Found that in one of the other treads concerning the issues.Hopefully it helps.
Matthew Craig
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Technical Director
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Posted Today, 05:50 PM
As promised a quick update on this issue, we investigated and found some unnecessary hit effect messages being sent from the server to the client which have now been removed and also there has been some tuning done to the movement messages to ensure that we don't send too many deltas within too short a time period.
These changes have been tested on public test and found to be working very well so they have been moved into tomorrow's patch. We look forward to seeing how these improvements work on production and as always appreciate your patience while we investigated and looked for a resolution.
We don't know the exact reason at this time why network performance seemed to degrade suddenly our best guess currently is those redundant hit effect messages that were being sent by the server have been increasing due to Mechs like the Nova that are able to field larger groups of weapons and generate large numbers of these messages rapidly and are still gaining in popularity.
We'll continue to monitor after tomorrows patch and make further improvements as necessary.
Here the original post.Site 4 scroll down.
http://mwomercs.com/...onse-requested/
Edited by Fastwind, 28 July 2014 - 08:52 AM.