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Typical Pgi Fix. Totally Screw Up Jjs Without Fixing Anything


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#41 L3GR0DANCER

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Posted 15 July 2014 - 06:11 PM

View PostNoth, on 15 July 2014 - 05:45 PM, said:


What you would get is no more Mechwarrior. If MWO does, the chances lean towards Microsoft not bothering with licensing it out again to anyone.


Jesus christ. You really think at this point, this iteration of mechwarrior is worth saving? Let me know when you get off the stockholm syndrome bandwagon and remember that games are supposed to be fun, not byzantine, punitive time sinks. I already waited ten years once and it wasn't worth it. I'd be more than happy to wait another ten years for a mechwarrior title that doesn't suck a fat yen lo wang.

#42 Lindonius

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Posted 15 July 2014 - 06:15 PM

View PostNoth, on 15 July 2014 - 05:53 PM, said:

Now imagine how Microsoft and publishers would act to the IP when the latest game dies off quickly.


I would imagine that they would see the ridiculous amount of money made by the founders and subsequent packs, and then launch an enquiry as to how the game failed despite the obvious demand from the playerbase. They would then discover that the reason for said failure was due to gross mismanagement by the dev company, and sell the IP to a different company with a track record in the industry that is siginificantly better than that of making $10 a pop Walmart shovelware.

#43 Noth

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Posted 15 July 2014 - 06:16 PM

View PostL3GR0DANCER, on 15 July 2014 - 06:11 PM, said:


Jesus christ. You really think at this point, this iteration of mechwarrior is worth saving? Let me know when you get off the stockholm syndrome bandwagon and remember that games are supposed to be fun, not byzantine, punitive time sinks. I already waited ten years once and it wasn't worth it. I'd be more than happy to wait another ten years for a mechwarrior title that doesn't suck a fat yen lo wang.


Fun is quite subjective. What is fun to one person isn't fun to another. Further fun of one person can ruin the fun of another. If your question is, do I have fun in this game? Yes I do. I wouldn't play it if I did not. Nor would I even be on these forums. Also this version doesn't need saving as it isn't dieing. I'm seeing the actual player base growing, rather than diminishing. Despite the fumbles of the devs and stupidly inexcusable delays on things like CW, the game overall has been getting better over time. Nerfs and over nerfs happen, some will stay some, some will be fixed, some are hated simply because they make something more difficult or are a change you don't like.

#44 L3GR0DANCER

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Posted 15 July 2014 - 06:16 PM

View PostLindonius, on 15 July 2014 - 06:15 PM, said:


I would imagine that they would see the ridiculous amount of money made by the founders and subsequent packs, and then launch an enquiry as to how the game failed despite the obvious demand from the playerbase. They would then discover that the reason for said failure was due to gross mismanagement by the dev company, and sell the IP to a different company with a track record in the industry that is siginificantly better than that of making $10 a pop Walmart shovelware.


QFT.

#45 Noth

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Posted 15 July 2014 - 06:17 PM

View PostLindonius, on 15 July 2014 - 06:15 PM, said:


I would imagine that they would see the ridiculous amount of money made by the founders and subsequent packs, and then launch an enquiry as to how the game failed despite the obvious demand from the playerbase. They would then discover that the reason for said failure was due to gross mismanagement by the dev company, and sell the IP to a different company with a track record in the industry that is siginificantly better than that of making $10 a pop Walmart shovelware.


Uh, the rediculous amount of money they made is not really that rediculous in the gaming industry. Heck SC has made more than the combined packs of this game and it is still in production, doesn't use a known IP and has been mostly promises.

Edited by Noth, 15 July 2014 - 06:22 PM.


#46 Lindonius

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Posted 15 July 2014 - 06:25 PM

View PostNoth, on 15 July 2014 - 06:17 PM, said:


Uh, the rediculous amount of money they made is not really that rediculous in the gaming industry.


It's big enough to demonstrate that there is enough demand for the IP for it to be in their better interest to give it to a decent dev team for another try, rather than just sit on it and let it rot. And even if they don't release the rights again, worse case scenario is that we get Living Legends v2, made by a talented and dedicated group of enthustiatic amateurs working with new cryengine mods.

Gotta be better than this train wreck.

Edited by Lindonius, 15 July 2014 - 06:25 PM.


#47 Noth

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Posted 15 July 2014 - 06:30 PM

View PostLindonius, on 15 July 2014 - 06:25 PM, said:


It's big enough to demonstrate that there is enough demand for the IP for it to be in their better interest to give it to a decent dev team for another try, rather than just sit on it and let it rot. And even if they don't release the rights again, worse case scenario is that we get Living Legends v2, made by a talented and dedicated group of enthustiatic amateurs working with new cryengine mods.

Gotta be better than this train wreck.


Considering SC success in the space sim genre hasn't made developers want to bring back old classics that people want such as Freelancer or create new Space Sim IPs, I doubt that this success would persuade many to fund another mechwarrior. Also considering that the other mech games out are also not doing that well (MWO is doing better than Hawken currently), Titan Fall had a huge splash at launch but has fallen away from popularity in a huge way. That also would push developers away from the entire mecha genre (despite all those game being very different).

#48 FupDup

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Posted 15 July 2014 - 06:31 PM

View PostKhobai, on 15 July 2014 - 04:44 PM, said:

JJs needed to be screwed up. They were way too good with little or no drawback. JJs mechs were outright better than non-JJs mechs.

The mechanic that caused that situation to happen was the hill climbing code being too punitive. Of course we shouldn't remove the hill climb system, but it needs to be loosened up. We could probably give an extra 5-10 degrees of max climbing angle to each movement archetype, and also buff the Hill Climb module to not suck (make it give the user a smaller movement archetype or something).

#49 Lindonius

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Posted 15 July 2014 - 06:35 PM

View PostNoth, on 15 July 2014 - 06:30 PM, said:


Considering SC success in the space sim genre hasn't made developers want to bring back old classics that people want such as Freelancer or create new Space Sim IPs


This sentence has made you look very, very stupid.

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Edited by Lindonius, 15 July 2014 - 06:37 PM.


#50 Mystere

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Posted 15 July 2014 - 06:35 PM

View PostHellen Wheels, on 15 July 2014 - 05:51 PM, said:

Not only that, but it is now lagwarrior online.

Total incompetence on the part of PGI.

Never thought they could make it ********, but ... hey, Paul happens.

Douche.


No lag for me.

#51 Mystere

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Posted 15 July 2014 - 06:39 PM

View PostMechB Kotare, on 15 July 2014 - 06:09 PM, said:

Poptarting - Staying behind cover, jumping just to the level when you can shoot behind cover and the fall back to cover. NOthing, other than FLD PP build has chance of returning fire punishing full damage. (MWOnized OP form of Jumpsniping)

Jump sniping - Using airborn maneuver to get higher, gaining firing advantage over exposing youself to potentional return fire
(tactic with advantage and disadvantage)


I consider both of them one and the same.

#52 Noth

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Posted 15 July 2014 - 06:40 PM

View PostLindonius, on 15 July 2014 - 06:35 PM, said:


This sentence has made you look very, very stupid.


How so? You are essentially saying that the success of the game should make developers want to produce it. If that is the case why have they not started producing new space sims because of the more successful SC. If publishers were not willing to fund a Mechwarrior game before this after a very successful one, they wouldn't be willing to fund one after one that dies.

Edited by Noth, 15 July 2014 - 06:43 PM.


#53 Mawai

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Posted 15 July 2014 - 06:43 PM

View PostE N E R G Y, on 15 July 2014 - 05:02 PM, said:


Yep, 4JJ's on a dragon slayer are clearly worse than 1JJ pre-patch. And they don't want to "remove jump sniping" from the game eh?

Further dilution of this game into a 1 dimensional brawling game at 200m. Worst thing possible for competition players, but best solution possible for casual pub imbeciles who just want to play for 1 hour after work and spend $$$ in the meaningless in-game content.

Another reason why games like Call of duty or Battlefield follow the same model, and can never even fathom of getting a fan-base or competition scene like Steam/Valves CS:GO.


LOL ... give me a break. "Further dilution of this game into a 1 dimensional brawling game at 200m."

The game is way too full of long range weaponry for this to ever happen. Even if JJ were completely removed from the game it would never turn into a "1 dimensional brawling game at 200m". People would hump terrain and use cover the way they already do in builds that don't have jump jets. JJ effectiveness may have been reduced for assaults and heavies ... but it is a bit unreasonable to expect 90 ton assault mechs to float around like butterflies (or 35 ton lights for that matter).

Finally, the "competitive" game will generally happily adapt to whatever changes come along ... most "competitive" players like the challenge of changing ground rules to liven things up a bit, adjust builds and find what works best under the modified ruleset.

#54 MischiefSC

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Posted 15 July 2014 - 06:47 PM

The sort of condescending, assumptive and dismissive tone in the OP makes it impossible for me to even read the post or take anything they have to say seriously.

Honestly? If I was PGI and saw that I'd nerf the HGN again, on principle. cuz FU.

Do you speak to people like this in person? Dismissive, assumptive, spewing hyperbole and misinformation?

Okay, so you are upset about the changes to JJs on the HGN. Did you know it's possible to convey that like a mature adult in an intelligent and productive manner and be taken seriously?

Which, absolutely and without question, this sort of trash shouldn't be. What you've posted has no value, no use, no purpose save the tantrum a child throws when it doesn't get a candy bar - it gets attention and sympathy.

You poor boy. I'm so sorry. Life is so hard for you. Clearly everyone is so mean to you, clearly on purpose. It's all so unfair.

There you go. Do you feel better?

There's been a ton of this crap on the forums lately. It's totally legit to have a gripe - especially when something is wrong. I have plenty of my own and I'm quite open with sharing them. This though.... the response to these sorts of posts isn't to dig into the concern, is to wonder where society is failing in raising children to function around other people.

#55 Pjwned

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Posted 15 July 2014 - 06:53 PM

If you expect to be able to pop-tart just as effectively now with the same builds as before* without shredding up your legs then you're going to be surprised.

Edited by Pjwned, 15 July 2014 - 06:55 PM.


#56 MechB Kotare

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Posted 15 July 2014 - 06:53 PM

View PostMystere, on 15 July 2014 - 06:39 PM, said:


I consider both of them one and the same.


Ofcourse you do. because current JJ mechanism promotes poptarting. Poptarting is form of jumpsniping, but it doesnt give you as much positional advantage, than pure offensive advantage minimazing risk of performing it.

Like i said. I think Jumpsniping should be considered offensive maneuver from high distance. poping behind cover isnt much of Jumpsniping. Its abusing of JJ mechanism.

#57 L3GR0DANCER

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Posted 15 July 2014 - 06:58 PM

View PostMischiefSC, on 15 July 2014 - 06:47 PM, said:

The sort of condescending, assumptive and dismissive tone in the OP makes it impossible for me to even read the post or take anything they have to say seriously.

Honestly? If I was PGI and saw that I'd nerf the HGN again, on principle. cuz FU.

Do you speak to people like this in person? Dismissive, assumptive, spewing hyperbole and misinformation?

Okay, so you are upset about the changes to JJs on the HGN. Did you know it's possible to convey that like a mature adult in an intelligent and productive manner and be taken seriously?

Which, absolutely and without question, this sort of trash shouldn't be. What you've posted has no value, no use, no purpose save the tantrum a child throws when it doesn't get a candy bar - it gets attention and sympathy.

You poor boy. I'm so sorry. Life is so hard for you. Clearly everyone is so mean to you, clearly on purpose. It's all so unfair.

There you go. Do you feel better?

There's been a ton of this crap on the forums lately. It's totally legit to have a gripe - especially when something is wrong. I have plenty of my own and I'm quite open with sharing them. This though.... the response to these sorts of posts isn't to dig into the concern, is to wonder where society is failing in raising children to function around other people.



TLDR? Here's a summation: "My concerns and grievances are legitmate, while yours are whiney and annoying. Ad hominem attacks, etc..."

Troll 0/10
Shut your face, you filthy PGI apologist.

Edited by L3GR0DANCER, 15 July 2014 - 06:58 PM.


#58 Gas Guzzler

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Posted 15 July 2014 - 06:59 PM

View PostMawai, on 15 July 2014 - 06:43 PM, said:


LOL ... give me a break. "Further dilution of this game into a 1 dimensional brawling game at 200m."

The game is way too full of long range weaponry for this to ever happen. Even if JJ were completely removed from the game it would never turn into a "1 dimensional brawling game at 200m". People would hump terrain and use cover the way they already do in builds that don't have jump jets. JJ effectiveness may have been reduced for assaults and heavies ... but it is a bit unreasonable to expect 90 ton assault mechs to float around like butterflies (or 35 ton lights for that matter).

Finally, the "competitive" game will generally happily adapt to whatever changes come along ... most "competitive" players like the challenge of changing ground rules to liven things up a bit, adjust builds and find what works best under the modified ruleset.


Are you serious? The HGN hasn't "floated around like a butterfly" for a very long time. Pre-patch, they were in a pretty good place. Relatively slow thrust but good height, what you would expect from a big mech with big jump jets. It is just so bad now. Before you came on to say this stuff, did you hop in one to try it? Don't have one? Then hop into the trial 733C and take it for a spin in the testing ground. Let me know how the floating around like a butterfly goes.

#59 Pjwned

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Posted 15 July 2014 - 07:01 PM

View PostMischiefSC, on 15 July 2014 - 06:47 PM, said:

The sort of condescending, assumptive and dismissive tone in the OP makes it impossible for me to even read the post or take anything they have to say seriously.

Honestly? If I was PGI and saw that I'd nerf the HGN again, on principle. cuz FU.

Do you speak to people like this in person? Dismissive, assumptive, spewing hyperbole and misinformation?

Okay, so you are upset about the changes to JJs on the HGN. Did you know it's possible to convey that like a mature adult in an intelligent and productive manner and be taken seriously?

Which, absolutely and without question, this sort of trash shouldn't be. What you've posted has no value, no use, no purpose save the tantrum a child throws when it doesn't get a candy bar - it gets attention and sympathy.

You poor boy. I'm so sorry. Life is so hard for you. Clearly everyone is so mean to you, clearly on purpose. It's all so unfair.

There you go. Do you feel better?

There's been a ton of this crap on the forums lately. It's totally legit to have a gripe - especially when something is wrong. I have plenty of my own and I'm quite open with sharing them. This though.... the response to these sorts of posts isn't to dig into the concern, is to wonder where society is failing in raising children to function around other people.


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#60 MischiefSC

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Posted 15 July 2014 - 07:02 PM

View PostL3GR0DANCER, on 15 July 2014 - 06:58 PM, said:



TLDR? Here's a summation: "My concerns and grievances are legitmate, while yours are whiny and annoying. Ad hominem attacks, etc..."

Troll 0/10
Shut your face, you filthy PGI apologist.


That was classy. Exactly what I was talking about, summed up in your own words. Inspiring actually.

Seriously. Did you get raised to say things like 'shut your face, you filthy X apologist'? Would you say that in person?

We're not even talking about arguing racism or something significant. We're talking about pretend robots in a game of shoot-em-up, over which you're using terms that are still over the top in subjects like discrimination or huge significant social issues. I would ask you where society failed you but I'm suspecting the answer wouldn't be productive.

Thanks though. That's pretty much exactly what I was talking about. Spot on.



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