then it calls into question your ability and/or willingness to properly understand the subject matter and thus render a useful verdict etc.

View PostViktor Drake, on 15 July 2014 - 04:09 PM, said:

Instead they have a better idea. Lets make it so if you mount the maximum JJs on a mech, it only fuctions like they would have worked previously with just 2 JJs mounted on the mech. Yeah this solves the problem. NOT!!!


Hmmm...inaccurate and inflammatory comments on the subject.

Yea, that really inspires confidence.


Now you can flame me if you want, I don't really care. You told me what you thought about JJs, I told you what I thought about how you did it. I say we are even. Have a nice day.

#17 Angel of Annihilation

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Posted 15 July 2014 - 05:01 PM

View PostSug, on 15 July 2014 - 04:41 PM, said:



Hmm. I didn't get that at all. Seems like he's complaining about losing the mobility to get in and out of a fight quickly, like a brawler or a strike mech would need. Doesn't say anything about how he can't pop up and down behind cover.


You hit the nail on the head. Only one mech I own is even close to a meta build and that is only if you consider dual ER PPCs, Dual ER ML, trio of MGs and JJs on my Timberwolf a meta build due to having 2 ER PPC and JJs mounted.

My JJ capable mech designs are very Laser and SRM Heavy and designed for maximum mobility, especially JJ mobility. Vertical height is a key component of these builds as it allows me to jump over terrain that most would consider too high for most mechs to cross. This lets me achieve the element of surprise to get in, hit them hard and jump back out to the rim of the canyon or to the other side of that 3 story building before taking more than minor damage.

In fact this is pretty much the style of game play that I most engage in and one of the reasons I keep playing.

Now I don't see how the hell this style of play is even going to be feasible with anything but a light mech. I know I sure can't do it in my Heavy Metal any more because even with 10 tons devoted to maximum JJs, it now wallows like a pig when it tries to jump. This pisses me off most because it wasn't a cheap mech to purchase, not by a long shot and the JJ nerf totally changes how this mech plays. Even my Timberwolf and Quickdraw builds that mount 4-5 JJs are barely able jump out of the canyons and then only if I time the jump perfectly. Even then there is nothing quick about the jump, when quickness is an absolute necessity on a striker build. I haven't tested my Shadow Hawk but with a max 3 JJs I am not expecting much out of it anymore.

One change that fixes nothing, solves nothing and does nothing to make the game better or more enjoyable, just took out one of the most fun aspects of playing the game for me. You can bet your sweet petoodie I am not happy with PGI.

#18 n r g

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Posted 15 July 2014 - 05:02 PM

View PostViktor Drake, on 15 July 2014 - 04:24 PM, said:


Honestly all that is fine. I am 100% behind the Idea that you should have to mount more than 1 JJ to actually be able to Jump. Heck I am 100% behind the idea that you need a minimum of 3 JJs to actually jump.

What I am pissed about is those of us that have always been dedicating the weight and space to max or near max number of JJs getting shafted. The way it should be is if you are running max or near max JJs on any class, you shouldn't be seeing much difference at all from pre to post patch. Those running 1 or 2 yeah, they should be penalized. Those running 3 should be getting about what 1 or 2 got you Pre-patch. Simple and easy without ruining the game for those who use JJs they way they were designed to be used.

Note: You will notice I am not complaining about heat or the fall damage. Those are fine just give me back my ability to actually fly.


Yep, 4JJ's on a dragon slayer are clearly worse than 1JJ pre-patch. And they don't want to "remove jump sniping" from the game eh?

Further dilution of this game into a 1 dimensional brawling game at 200m. Worst thing possible for competition players, but best solution possible for casual pub imbeciles who just want to play for 1 hour after work and spend $$$ in the meaningless in-game content.

Another reason why games like Call of duty or Battlefield follow the same model, and can never even fathom of getting a fan-base or competition scene like Steam/Valves CS:GO.

#19 Sandpit

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Posted 15 July 2014 - 05:06 PM

View PostImperius, on 15 July 2014 - 04:31 PM, said:

I can't jumpsnipe anymore

Picture of OP
Posted Image


/end thread

did you read the op?

#20 Angel of Annihilation

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Posted 15 July 2014 - 05:07 PM

View PostNick Makiaveli, on 15 July 2014 - 05:00 PM, said:


Hmmm.... I think you meant "what I thought". Here's the problem, when you start off a post like this, it makes people wonder about your literacy. Sure English may not be your first language, and if so, then it's not important. But if it is, then if you can't spell, use proper grammar or "don't care" then it calls into question your ability and/or willingness to properly understand the subject matter and thus render a useful verdict etc.



Hmmm...inaccurate and inflammatory comments on the subject.

Yea, that really inspires confidence.


Now you can flame me if you want, I don't really care. You told me what you thought about JJs, I told you what I thought about how you did it. I say we are even. Have a nice day.


Not going to flame you and I actually corrected what I typed. Sometimes I think faster than I can type and you got to see the result of that.

As far as the inaccuracy, well that is subjective. I had one of my Timberwolf builds, built out with only 2 JJs but eventually replaced 2 ER ML and a few DHS with a trio of MGs and and 2 extra JJs because I didn't feel two provided enough aerial agility. However those two JJs gave me a hell of alot mobility than I am now getting with 4 mounted.

Acceleration is now much, much lower and where I had no issues jumping out of the canyons on Canyon with 2 JJs, I am struggling to do so now with 4 of them. So yeah from my observations, 4 JJs gives about the same or less than 2 JJs did previously.

Edited by Viktor Drake, 15 July 2014 - 05:08 PM.




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