I really feel the games are as near to balanced and competitive as they never were this far - I win some matches, I lose some - stomps are not occuring this often and even if it's so the game doesn't feel like the other team didn't stand a chance at all - but(most of the cases again) feels more like they were punished for making a mistake.
I feel appretiated, I feel all my effort into pushing my team toward the winning screen not wasted.
And suddenly - all this changes when you drop with a bud or two and you get stomped uppon over and over and over and over and over again.
Why? Is it because you're so bad player, is it because of your buds fault? Your teammates?
Nope. I think the main reason for that to occur is the matchamer again.
In my experience with the game(~6000-8000 games roughly, probably more) when you put a 10+ man premade against few 2/3/4 man groups the chances are highly against the second team and the chances of them being stomped are really good.
12 players on coms should be matched against 12 man on coms and that's that.
Or against some team composition with better chances of success like 8/4, 7/5.
I opened a topic suggesting some changes to that matter, but it fell under the scope(likelyhood of the time differences, bad topic name and etc. ) - my personal opinion is that the game would work better when:
- up to 3 man team ALWAYS drop in solo queue
- more than 3 man team ALWAYS drop in group queue.
For solo - the 3 man group will ALWAYS have a solo player in it, which(in some cases

The difference between the teams in solo queue will be even thinner - since the most differences between the players per group per team will be 1 person the most. I think that way the solo gameplay would become even more balanced and forgiving toward new players and people tired of stomping(in either way).
For group queue - the team compositions will be ALWAYS 4/8, 5/7, 6/6 or 12 man premades - which will reduce the pain a bit - in terms there won't be a chance for a 10/12 man premade to drop against a composition(for example) 2/5/4/1.
This solution would push the game toward more competitive gameplay in groups also - since the worse case scenario team composition will be 6/6 vs 12.
And I deeply within myself believe that 8 people on coms really have a nick of chance against 12 people - so even if you drop against a full team 8/4 vs 12 isn't that bad(as "currently" bad)
"But Void... are you insane?!? What about the people who group in teams by 9/10/11 people?!? What the hell would those do?"
Well - I think the people who contribute from this "tunning" are way more than those who'll suffer from it.
And I've heard sooo many times the line "Find a team, join teamspeak" etc. etc. - and I do that.
But you know what? In the current MM state this doesn't help one bit, unless you get in a group larger than 6/7/8 man(12 man is the best case) - if you don't the games that the MM finds are way worse(in my personal experience) in terms of group experience than it was before this patch.
I think this solution is fair toward both sides - people who really wish to enjoy the game would always find backdoors - sync drops, etc. - just like it was before the patch.
I believe that there'll be a lot of people unhappy with my idea - after all every game that's a defeat for me is a victory for someone else.
For a finale - just a personal note:
I don't care about winning.
I care only about fun and competitive play, about the challenge.
And sadly - I'm not getting any of that at the moment - and thus - the topic

I really don't like to feel punished for chosing to play with a single friend - and currently I do feel so.