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Friendly fire? yes or no


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#221 Belorion

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Posted 01 July 2012 - 05:07 PM

View Postlight487, on 01 July 2012 - 04:46 PM, said:


Yer.. something like this. The lingering blue status only happens after your "Global" teamkiller status gets high enough though. In a single battle you can potentially turn blue but it will reset after the battle is over if your global status is low enough. Basically you can TK (by accident of course) during the match and it adds to your global score as well as the current match score.. but until you become a serial TK'er you are ok..

Accidents happen.. especially with long range weapons and occasionally when the battle gets fast and furious.. so penalties need to reflect that and I'm sure the devs have established rules to that effect.


Sounds like a terrible idea. From everything I have heard on these boards about WoT, I am glad I have never played it. FF should be just as damaging as it is to the enemy.

#222 General Corleone

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Posted 01 July 2012 - 05:20 PM

View PostLivebait, on 21 June 2012 - 08:04 AM, said:

Hi all,

Does anyone know if FF is on? I was thinking if it was on to make team damage half as much as normal weapons. Just to prevent spikes in blood pressure. ^_^


Best way to prevent FF is to learn when to shoot and when not to. Also don't be dumb by jumping right infront of a team mates shot.

#223 light487

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Posted 01 July 2012 - 05:23 PM

View PostBelorion, on 01 July 2012 - 05:07 PM, said:


Sounds like a terrible idea. From everything I have heard on these boards about WoT, I am glad I have never played it. FF should be just as damaging as it is to the enemy.


Whatever trevor..

Simply put it means that accidental TKs are allowed by not immediately punishing mistakes. Continued TK'ing is penalised, not just in the single match but onwards into future matches.

Not sure where you got the impression in my post that FF would not be damaging....??

#224 gavin darkskies

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Posted 01 July 2012 - 05:35 PM

i personally thing if someone is so childish as to just bast their friends and not the enemy they need to go the heck back to playing halo and get out of this game its not meant for that this game is for players who value a realistic mech combat senerio not for goofballs that just want to ruin all the fun. if you kill your teammates intentionally as a habit you should be banned from play!.

#225 Belorion

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Posted 01 July 2012 - 05:38 PM

View Postlight487, on 01 July 2012 - 05:23 PM, said:


Whatever trevor..

Simply put it means that accidental TKs are allowed by not immediately punishing mistakes. Continued TK'ing is penalised, not just in the single match but onwards into future matches.

Not sure where you got the impression in my post that FF would not be damaging....??


I am disagreeing with the curve. It should be immediately damaging.

#226 gavin darkskies

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Posted 01 July 2012 - 05:45 PM

accidental ff totally ok....not desired but neccesary for realisim. intentional ff or tk....UNACCEPTABLE and should be punished severly! just my opinion.

#227 Lunchmeat

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Posted 01 July 2012 - 05:47 PM

View PostTelthalion, on 21 June 2012 - 08:08 AM, said:

Friendly fire has always been an important part of the simulation side of Mechwarrior. Removing it would be blasphemy.

It also encourages people to pay attention to what they're shooting at.

Agreed.

#228 Vandul

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Posted 01 July 2012 - 05:48 PM

FF on, send the newbies out in front a few hundred meters. No problem, next problem.

#229 light487

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Posted 01 July 2012 - 05:56 PM

View PostBelorion, on 01 July 2012 - 05:38 PM, said:


I am disagreeing with the curve. It should be immediately damaging.


How then would you differientiate between mistakes and people walking infront of you firing or any other "unintentional" TK'ing? In WoT, you are immediately penalised in terms of having to pay fines (XP and Credits penalties) but not in terms of being marked as a criminal.

Unintentional FF is going to happen, period. Should you be marked as a criminal because some noob walked directly in front of you at the moment you pulled the trigger? No. Should you pay for his repairs and take a loss to your XP as a result? Definitely.

#230 Belorion

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Posted 01 July 2012 - 05:59 PM

I don't think penaties are something that should be instituted. It is up to the community to isolate out traitors, instead have a kick mechanism if its a pickup group. Otherwise roll with guildies.

#231 Menkare

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Posted 01 July 2012 - 06:01 PM

There is an old, army truism: Once you pull the pin, Mr. Hand Grenade is NOBODY'S friend.

FF should be possible and should do full damage. Anything else wouldn't be fair. There should be some kind of C-Bill/EXP penalty assessed, with the C-Bills going to the damaged team member to help offset the cost of repairs.

Edited by Menkare, 01 July 2012 - 06:02 PM.


#232 NeoThoR

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Posted 01 July 2012 - 06:06 PM

How is this even a question?

FF should always be on..

#233 Sythiss

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Posted 01 July 2012 - 06:09 PM

Deffenetly on. A nice simple formula to remember is this

If the bad guy mech is under your targeting scope FIRE

if a teamate is under the targeting scope...... dont fire ^_^ simple,

#234 Aegic

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Posted 01 July 2012 - 06:12 PM

Its a Mech SIM so taking FF away would introduce a whole slew of un-simlike strategies.

Keep FF on, 100%, and never take it off please.

#235 CobraFive

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Posted 01 July 2012 - 06:13 PM

I see a lot of people here haven't played many F2P shooters...

#236 Kelthar

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Posted 01 July 2012 - 06:22 PM

I'd say make the shooter responsible for repairs, including replacement of limited availability weapons if applicable.

Give them one oops under those rules. After that, auto shutdown their mech for 1 second per point of damage dealt, and remove all penatiles for team mates removing the problem.

Griefers get grief, and bad shots learn better manners and habits.

I could also see a percentage displayed when setting up games. Percentage of games where the player damaged a team mate. Then you'd have a choice as to whether or not you allowed them.

#237 Federick Steiner

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Posted 01 July 2012 - 06:22 PM

View PostBroceratops, on 21 June 2012 - 09:06 AM, said:



i forget which game it is, but there was a system where if someone is the victim, they are given the option of forgiving or not forgiving the transgressor. that could work.

in combination with a global notice whenever someone has friendly fired, then people can determine if it was just a bad situation, or intentional



I love the idea of being able to forgive rather than automatically penalize the player. Stuff sometimes happens, there will be no foolproof method of addressing every situation in an automated fashion that will work 100% of the time.

#238 XxZylonxX

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Posted 01 July 2012 - 06:41 PM

If there where no friendly fire people would hide behind the atlas, while they shot through it.
Or rain down missiles while your in close quarters battle with another Mech.

laaaame.

#239 Ettibber

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Posted 01 July 2012 - 06:42 PM

View PostCoffiNail, on 21 June 2012 - 08:05 AM, said:

yes FF is on, you can kill your own team if you are not careful where you are shooting.

poor adirios....

#240 Shock Wave

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Posted 01 July 2012 - 06:51 PM

FF is an absoulute must in my opinion!





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