Ams Useless
#21
Posted 13 July 2014 - 04:44 AM
P.S. even 6k AMS is not enough in some games! (sounds like a movie title :- 6K AMS ammo is not enough!).
#22
Posted 13 July 2014 - 05:23 AM
Kind of bad if you're trying to flank or sneak up behind an enemy formation, either by yourself or with a small task force.
An AMS toggle can allow two things at least: a.) conserving ammo expenditures and b.) prevention in the AMS from revealing your position when you are moving in cover.
#23
Posted 13 July 2014 - 06:03 AM
Enzlaved, on 13 July 2014 - 03:47 AM, said:
For what it is worth, I equip AMS on almost all of my mechs and it does help the team in pug matches, even if I do not get recognition for it. Just look at the bigger picture and be the bigger man. Pug match or not, you need your meat shields (teammates) to survive longer so you can take advantage of it.
#24
Posted 13 July 2014 - 07:24 AM
El Bandito, on 13 July 2014 - 06:03 AM, said:
For what it is worth, I equip AMS on almost all of my mechs and it does help the team in pug matches, even if I do not get recognition for it. Just look at the bigger picture and be the bigger man. Pug match or not, you need your meat shields (teammates) to survive longer so you can take advantage of it.
Personally I don't bother with AMS because I build my mechs fast enough to not need it and if somebody else on my team has a real need for it they're probably going to get killed anyways, I see too many idiots walking out and getting picked apart by LRMs all the time and me sticking on 1 AMS isn't going to do much because I'm not also running out and getting destroyed.
It is nice when I get AMS coverage from a nearby teammate because sometimes I do get hit by a few salvos but it's rarely actually needed for me.
Edited by Pjwned, 13 July 2014 - 07:29 AM.
#25
Posted 13 July 2014 - 07:37 AM
#26
Posted 13 July 2014 - 07:46 AM
That would be because they suffer from the exact same problem as all ammo-based weapons. Ammo counts from a TT game which represents a few minutes of combat moved over into a game that is up to 15 minutes of combat.
All ammo/ton needs increased!
#28
Posted 13 July 2014 - 09:00 AM
So, the derps who stand around in the open will thank you.
#30
Posted 13 July 2014 - 09:29 AM
Blue Hymn, on 13 July 2014 - 05:23 AM, said:
Kind of bad if you're trying to flank or sneak up behind an enemy formation, either by yourself or with a small task force.
this is exactly why i take many tones lrm ammo in the A1
#31
Posted 13 July 2014 - 09:38 AM
#33
Posted 13 July 2014 - 10:10 AM
And, of course, a freaking AMS toggle switch and AMS not trying to shoot through terrain would be a welcome addition to the game.
#36
Posted 13 July 2014 - 01:15 PM
#37
Posted 13 July 2014 - 01:20 PM
I guess PGI needed some way to take the dice from TT and put them in here .. it's called the matchmaker!
Edited by ztac, 13 July 2014 - 01:21 PM.
#38
Posted 13 July 2014 - 04:42 PM
Enzlaved, on 13 July 2014 - 03:39 AM, said:
what do you dont understand there? half a minute are 30 seconds or not?
I understand what you're saying perfectly. I'm just saying you're full of BS.
Quote
Go equip AMS, go out and fight with the pulk of your teammates and i dont even give you 1 minute in a good fight and your ams ammo is gone. Try it out before discussing something on wich you havn't got a clue about.
I used AMS for well over a year, and only stopped using it after the clans were released, so I'm well aware of how much ammo it uses and how quickly, which is why I'm saying you're greatly exaggerating how quickly it's used up.
#39
Posted 13 July 2014 - 05:09 PM
#40
Posted 13 July 2014 - 05:21 PM
Most maps I have ams ammo till at least 1/2 way through the battle or longer if the other team doesn't have a lot of LRMs.
The maps I do run out fast are when the other team has tons of LRMs, and if I run out, that means I at least stopped some of that damage to my team... I usually see at least 2-3 others running AMS as well in my drops.
I do agree though that AMS ammo might need a bit of a boost though since we do use it up faster now.
Also a toggle for on off would be nice, and a fix for it shooting through walls/tunnels etc.
Edited by Jeb, 13 July 2014 - 05:23 PM.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users