Fleeb the Mad, on 13 July 2014 - 08:45 PM, said:
(an interesting perspective two posts up)
While your idea is plausible, I think it is deeper than just PGI ... or even IGP ... if you go back and read or watch the major milestone posts and videos, the Dec '13 "state of the inner sphere" and the launch party Community Warfare "reveal", for example, after U.I. 2.0, Community Warfare was supposed to be the "next big thing", and right around the corner. If they were planning to release Clan 'Mechs (after a six month pre-order period, and four-five months to release them for C-Bills) before CW, and they knew U.I. 2.0 would take as long as it did to implement, I don't think they would have said the things they did.
I believe that they honestly did want to start serious work on CW last fall, but got their resources diverted in order to keep the license. They had to do something that would bring in a few more million dollars and demonstrate the passion of the devoted fan base to MicroSoft. The only thing that could do that in a time frame that would make a small army of accountants and lawyers happy was selling clan 'mechs (for a ridiculous price).
As I said before, I wish it had been different. I would have preferred for a few months of the IS houses tearing each other apart before revealing the clan 'mechs, and I would have marketed it completely differently.
However, this is the game we have, and it's a good game with the potential to be great, in another year or so.
Edited by Kageru Ikazuchi, 14 July 2014 - 01:21 AM.