The module slot changes are a good start, but there are a few problems:
1. All weapon modules currently suck ass.
2. "Mech modules" could probably be broken down into at least 2-3 more categories, such as Sensors and whatever. It could help distinguish which mechs are meant to be the Information Warfare units of choice rather than letting everyone have all the sensor boosts they want.
3. No seriously, the weapon modules really ******* suck right now.
4. With dedicated consumable slots, expect to see a massive uptick in arty and airstrike spam. Yippie-ki-yay...
5. Not only do weapon modules suck ******* balls right now, but there's also no variety whatsoever. I don't give a **** about a +5 meters range boost. Give me damage, cooldown, heat, and miscellaneous weapon mods. Give me a UAC jam rate reduction, an MG CoF reduction, LBX crit boost, and other fun things. But for the love of Kerensky don't stick me with +5 meters of range.
Edited by FupDup, 11 July 2014 - 10:10 PM.