The Clan Invasion Route and Time Line
#61
Posted 16 July 2013 - 10:18 AM
#62
Posted 17 July 2013 - 07:12 PM
#63
Posted 17 July 2013 - 11:12 PM
#64
Posted 23 July 2013 - 10:15 AM
But guess what happened ..??? Yep they dropped the "Time-Line", they had to abandon it because they have not been able to keep up with a "TIME-Line" that they (the Devs) had set for themselves, and pushed onto the MWO player base.
The development of MWO couldn't keep pace with their <--- "Time-Line" so the DEVs dumped it like a hot potato.
As soon as any situtaion/content does not suit the DEVs or the publisher in terms of development issues or revenue, you can expect much more of the same..
2+2=4 ... and no 2+2 does not equal popcorn.. If you couldn't see this issue with "Time-Line versus Development" from the very beginning as a possible, wait NO, a "PROBABLE" future issue, then I don't what to say to you all other than..
"I TOLD YA SO" .. Yep
Edited by Odins Fist, 23 July 2013 - 10:17 AM.
#65
Posted 23 November 2013 - 03:02 PM
#66
Posted 23 November 2013 - 03:04 PM
Skylarr, on 23 November 2013 - 03:02 PM, said:
Forget it, it has never happened..
#67
Posted 25 November 2013 - 03:32 PM
#68
Posted 25 November 2013 - 03:52 PM
#69
Posted 26 November 2013 - 04:54 AM
Haakon Valravn, on 25 November 2013 - 03:52 PM, said:
This
and the funny part about the time line - is the year pf peace. With luck CW and Clans are ready when the Clans renew their invasion in the end of 3051 (2014)
#70
Posted 26 November 2013 - 10:29 AM
CoffiNail, on 25 November 2013 - 03:32 PM, said:
They shouldn't do it. Wave 5 or after the Battle of Tukayyid would be the perfect start for the Clans. No set battles, but actual borders to fight over.
#71
Posted 26 November 2013 - 10:37 AM
Thorn Hallis, on 26 November 2013 - 10:29 AM, said:
They shouldn't do it. Wave 5 or after the Battle of Tukayyid would be the perfect start for the Clans. No set battles, but actual borders to fight over.
And you want to deprivate us of the most important battles of the era? No Twycross, no Luthien, no Tukayyid? No one would like it, quineg ?
#72
Posted 26 November 2013 - 11:10 AM
CyclonerM, on 26 November 2013 - 10:37 AM, said:
Dunno how many people would like to play a set battle. I for myself wouldn't.
#73
Posted 26 November 2013 - 01:23 PM
Thorn Hallis, on 26 November 2013 - 11:10 AM, said:
Dunno how many people would like to play a set battle. I for myself wouldn't.
And i respect your opinion,
Edited by CyclonerM, 26 November 2013 - 01:23 PM.
#74
Posted 26 November 2013 - 04:23 PM
Hinokaze, on 03 August 2012 - 01:15 PM, said:
*1 win, 2 draws
#75
Posted 26 November 2013 - 04:34 PM
CoffiNail, on 08 February 2013 - 09:53 PM, said:
The Clans are not separate entities, at least this is not the over all philosophy. The Clans are a whole, which each 'Clan' (Ghost Bear, Wolf, Coyote, Smoke Jaguar, Jade Falcon) being a military touman of The Clans. one of the reasons the lower castes of The Clans do not rebel, is due to the fact they are The Clans, be their Warrior Caste Ghost Bear, Wolf, Jade Falcon, etc.
So when a Clan lands on Terra, the goal of the children of Kerensky is complete. They have reached Terra, it is now time for The Clans to absorb their Toumans in to the new Star League Defense Force. Each Touman would effectively be a Corps of the new SLDF
No no no, friend.
the Clans are very much separate. Almost as separate as the Successor States; the only reason the Clan homeworlds were not embroiled in constant civil war was because the system of zellbrigen essentially prevents them from engaging in any actual warfare.
Of course we also have to remember that by 3050 none of the Clans were the same as they had been at their founding, and the objective of reforming the Star League was long lost. By the time of Operation Revival, it's obvious the Crusader Clans were just using it as justification for an invasion. I doubt any of the Clans would have actually recreated the Star League in any recognizable form.
#76
Posted 27 November 2013 - 05:15 AM
CyclonerM, on 26 November 2013 - 01:23 PM, said:
Actually I could think of special "historic weekends" where we players are dropping as the respective factions for the battles (and maybe earn more LP by doing so?).
#77
Posted 27 November 2013 - 05:28 AM
#78
Posted 27 November 2013 - 08:18 AM
Thorn Hallis, on 27 November 2013 - 05:15 AM, said:
Actually I could think of special "historic weekends" where we players are dropping as the respective factions for the battles (and maybe earn more LP by doing so?).
It would not feel the same if for a "Battle of Tukayyid week-end" you get bonuses by fighting battles in FC planets, for example. No, we need the planets were the major battles were set! I would love dedicated maps for a couple of these planets..
#79
Posted 27 November 2013 - 11:36 PM
CyclonerM, on 27 November 2013 - 08:18 AM, said:
It would not feel the same if for a "Battle of Tukayyid week-end" you get bonuses by fighting battles in FC planets, for example. No, we need the planets were the major battles were set! I would love dedicated maps for a couple of these planets..
It would be nice as 'recreation' events, even let the IS house players in as 'stand-in' Com Guard. But those maps shouldn't be up all the time, saved for special events to make playing them more enjoyable when they do come up.
#80
Posted 28 November 2013 - 10:09 AM
ManaValkyrie, on 27 November 2013 - 11:36 PM, said:
It would be nice as 'recreation' events, even let the IS house players in as 'stand-in' Com Guard. But those maps shouldn't be up all the time, saved for special events to make playing them more enjoyable when they do come up.
If they are special events they are supposed to be started on special occasions
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