Jiri Starrider, on 24 June 2012 - 01:54 PM, said:
FF on. Yes please. You should have to pay for any repairs (unlike WoT which only compensates you if you die from FF) and any exp you would have gotten if the damage had been to an enemy is taken from you (to a possible minimum of 0) and given to the team mate you damaged. So if you would have earned 250 exp (totally random numbers with no basis in reality) if all your damage had been to an enemy, but 75 of that was from a friendly, you don't get that 75 and infact have 75 removed from your "legitimate" total. So 150 exp at the end for you and the guy you hit gets 75 extra on top of what he did.
That will encourage people to watch where they are aiming.
To deal with outright on purpose, repeat, team damage/killing, borrow from WoT. Once over a certain rolling threshold you become a legitimate target for your team, and are automatically reported.
Balancing that is the trick, saw plenty of incidental, but potentially very damaging, team damage in the videos. Friendly mech crossing your line of fire while the lasers are burning, LRM scatter, etc. That's just part of the game IMO and the friendly should be aware that you were back there pounding on the target with continuous beam weapons.
Not sure about what other games do though. Vote kick, etc. Think it should be based on unbiased "what you did" not potentially biased "what others think you did/might do". Possibly a vote feature that comes up if a player does get flagged as a team killer to allow them as a target or not.
You would then have idiots exploiting that and intentionally diving into your salvos to wreck your income and to gain extra themselves. Admittedly, they'd be likely to be drunk and think it was funny, but you get all sorts in online gaming - particularly F2P (ftp means something else online).
Basically, I'd support the "damage paid for by the damaging party and the XP hit" part, but not the giving the XP to the victim - if he was either stupid or unlucky enough to get in the way of a legitimate shot, then he shouldn't gain XP for it. If he was hit by an intentional TKer, then the damage being paid for will go a long way towards helping to compensate for that player.
If a player ends up with negative XP, they should have a "TK strike" on their record and a suspension - this should be something that people can see while loading the map, so allowing them to be wary of that player (guess who'll get point where everyone can keep an eye on them). 3 TK strikes and you get banned. The suspension would help to prevent drunk players or unauthorised guests (eg 10-year-old children playing on dad or grandad's computer) from wrecking their account in a single evening. Strikes could be removed after, say, 3 months of good behaviour or 30 games with positive XP.
FF doesn't have to be a bad thing - it just means that you need to think before you fire or while maneuvering. Incidents happen, though.