Zolaz, on 15 July 2014 - 05:21 PM, said:
None.
Or one, depending on what the change looks like.
A 'mech can change up to two levels of elevation when walking or running at a cost of +1 MP per elevation level. It cannot pass a 3-elevation change at all without jumping (and would need at least 3 JJs to do clear it).
One jump jet gives one level of elevation clearance; so standing next to a 1-level building, a 'mech with 1 JJ could jump on top of it.
A 'mech with two jump jets could jump from its starting hex over a forest hex (2 elevation levels high) and land in a hex on the other side. A 'mech with one jump jet could not (in part because it couldn't get enough height, in part because it could only jump one hex...)
A 'mech without jump jets can climb a building (provided it has at least one hand), but otherwise cannot traverse over buildings. Through them is fine (at the risk of taking damage, falling over and/or falling over and taking damage), but not over.
Now that I've written all this, I do hope you were asking for the TT rules (and since you used "level of elevation" I guess you were)
Edited by stjobe, 16 July 2014 - 03:26 AM.
























