Nicholas Carlyle, on 14 July 2014 - 05:14 PM, said:
I mean...depending on the build and the map...1v1? Yeah I mean...it could be.
Pick a map. Pick a build for any of those 3 mechs. I'll go 1 on 1 vs anyone in a CTF, Orion or VTR. Build of their choice, map of their choice. I'll take a TW build. I just bought some MC specifically for this same thing with Gyrok.
A TW can out-range any of those mechs and do it with more speed. You want to go Alpine or Caustic and go long range poptart stuff? I wouldn't even go Gauss - I'd go ERPPCs and ERLLs, trade off firing them with a pile of DHS at 900m and just move whenever you tried to get closer than that. More damage at more range. Maybe some LURMs, just to be funny.
Brawling? SRM + laser build vs anything you want to bring. Maybe 2xERLL + UAC20 or LB20X. I find the SRM6A spreads a bit much, I get more miles from 4xSRM4s + 2xERLLs + 2ERMLs.
Here's the fundamental issue that pushes the TW into punching above its weight class -
Clan XL + better weapon range.
You've got to pull my CT or both side torsos. In a brawl, that's 30-60 pts more I've got, because I only need to pull a CT off of a Phract/Orion/Victor.
Why?
Because if I'm running that 375XL and you're not in a 1v1, You're never going to see me closer than 800-900m. At which range I'm just going to chew, chew, chew on you with ERPPCs or ERLLs until you're bite-sized.
1v1 the TW is, IMO, peerless. The only problem you'd have would actually be *smaller* mechs, like an ECM raven or spider with an ERLL sniper loadout. Then it's going to shift a lot more towards luck.
Anything else and 1 v 1 a TW will absolutely no question rock the s**t out of it. Either by staying at the range where it's going to do way more damage with every exchange, because it's almost 20kph faster than you, or because up close it's going to be punching for ~70pts per alpha and it only needs to pull 1 ST out of its opponent while having to get its CT cored (without being able to spread that damage to side torsos and the like) in return.
I'm an average pilot. I'm certainly no gold tier. I'll still take a TW against *anyone*, gold tier or not, in any IS mech within 20 tons of a TW. 55-95 tons, any IS mech. A *good* HGN pilot might be a serious threat on the right map with the right loadout.
Anything else I'll **** the face off of pretty consistently. Shoot me an invite, fire up premium time if you haven't got it already and we'll do private matches all day.
Now, let me make this clear -
I'm not saying the TW is hugely OP. The glory days of Boomjags and pre-nerf VTRs were far more so IMO. The TW starts to really fall apart when it's outnumbered or encounters a pair of decently piloted light mechs - Clan lasers suck on ice vs fast IS lights. You nerf down the PPFLD meta for PPCs/ACs/Gauss and you'll see fast IS lights come back into their own.
1v1 though? It does anything and everything and does it all better than anything else even close to its weight class. People sucking in TWs are sucking because they don't realize how easy it is to get out of position in a 90kph heavy. They end up in a valley facing 3 other heavies and get hammered, or run off alone and get humped by a pair of lights. They get identified (rightly) as a major threat and get focused down by the enemy even in the middle of a pack of allies.
1v1 however.... yeah. 20 tons either direction. It out-guns what it can't out-run.