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Official And Confirmed: Solo Group Only

Balance Metagame News

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#41 WarHippy

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Posted 10 July 2014 - 10:20 AM

View PostNicholas Carlyle, on 10 July 2014 - 10:10 AM, said:


Aside from the higher end groups, I've seen nothing in the group queue that makes me feel like it's that much more organized.

This is especially true due to the lack of real objectives in this game.

We've been playing on the same maps for years and the game mechanics have not changed drastically.

But my point stands, if you are having bad experiences in the SOLO queue, and I'm having good experiences in the SOLO queue. Odds are you are the problem.


Like I said, I'm not having bad experiences in the solo queue so you can cool it with the snarky finger pointing that I'm the problem. I just prefer having groups around. I don't want to be told what is more fun for me, but rather I would like to have the option to drop in a manner that I personally find to be more enjoyable. If you are having a blast in the solo queue as is then great I am happy for you, but that doesn't mean I need to share your view of the situation.

#42 Mudhutwarrior

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Posted 10 July 2014 - 10:20 AM

View PostScreech, on 10 July 2014 - 08:32 AM, said:


Are you seriously using a Mudhuttwarrior post as your proof? Seriously?

Even in that post everyone tells him he is wrong. But hear what you want to hear, it is all the rage these days.


The 911 truther argument? Everyone in that post is the same crew who told all of us there would never be a solo que last year. They said the game would not support it. LOL

As far a synch drops go they do happen and as before were even advertised here on the forum in the faction section like Steiner Fridays. You all told me I was nuts then too but it was crickets once that was made known forum wide. Now with the changes it will be easier for PGI to see if and when it happens. Very happy for it. Thanks PGI your winning me over again.

I am happy Russ took that direction and hope those wanting to drop into group get that option soon as it would be another option for the variety of players who populate the game.

Hope to see you solo's out there and talk to you when Voip comes in. :P

Edited by Mudhutwarrior, 10 July 2014 - 10:21 AM.


#43 Nicholas Carlyle

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Posted 10 July 2014 - 10:23 AM

View PostWarHippy, on 10 July 2014 - 10:20 AM, said:

Like I said, I'm not having bad experiences in the solo queue so you can cool it with the snarky finger pointing that I'm the problem. I just prefer having groups around. I don't want to be told what is more fun for me, but rather I would like to have the option to drop in a manner that I personally find to be more enjoyable. If you are having a blast in the solo queue as is then great I am happy for you, but that doesn't mean I need to share your view of the situation.


I didn't say you had a bad experience in the solo queue. That was directed at Kjudoon.

Please follow along with the conversation.

As for enjoying groups, THEN GO TO THE GROUP QUEUE. HUZZAH YOU HAVE A WHOLE QUEUE FOR YOU.

Edited by Nicholas Carlyle, 10 July 2014 - 10:23 AM.


#44 WarHippy

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Posted 10 July 2014 - 10:34 AM

View PostNicholas Carlyle, on 10 July 2014 - 10:23 AM, said:


I didn't say you had a bad experience in the solo queue. That was directed at Kjudoon.

Please follow along with the conversation.
I understand that the first time you said things about experiences was directed at Kjudoon, however reiterating that point in your response to my post made it seem you were directing it at me as well. It was unneeded, but I will accept that you didn't intend it for me.

View PostNicholas Carlyle, on 10 July 2014 - 10:23 AM, said:

As for enjoying groups, THEN GO TO THE GROUP QUEUE. HUZZAH YOU HAVE A WHOLE QUEUE FOR YOU.
I don't have a group to drop with so I can't just go to the group queue. Instead of making two queues where one is solo only and the other is groups of any size with solo players that volunteer to fill places as needed they decided to segregate players in a more draconian manner. I don't like how they did it before and I don't like how they are doing it now, and as such I point out my frustrations with the status quo.

#45 Davers

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Posted 10 July 2014 - 10:36 AM

I would like to thank PGI for doing what many of us had argued for in that
Feedback thread a few months ago.

For the solo players- no more excuses or scapegoats for your losses. Everyone has to carry their own weight now.

#46 Nicholas Carlyle

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Posted 10 July 2014 - 10:38 AM

View PostWarHippy, on 10 July 2014 - 10:34 AM, said:

I don't have a group to drop with so I can't just go to the group queue. Instead of making two queues where one is solo only and the other is groups of any size with solo players that volunteer to fill places as needed they decided to segregate players in a more draconian manner. I don't like how they did it before and I don't like how they are doing it now, and as such I point out my frustrations with the status quo.


How about you log into Teamspeak then? Drop down into the Comstar Irregulars or any other number of unit's areas and ask for a group.

They are REALLY good about it. With the way groups scale now, I can pretty much guarantee you will be able to find one on demand.

Asking for something because you are being lazy is lame.

View PostDavers, on 10 July 2014 - 10:36 AM, said:

I would like to thank PGI for doing what many of us had argued for in that
Feedback thread a few months ago.

For the solo players- no more excuses or scapegoats for your losses. Everyone has to carry their own weight now.


Exactly right, if your experience is bad in the solo queue, it's on you.

#47 Ghogiel

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Posted 10 July 2014 - 10:45 AM

View PostNicholas Carlyle, on 10 July 2014 - 10:00 AM, said:


Your making 0 sense.

Here is your viewpoint "The solo queue now has less communication and poorer game play since the groups were removed."

Here is my viewpoint "The solo queue has just as much if not more communication and better game play since groups were removed."

And you think YOU are the one in a higher ELO bracket?


win or lose it's clubbing baby seals all day in solo queue. So I guess it's fun, but there is far less communication and way less sound tactics. It's very static if you are used to decent movement from teams. Or just weird movement that is precarious at best.

#48 Nicholas Carlyle

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Posted 10 July 2014 - 10:49 AM

View PostGhogiel, on 10 July 2014 - 10:45 AM, said:

win or lose it's clubbing baby seals all day in solo queue. So I guess it's fun, but there is far less communication and way less sound tactics. It's very static if you are used to decent movement from teams. Or just weird movement that is precarious at best.


That's not my point.

I understand that a well oiled 12 man is always going to have better tactics and movements.

I'm saying SINCE groups were removed, the solo queue feels better, and more cohesive. I'm not saying it has ultimate high level tactics.

I'm saying that removing groups has created a situation where the solo players realize they don't have a 4 man or 2 4 mans to tag along with and we need to communicate. At least in my games it's been that way.

On top of that, my experience with the group queue so far, is it's still clubbing baby seals. Because there are so few cohesive units left in this game at this point.

HoL is still going to come into the group queue and roll over everyone for the most part if they are trying.

The game is VERY immature and still lacks in any real objectives and dynamic game play.

#49 WarHippy

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Posted 10 July 2014 - 10:52 AM

View PostNicholas Carlyle, on 10 July 2014 - 10:38 AM, said:


How about you log into Teamspeak then? Drop down into the Comstar Irregulars or any other number of unit's areas and ask for a group.

They are REALLY good about it. With the way groups scale now, I can pretty much guarantee you will be able to find one on demand.

Asking for something because you are being lazy is lame.
There are plenty of reasons one might not want to drop in a group that has nothing to do with being lazy. What is really lame is you finally getting a system that you are content with, but then you are more than happy to disregard others preferred play options when it would have no effect on you. In fact it is pretty damn petty.

#50 Nicholas Carlyle

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Posted 10 July 2014 - 10:53 AM

View PostWarHippy, on 10 July 2014 - 10:52 AM, said:

There are plenty of reasons one might not want to drop in a group that has nothing to do with being lazy. What is really lame is you finally getting a system that you are content with, but then you are more than happy to disregard others preferred play options when it would have no effect on you. In fact it is pretty damn petty.


Well give me your reason then? Let me hear this legitimate reason.

#51 Ghogiel

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Posted 10 July 2014 - 10:55 AM

View PostNicholas Carlyle, on 10 July 2014 - 10:49 AM, said:


That's not my point.

I understand that a well oiled 12 man is always going to have better tactics and movements.

I'm saying SINCE groups were removed, the solo queue feels better, and more cohesive. I'm not saying it has ultimate high level tactics.

I'm saying that removing groups has created a situation where the solo players realize they don't have a 4 man or 2 4 mans to tag along with and we need to communicate. At least in my games it's been that way.


Yeah I heard you. And I am saying I disagree with that assessment that it's more cohesive in anyway. Cohesively random no tactic 1 or 2 carry players everyone else playing window licking style.

Quote

On top of that, my experience with the group queue so far, is it's still clubbing baby seals. Because there are so few cohesive units left in this game at this point.

HoL is still going to come into the group queue and roll over everyone for the most part if they are trying.

The game is VERY immature and still lacks in any real objectives and dynamic game play.
group queue is as follows>


roll over everyone in group queue for hours. Then HoL comes and beats us. Then we roll everyone else... then HoL beats us. Roll everyone else... ect.

#52 Mudhutwarrior

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Posted 10 July 2014 - 10:57 AM

View PostGhogiel, on 10 July 2014 - 10:45 AM, said:


win or lose it's clubbing baby seals all day in solo queue. So I guess it's fun, but there is far less communication and way less sound tactics. It's very static if you are used to decent movement from teams. Or just weird movement that is precarious at best.


Ask the Marines what happened when second generation warfare ran into fourth generation warfare in Iraq and Afghanistan. I got to see my share and what the group guys forget is Pug matches train guerrillas better than full on command and control. The best from pug que would be valuable assets to any team. Its not better or worse just different gameplay based more on instinct and intuition while pugging. What is lacking is the tools to improvise on the fly and it would be cool to get them. No matter what whichever que your in just fight like you own it and have fun.

View PostNicholas Carlyle, on 10 July 2014 - 10:53 AM, said:


Well give me your reason then? Let me hear this legitimate reason.


Just posted mine. Wasn't a team that ended my military career but instead a pug.

#53 Nicholas Carlyle

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Posted 10 July 2014 - 10:57 AM

View PostGhogiel, on 10 July 2014 - 10:55 AM, said:

Yeah I heard you. And I am saying I disagree with that assessment that it's more cohesive in anyway. Cohesively random no tactic 1 or 2 carry players everyone else playing window licking style.

group queue is as follows>

roll over everyone in group queue for hours. Then HoL comes and beats us. Then we roll everyone else... then HoL beats us. Roll everyone else... ect.


And in my solo group experiences, and you can ask Almighty Cico, he was in one with me recently. I'm typing out commands, calling targets and telling people when to move/push. And they are listening.

I'm sorry you have a hard time with that.

Your group queue experiences are exactly right though, it's nothing special. But it's a GROUP queue. Where GROUPS can play.

#54 Vassago Rain

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Posted 10 July 2014 - 10:57 AM

View PostMudhutwarrior, on 10 July 2014 - 10:56 AM, said:


The best from pug que would be valuable assets to any team.



Haha, no. If they were, they'd have been grabbed by, or applied to, the groups in question already.

#55 Nicholas Carlyle

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Posted 10 July 2014 - 11:00 AM

View PostMudhutwarrior, on 10 July 2014 - 10:57 AM, said:

Just posted mine. Wasn't a team that ended my military career but instead a pug.


I don't read your posts anymore, it's mostly rambling nonsense. The only reason I'm replying to this is because you quoted me.

View PostVassago Rain, on 10 July 2014 - 10:57 AM, said:

Haha, no. If they were, they'd have been grabbed by, or applied to, the groups in question already.


Well to be fair, there are people like myself who have been approached, but don't really have that level of dedication to the game due to it's current state.

It's a good way to kill time in some matches now and then, but has no level of complexity that I really want to dedicate any meaningful time too.

#56 Mudhutwarrior

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Posted 10 July 2014 - 11:01 AM

View PostVassago Rain, on 10 July 2014 - 10:57 AM, said:


Haha, no. If they were, they'd have been grabbed by, or applied to, the groups in question already.


So wrong, Some of the best fighters are independent. Your loss though.

And I ain't one of them. I am mediocre at best and not afraid to admit it.

#57 WarHippy

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Posted 10 July 2014 - 11:03 AM

View PostNicholas Carlyle, on 10 July 2014 - 10:53 AM, said:


Well give me your reason then? Let me hear this legitimate reason.


Well one example would be if you have a limited amount of time to play waiting around between matches for people to go to the bathroom, make changes to their mech, or smoke a pack of cigarettes every 10min drastically cuts down on game time.

#58 Roland

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Posted 10 July 2014 - 11:03 AM

View PostVassago Rain, on 10 July 2014 - 10:57 AM, said:


Haha, no. If they were, they'd have been grabbed by, or applied to, the groups in question already.

In he vast majority of cases, you're correct here.

However, back in MW4, there were a handful of players who were just unaffiliated with everyone and yet were still exceptional pilots. Two that I always remember were, I believe, two guys named Mechblaze and Wardance. (May have the names wrong, given it's been like 10 years). They were these two guys who would always play together, and periodically would show up in the servers. I don't believe they ever actually joined up with anyone, but they were definitely top tier pilots.

Of course, the fact that they were so memorable kind of speaks to the truth in your original statement. They were clearly the exception rather than the rule.

#59 Mudhutwarrior

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Posted 10 July 2014 - 11:04 AM

View PostNicholas Carlyle, on 10 July 2014 - 11:00 AM, said:


I don't read your posts anymore, it's mostly rambling nonsense. The only reason I'm replying to this is because you quoted me.



Sorry I am too far outside the box for you.



#60 Nicholas Carlyle

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Posted 10 July 2014 - 11:05 AM

View PostWarHippy, on 10 July 2014 - 11:03 AM, said:

Well one example would be if you have a limited amount of time to play waiting around between matches for people to go to the bathroom, make changes to their mech, or smoke a pack of cigarettes every 10min drastically cuts down on game time.


Most groups I've been in so far, tend to do drops fairly quickly.

And they tend to say "We'll do 4 or 5 drops in a row, then take a break". To limit fiddling and such.

And I asked what YOUR excuse was. Not some random example.





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