Mechlab Smoke Issue
#1
Posted 14 July 2014 - 01:34 AM
It's a small issue, but the smoke needs to go elsewhere or the number colour needs adjusting to make it readable the whole time. Why not smog up the numbers that don't change?
#2
Posted 14 July 2014 - 01:40 AM
#3
Posted 14 July 2014 - 02:11 AM
Salacious Sparrow, on 14 July 2014 - 01:34 AM, said:
It's a small issue, but the smoke needs to go elsewhere or the number colour needs adjusting to make it readable the whole time. Why not smog up the numbers that don't change?
Never ahd any issue with that.
On the other Hand the increased smoke when my mech Heats up ingame ates FPS like there is no tomorrow..
#5
Posted 14 July 2014 - 02:36 AM
You want numbers? copy the overview to smurfy and get a clean readout.
Sad, I know... but as long as russ has no problems reading those fonts on a 4k monitor we will have to deal with it
#6
Posted 14 July 2014 - 02:42 AM
I´m hoping for a smurfy-like mechlab. Too much space is lost due to the pictures (weapons, engines etc...). It´s quite hard to find the proper ammunition when equipping the mech.
I´d recommend a feature to turn off the pictures and just use a plain textlist of items
#7
Posted 14 July 2014 - 02:47 AM
A contributing issue is that the fonts are too small and don't scale. I wrote to and Tweeted Ross about the tony font sizes, and posted screen shots showing how the font becomes readable at my monitor's native resolution.
He responded to say they'd looked at it on their monitors and that they believe there is no problem...
I now run MWO at half my screen's native resolution just to make the fonts in the MechLab legible. It's crazy that I should need to do this.
#8
Posted 14 July 2014 - 03:37 AM
#9
Posted 14 July 2014 - 03:40 AM
#10
Posted 14 July 2014 - 03:42 AM
PGI should issue magnifying glasses to all mechlab users.
#11
Posted 14 July 2014 - 03:51 AM
#12
Posted 14 July 2014 - 06:24 AM
Have this problem EVERY time I go to mod a mech.
I pay most attention to the Heat scale (hate shutting down in a fire fight, almost always gets you killed)
The smoke drifts right over the scale and numbers and I either have to wait a bit or go look at something else or whatever till it passes.
Yes the font is small, but I can deal with that, its the damn smoke that is the issue.
I would be happy if they did away with the smoke OR moved the scales to a different part of the screen where they were NOT obscured and visible during the entire mech lab process.
EDIT left out a very important word, lol
Edited by vettie, 14 July 2014 - 06:25 AM.
#13
Posted 14 July 2014 - 06:27 AM
Salacious Sparrow, on 14 July 2014 - 01:34 AM, said:
It's a small issue, but the smoke needs to go elsewhere or the number colour needs adjusting to make it readable the whole time. Why not smog up the numbers that don't change?
Not sure if you noticed, but if you turn your mech a bit, the feet will often become the background behind those numbers and give you a clearer view. Just some helpful observations (least this is what I have to do for now until, hopefully, they do something about it).
#14
Posted 14 July 2014 - 06:32 AM
Salacious Sparrow, on 14 July 2014 - 01:34 AM, said:
It's a small issue, but the smoke needs to go elsewhere or the number colour needs adjusting to make it readable the whole time. Why not smog up the numbers that don't change?
Yep, 100% agree. Obscures some of the most important stats on screen, guess it depends what resolution you're running at. There should be a box around those stats with a dark background that's still semi-transparent. That and the fact that the smoke looks pretty ****** to begin with. Also, why is it coming from the floor? Is it raining on hot blacktop or something?
#15
Posted 14 July 2014 - 07:09 AM
#16
Posted 14 July 2014 - 07:17 AM
The whole thing needs to be redone by someone who's actually been trained in UI design. Engineers do not good UI designers make.
- A programmer
#17
Posted 14 July 2014 - 10:27 AM
I could take it or leave it.
What I really want are two guys by the computers with a cylcing movement animation for scale, and for each mech to have its own bay number!
Why is it always 4!?
The Trials should be T01 - T12
Regular mechs should be 001+, based on when you bought them.
#18
Posted 14 July 2014 - 10:34 AM
#19
Posted 14 July 2014 - 10:45 AM
#20
Posted 14 July 2014 - 11:56 AM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users