Zoom / Magnification
#21
Posted 20 February 2012 - 01:42 PM
#22
Posted 20 February 2012 - 03:25 PM
As for how it's implemented, I think all 'mechs should have some basic ability, but adding either a targeting computer (tonnage and crits) or Scout 'mech modules (module slots) should allow a higher magnification and better resolution of targets. Zoom range should be decreased when using low-light vision or other targetting modes like IR and EM.
#23
Posted 20 February 2012 - 05:56 PM
Quote
IMO, it should be a small section of the field of view, centered at the center of the field of view.
This would be rationalized as having been done to prevent being flanked and attacked by surprise through "zoomed tunnel-vision".
Quote
IMO basic zoom/magnification equipment should be considered built-into the 'Mech and should come at no additional tonnage or space cost.
IMO, improvements upon the basic functionality, by equipment or by modules, should have some cost (tonnage and/or space) associated with it.
Quote
Yes.
Rangefinder Binoculars:
Quote
#24
Posted 20 February 2012 - 06:06 PM
#25
Posted 29 February 2012 - 10:51 PM
#26
Posted 08 April 2012 - 10:37 AM
#27
Posted 08 April 2012 - 10:52 AM
MW3's tiny zoom window worked because all weapons were on the floating reticule with the zoom.
#28
Posted 09 April 2012 - 05:39 AM
As for the second poll, the best option would be "1 ton per 4 weapons controlled" Think of it not as a magnification equipment per se, but rather as a fine targeting control unit that is required to aim weapons while zoomed. Such approach would be an additional anti-boating measure.
#29
Posted 09 April 2012 - 06:09 AM
Edited by CapperDeluxe, 09 April 2012 - 06:09 AM.
#30
Posted 09 April 2012 - 06:30 AM
The Targeting computer could get as heavy as 5 tons while using it with gauss, ppc and other long range weapons, so this would really cut into your available crit space and how you manage your mech, something to think about when having such a powerful targeting system, but it should be a very useful long range solution if your willing to install such a system on your mech.
#31
Posted 09 April 2012 - 07:53 AM
#32
Posted 09 April 2012 - 10:23 AM
CapperDeluxe, on 09 April 2012 - 06:09 AM, said:
Again, this brings up my idea about similar modules made by different manufacturers working slightly differently? I suggested it for ACs some time ago but here it could work too.
#33
Posted 09 April 2012 - 11:34 AM
with no tonnage cost
and these type of optics do fit into Battletech lore
#34
Posted 09 April 2012 - 11:52 AM
MaddMaxx, on 19 November 2011 - 06:52 AM, said:
If you think you see something out in the distance that is not quite hidden, hit Zoom. "Ahhh, Boss I have acquired a visual on a partially hidden target. I estimate 1200m out. By the look of the head configuration I am guessing it is a Rifleman. You want I should investigate?"
Creel, on 19 November 2011 - 07:58 PM, said:
I agree with this. Zoom is useful as a visual tool, and optical enhancement of many kinds makes sense with the established tech. What it should not do, is help you fire more accurately.
Why do people hate skill?
#35
Posted 09 April 2012 - 11:55 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users