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Russ Bullock - Community Voted Map Concepts


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#1 Phoenix Branson

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Posted 12 July 2014 - 08:35 AM

Russ Bullock, after listening to DEVLOG#6, you mentioned you wanted the community to share ideas for new maps. This work is already done. I created a thread last year showcasing many different map concepts and the community has spoken (1200+ votes). PGI, I hope this thread was successful at giving some potential ideas for new maps. Enjoy... Posted Image

original link:
http://mwomercs.com/...pts-1200-votes/

Space Platform
Map Size: Large
Temperature: Very Cold
Gravity: Low
Key Features: Massive space platform with various JumpShips flying around
Posted Image

Lunar Observatory
Map Size: Medium
Temperature: Very Cold
Gravity: Low
Key Features: Lunar observatory, cliff faces, and craters
Posted Image

Aerospace Hanger
Map Size: Medium
Temperature: Moderate
Weather Effects: Clear
Key Features: Massive aerospace hanger with various aerospace fighters
Posted Image

Deep Cavern
Map Size: Very Large
Temperature: Moderate
Weather: Clear
Key Features: Massive cave system
Posted Image

Badlands
Map Size: Large
Temperature: Arid
Weather Effects: Clear
Key Features: Rock towers, rolling hills, and grassy plains
Posted Image

Planetary Rings
Map Size: Very Large
Temperature: Cold
Weather Effects: Freezing Rain
Key Features: Large hills and valleys, evergreen trees, and small civilian buildings
Posted Image

Red Planet
Map Size: Large
Temperature: Very Cold
Weather Effects: Sandstorms
Key Features: Terraforming stations, mountains, desert flatlands, and canyons
Posted Image

Metropolis
Map Size: Very Large
Temperature: Moderate
Weather Effects: Clear
Key Features: Vast city landscape
Posted Image

Green Valley
Map Size: Very Large
Temperature: Temperate
Weather Effects: Fog
Key Features: Massive valley, plateaus, rivers, and dense forestPosted Image

Marshes
Map Size: Medium
Temperature: Hot
Weather Effects: Thunderstorms
Key Features: Bog environment
Posted Image

Mining Colony
Map Size: Medium
Temperature: Very Cold
Gravity: Low
Key Features: Mining colony, moon landscape, mining vehicles and equipment
Posted Image

Jungle Station
Map Size: Medium
Temperature: Hot
Weather Effects: Sunny
Key Features: Station within jungle environment, streams and waterfalls
Posted Image

Asteroid Base
Map Size: Medium
Temperature: Very Cold
Gravity: Low
Key Features: Asteroid base, geysers, craters, and massive rock outcroppings
Posted Image

Ancient City
Map Size: Large
Temperature: Hot
Weather Effects: Sunny
Key Features: Ancient city with large perimeter walls, courtyard, barracks, and statues.
Posted Image

Redwood Forest
Map Size: Large
Temperature: Moderate
Weather Effects: Clear
Key Features: Dense redwood forest, long rivers, and various structures
Posted Image

Castle Mountain
Map Size: Large
Temperature: Moderate
Weather Effects: Rain
Key Features: Castle mountain, lakes, and scattered hills
Posted Image

Biodome
Map Size: Large
Temperature: Moderate
Weather Effects: Clear
Key Features: Massive bio-dome environment
Posted Image

Stormfront Farm
Map Size: Large
Temperature: Moderate
Weather: Hurricane (Heavy Rain and Gusty Winds)
Key Features: Farmland, scattered trees, and various farm structures and equipment
Posted Image

Dustbowl
Map Size: Large
Temperature: Moderate
Weather: Duststorms
Key Features: Desert with massive duststorm (visibility drops rapidly when BattleMech enters duststorm)
Posted Image

Firestorm
Map Size: Medium
Temperature: Very Hot
Weather: Wildfires
Key Features: Forest with massive wildfire (heat raises exponentially when BattleMech enters wildfire)
Posted Image

Event Horizon
Map Size: Medium
Temperature: Very Cold
Gravity: Low
Key Features: Blackhole is slowly ripping apart a rogue moon, causing unstable gravity and electronic interface
Posted Image

Tropical Island
Map Size: Very Large
Temperature: Hot
Weather: Clear
Key Features: Giant tropical island w/ multiple smaller islands, vegetation and bright blue water
Posted Image

Jungle Palace
Map Size: Large
Temperature: Hot
Weather: Sunny
Key Features: Large palace structures within a jungle environment
Posted Image

Underwater Ruins
Map Size: Large
Temperature: Very Cold
Key Features: Underwater city ruins
Posted Image

Spaceport Facility
Map Size: Large
Temperature: Moderate
Weather: Clear
Key Features: Large spaceport facility
Posted Image

Nuclear Wasteland
Map Size: Medium
Temperature: Cold
Weather: Radioactive Fog
Key Features: Planet filled with trash and debris
Posted Image

Desert City
Map Size: Large
Temperature: Hot
Weather: Duststorms
Key Features: City within a large desert landscape
Posted Image

Cloud City
Map Size: Large
Temperature: Cold
Key Features: Floating city (above the clouds)
Posted Image

Mountain Base
Map Size: Very Large
Temperature: Cold
Weather: Snowy
Key Features: Large military base, evergreen trees, and snow capped mountain
Posted Image

Outpost Colony
Map Size: Very Large
Temperature: Moderate
Weather: Sunny
Key Features: Multiple towers, long river, dense forest, and scattered hills
Posted Image

Abandoned Refinery
Map Size: Medium
Temperature: Hot
Weather: Clear
Key Features: Refinery structures with numerous ramps to traverse all three levels of the refinery
Posted Image

Solaris Arena
Map Size: Large
Temperature: Moderate
Key Features: Massive solaris arena with pedestals (varying heights) and electronic billboardsPosted Image

New Province
Map Size: Very Large
Temperature: Moderate
Weather: Sunny
Key Features: Bottom city level is slums while upper city level is upper class (multiple ramps for access).
Posted Image

Air Base
Map Size: Medium
Temperature: Moderate
Weather: Sunset
Key Features: Air base with various buildings and Aerospace fighters.
Posted Image

Frozen Fortress
Map Size: Very Large
Temperature: Cold
Weather: Snowstorms
Key Features: Fortress alongside mountaintop.
Posted Image

BattleMech Factory
Map Size: Medium
Temperature: Moderate
Key Features: Factory environment with numerous corridors and large open areas.
Posted Image

Waterfall City
Map Size: Medium
Temperature: Moderate
Weather: Sunny
Key Features: City environment alongside massive waterfall.
Posted Image

Naval Shipyard
Map Size: Large
Temperature: Moderate
Weather: Cloudy
Key Features: Naval shipyard with various buildings, docks, and naval vessels.
Posted Image

Derelict Mine
Map Size: Large
Temperature: Moderate
Weather: Duststorms
Key Features: Mine environment with various mining equipment.
Posted Image

Fog Forest
Map Size: Large
Temperature: Moderate
Weather: Fog
Key Features: Forest environment with dense fog causing low visibility.
Posted Image

Monolith Desert
Map Size: Medium
Temperature: Hot
Weather: Sunny
Key Features: Desert environment with large rocky pillars scattered throughout.
Posted Image

Apocalyptic City
Map Size: Large
Temperature: Moderate
Weather: Sunny
Key Features: Destroyed city environment that is overgrown with vegetation.
Posted Image

Edited by Maverick01, 12 July 2014 - 08:48 AM.


#2 80sGlamRockSensation David Bowie

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Posted 12 July 2014 - 08:38 AM

Reasons why very little people have much faith in PGI's managment.


Its not even a shock to hear how disconnected they are with their community...

"Massive thread made by the community discussing the thing we're just now on about thats been around for over a year? Never heard of it!"
--Russ/Bryan

#3 Alistair Winter

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Posted 12 July 2014 - 08:44 AM

More maps with green forests. For the love of God, we need more green in this game!

And a huge urban map without any dominating terrain features like mountains, craters or lakes would be nice. Just a huge city with buildings, freeways, railroad tunnels and parking lots.

#4 Sky Hawk

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Posted 12 July 2014 - 08:48 AM

It is really a nice, colorfull work, but it would be nice to ask the newer players too... Like me..

And based my own mind/brain: no closed space (like big cave, hangar), flying platforms, and to depressive maps (dark wastland). Because, you could me tell everything: It's not real, just a game./Just some pixels./You are IN a Mech.. No matter, my brain would say: No, I fell claustrophobic or I have horror of heighs, or I am depressive enough..

So my judgement:

1. Space Platform: B - Nice, but more lights..

2. Lunar Obrevatory: NO = HPG

3. Aerospace Hangar: NO (closed space)

4. Deep Cavern: NO (closed space) (PS: If, it is more than 1,5-2 km high, we could talk about..)

5. Badlands: B - Bit boring, A - Much higher sun and animals/moving plants (strong winds)

6. Planetary Rings: A - But more lights..

7. Red Planet: A

8. Metropolis (SGA ?): B - If there are smaller buildings too, anohter case: NO

9. Green Valley: A+

10. Marshes: A

11. Mining Colony: B - Bit similar to HPG.

12. Jungle Station: A

13. Asteroid Base (Reddick?): NO = Tourmaline Desert

14. Ancient City: A

15. Redwood Forest (Endor?): NO - Blindfight

16. Castle Mountain: A

17. Biodome: NO - Flying platforms!

18. Stormfront Farm (Kansas ?): B

19. Dustbowl (Tatuin ?): A - More lights.

20. Firestrom (California ?): A - BUT NO BURNING ANIMALS!

21. Event Horizon: NO - Too depressive..

22. Tropical Island: A - Some clouds need..

23. Jungle Palace: A - (But the New Jungle Map could be similar).

24. Underwater Ruins (Waterworld ?): A, with more sunlight: A+

25. Spaceport Facility: A

26. Nuclear Wasteland: NO - Too depressive..

27. Desert City (Abydos ?): A+

28. Cloud City (SW ?): NO - Flying platforms!

29. Mountain Base (007 ?): C - Too high, too mountain..

30. Outpost Colony: B - More lights

40. Abandoned Refinery (SW3 ?): B - But, no jump-high stages

41. Solatis Arena: D - Should stay for "Arena Mode"

42. New Prowidence: Bottom: A / Upper: NO.

43. Air Base: A

44. Frozen Fortress: A

45. BattleMech Factory: NO - Too expensive to fight there and closed rooms.

46. Waterfall City: B - Bit similar to River City

47. Naval Shipyard: B - If it is not flying.

48. Derelict Mine: A

49. Fog Forest: B

50. Monolith Desert: A

51. Apocalyptic City: NO - Too depressive.

Edited by Sky Hawk, 12 July 2014 - 10:08 AM.


#5 Green Mamba

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Posted 12 July 2014 - 08:49 AM

Beautiful Pics and idea Sadly Most of us Know that they have a Plan they are going with it and are really just asking for opinions For appearances' sake....Remember 3rd Person View and Coolant Flush they were not supposed to be in the game or so we were told

Edit*.... I have Heard that they will listen to Developers' 12 Year old Children though

Edited by Green Mamba, 12 July 2014 - 08:53 AM.


#6 ztac

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Posted 12 July 2014 - 09:24 AM

Well people keep saying that the community has been 'brainstorming' ideas about maps and other concepts since beta... but PGI just wanted to do their own thing and ignore the community all this time... so what has changed now?

Often you have to not actually take what is said by people for granted but reason what is behind what they are saying.

The fact that the maps they are working on are greeted with people thinking it's great , but these maps are not exactly what the community really wanted are they? (just more of the same style of gameplay ). It is probably more a case of any map would be great just for the change of scenery. It does get awfully boring playing the same old maps after all.

#7 Edustaja

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Posted 12 July 2014 - 09:27 AM

Don't you guys look at the list of current and future maps PGI has done for this game.

At least two of those concepts listed above have been already implemented :P (HPG and Tourmaline)
The two maps they are now working on are also listed here (Forest and Mech factory).

I think they've been looking at this very thread for inspiration.

Edited by Edustaja, 12 July 2014 - 09:28 AM.


#8 draiocht

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Posted 12 July 2014 - 09:32 AM

In fairness, Lunar Observatory -> HPG Manifold

(disagreements about architectural styling and physics aside...)


edit: ack! what Edu said. tho i suspect the mech factory isn't going to be what most are expecting.
edit2: as is referred in the vlog. I'd think Mech Factory is better titled Germanium Refinery or something~

Edited by draiocht, 12 July 2014 - 09:49 AM.


#9 Helsbane

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Posted 12 July 2014 - 09:32 AM

Here's my vote. Yes to all the above maps. But at the rate PGI delivers maps, we'll have four more by the time my nine year old graduates college.

#10 Green Mamba

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Posted 12 July 2014 - 09:34 AM

1 Map a year I guess

#11 Fastwind

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Posted 12 July 2014 - 09:49 AM

Great map ideas!

#12 Johnny Z

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Posted 12 July 2014 - 10:55 AM

The original topic was one of the best. Alot of fun checking out the various map concepts/ideas.

+1 for new maps :P

#13 Mike McSullivan

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Posted 12 July 2014 - 11:54 AM

All of them...we need ALL of them :P
(yeah, i remember that thread)

Lunar Observatory and Asteroid base are "kind of" allready in the game. HPG+Turmaline. ;)

Great pisc btw! Where did you find them?

#14 GuardsmanKaisen

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Posted 12 July 2014 - 12:14 PM

I'm actually a bit surprised that Ice Ship didn't make it on there... would be a remake of a cool mission from Mech2: Mercenaries, but.

The concept was that you were fighting on the surface of, or inside an ice ship. You could actually fall off into space too. No gravity, too, so mechs would be running along at silly speeds. Some folks might remember this!

And, yes, a straight up solaris arena. This is a team deathmatch game more or less. Just stick a few prop trees in and let the best team win. :P

#15 KnightmareX13

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Posted 12 July 2014 - 12:51 PM

Not bad suggestions but some of those maps just sound a lot like what we have right now like HPG manifold or tourmaline desert. The underwater maps and space maps I would imagine would take more time to work on since I don't believe they have implemented the gravity changes that maps have affecting the mechs, plus what would lrms or srms do underwater? I really like the idea of deep cavern or any other maps set underground or indoors. But for now I would be satisfied if they just made night versions of a few maps or made a blizzard version of alpine peaks.

#16 Rasc4l

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Posted 12 July 2014 - 01:05 PM

View PostMaverick01, on 12 July 2014 - 08:35 AM, said:

Russ Bullock, after listening to DEVLOG#6, you mentioned you wanted the community to share ideas for new maps. This work is already done. I created a thread last year showcasing many different map concepts and the community has spoken (1200+ votes). PGI, I hope this thread was successful at giving some potential ideas for new maps. Enjoy... Posted Image


Good repost. I was immediately thinking of your thread when I was watching the vlog6 and was surprised Russ didn't know about it...

I hope someone from PGI responds to your thread and acknowledges your excellent work.

#17 Gooner

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Posted 12 July 2014 - 01:14 PM

My view is that CW is supposed to represent us fighting over hundreds, maybe thousands of planets, therefore the more different maps we can get the better.

Give the community the tools to build maps, there are lots of talented modders and map makers out there who could speed up the process.

#18 Blood Rose

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Posted 12 July 2014 - 01:37 PM

Two things that all the new maps need (and the older ones need implementing) are the removal of the invisible walls (Seriously, I know of no other game affected by these) and the implementation of destructible terrain.

Oh, and scaling. Proper scaling, no more of these 3-4 story high lamp posts.

Apart from that I like these ideas.

#19 ztac

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Posted 12 July 2014 - 02:01 PM

With the number and variance of the maps in the original idea it would be hard to try to think of a map type that was not similar to one of those above.

#20 Cptn Goodvibes Pig of Steel

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Posted 12 July 2014 - 02:56 PM

G'day,


Nice work. I guess the map has to represent the reason why the mechs have been droped there in the first place. Looks like you have most areas covered. Maybe include the usual suburbia or city slums where most people live these days. From my native Australia, outback Oz is certainly one of a kind. How about the open steppe that we see in Russia, open savanah of Africa or the rolling fields and forests of Europe. My appologies if you have already covered these in your post. Since you seem to have got most environments, I'll just add:

52. Antartica or the Arctic. (Hoth map?).
53. Pure desert, like something out of Dune. (Include the sandworms?).
54. Tolkien's Middle Earth. (Or some place where New Zealand gets shot to pieces).


Regards,
Draughluin





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