Sprouticus, on 15 July 2014 - 06:58 AM, said:
One additional factor that makes player skill so important is the PPc spread mechanism for clan ERPPC's. If you hit someone in the arm, you lose 16% of the damage with that PPC.
Again, minor compared to other factors, but another consideraiton in the equation
Looking at the pros and cons on the TW vs DS
PRO's
XL engine provides extra speed and twist
range advanatge
damage advantage (somewhat mitigated by PPC spread)
no min range on PPC's
better heat disipation somewhat offsets the extra heat of the ERPPC
Heavy slot in MM
CON's
low slung arms make shield arm less effective
heat is significantly higher
Honeslty, the DS vs TW is a pretty close thing IMO. I am just trying to compare apples to apples here. The DS is obviously bigger, and it takes an assault slot in 4x3, but overall I think they are relatively close all other things being equal.
At the end of the day, BOTH of those would be preferable in Comp play to other 75 or 80 ton mechs simply for their hardpoints and PP FLD.
also once in combat range, the speed is far less the factor, once actually engaged, as it is close enough that one cannot simply run circles around the other, as if we were comparing a TW vs DW or HGN. And even with a fragile XL, the arm hitboxes make it very easy to shelter that XL. And some, while much slower, eschew the XL altogether (for a still decent 67 kph, again, not a huge disadvantage is grouped together.
All said, the TW is better than a DS. But in equal hands, from what I see it's much closer to a 60/40 split, that the 90/10 some individuals are trying to paint it. It would certainly have been even closer pre-nerf. (Thanks for that Paul, really.... it has helped the game, SO much)