Fix The Dire Wolf!
#1
Posted 27 July 2014 - 10:31 PM
However this mech is the slowest most clunky piece of garbage ever created.
You will be a sitting duck 95% of the time when using this mech.
It regularly gets STUCK ON TERRAIN which renders it UNABLE TO MOVE AT ALL.....
That combined with a painfully slow 48.6kph that cannot be changed at all, make this an extremely frustrating experience.
PGI, I would politely ask that you PLEASE take a look at this mech and FIX IT!!!
It should not be so slow, make it go 55kph, and it SHOULD NOT get stuck on Terrain constantly!
It will get stuck on any number of things, hidden obstacles in terrain that will grab your foot and keep you there. You will end up bumbling around slow as hell trying to break out of it, meanwhile you are getting shot by 12 people at the same time.
It is often times an embarrassing experience to be in a Dire Wolf.
Please fix this PGI, just please fix it... make it so it can easily climb mountains and terrain, stop it from getting stuck on everything, and raise its speed to 55kph.
#2
Posted 27 July 2014 - 10:42 PM
To be fair, though, getting stuck on the tiniest of pebbles is certainly a nuisance, and not just with Dire Whales. The hill climb code probably should be relaxed across the board so that it still exists but isn't so ridiculously punitive. Maybe give each class like 5-10 degrees extra climb angle, something like that.
#3
Posted 27 July 2014 - 10:55 PM
( allies tend to crowd, stand in front of and bump into Dire Wolves causing us to get locked into place, unable to turn etc, and also stop us from being able to shoot by standing in front of us)
.........And instead I just die, Mechwarrior killed Mechwarrior for 0 damage. I wasnt overheating.. then my friends say I was out of bounds. Oh really, out of bounds by climbing up a hill about 10 feet? I didnt see anything alerting me I was out of bounds, and why is it so close to the base and so easy to get to?
I already have speed tweak unlocked, but yeah, this is the worst mech to pilot that ive seen yet and I own almost all of them.
#4
Posted 27 July 2014 - 10:56 PM
Playing it with some support (even one co-op partner) and it truly is a fearsome mech.
#5
Posted 27 July 2014 - 11:03 PM
the Dire wolf is probably one of the top tier mechs at the moment...
it is slow
it can carry enormous amounts of firepower
it can take a damned beating.
its a tradeoff.
granted, pugging in it is an exercise in frustration, as your team may leave you behind.
#6
Posted 27 July 2014 - 11:04 PM
Nauht, on 27 July 2014 - 10:56 PM, said:
Playing it with some support (even one co-op partner) and it truly is a fearsome mech.
If you are piloting the Dire Wolf, the first thing you should type before the match starts in the solo queue is the following...
"I need a wing-man!"
Last battle I had in the thing, I picked up a Stormcrow to watch my back and it was glorious.
Edited by StaggerCheck, 28 July 2014 - 08:09 AM.
#7
Posted 27 July 2014 - 11:05 PM
It doesn't need any help, it is a death machine.
#8
Posted 27 July 2014 - 11:14 PM
FupDup, on 27 July 2014 - 10:42 PM, said:
To be fair, though, getting stuck on the tiniest of pebbles is certainly a nuisance, and not just with Dire Whales. The hill climb code probably should be relaxed across the board so that it still exists but isn't so ridiculously punitive. Maybe give each class like 5-10 degrees extra climb angle, something like that.
Agreed on this, it is annoying to get stuck on nothing at all, i know my friends who drive assaults go on and on about it, and it's annoying when you are trying to dog fight and suddenly you come to a dead stop due to a softball some kid forgot.
#9
Posted 27 July 2014 - 11:18 PM
I did not attack the firepower capability at all in this thread and in fact I indicated that it was fine in my original post.
Next time some of you guys should read the post before you start quivering and dropping things to type up a response.
#10
Posted 27 July 2014 - 11:19 PM
You should position yourself too preclude flanking and this is usually in the center of your lance/group.
#11
Posted 27 July 2014 - 11:20 PM
They were witness to me walking to the crest of a hill and getting stuck unable to move and then picked apart by the other team.
But that is just one example, it happens a lot, the mech is very slow and hard to pilot and I believe that the feet models are getting stuck on things occasionally, in an unintended fashion.
#12
Posted 27 July 2014 - 11:22 PM
Dire Wolf.... it is a god.
#13
Posted 27 July 2014 - 11:29 PM
Lotharian, on 27 July 2014 - 11:22 PM, said:
Ok buddy, regardless of your Dire Wolf solving the mysteries of the universe for you, it still needs to be looked at.
The model is getting stuck on terrain more often than other mechs, it is especially susceptible to this.
#14
Posted 27 July 2014 - 11:42 PM
Mechwarrior0311, on 27 July 2014 - 11:29 PM, said:
Ok buddy, regardless of your Dire Wolf solving the mysteries of the universe for you, it still needs to be looked at.
The model is getting stuck on terrain more often than other mechs, it is especially susceptible to this.
Mech model has no effect on terrain collision. It gets stuck no more than an Atlas at that speed does.
#15
Posted 28 July 2014 - 12:07 AM
You are going to make a lot of enemies if you force PGI to change for an (non-canon) XL325.
#16
Posted 28 July 2014 - 12:08 AM
Gaulwa, on 28 July 2014 - 12:07 AM, said:
You are going to make a lot of enemies if you force PGI to change for an (non-canon) XL325.
I would hope I didn't make any "enemies" over a video game, and even if I did, what are these enemies going to do that I should be wary of it?
Also realize that canon shmanon. Lets let PGI make a great Mechwarrior game, the maps aren't canon are they? cause they affect movement quite a bit if you didn't notice.
Edited by Mechwarrior0311, 28 July 2014 - 12:09 AM.
#18
Posted 28 July 2014 - 12:16 AM
#19
Posted 28 July 2014 - 12:24 AM
Mechwarrior0311, on 28 July 2014 - 12:16 AM, said:
There really isn't an issue that a 100 ton mech with an XL300 goes 48.6/53.5 KPh.
That's how the speed formula works. It's also one of the downsides of the Clan mechs, that you're stuck with the stock hardwired engine. As a result, you get to carry 50.5 tons of pod space, with all but 10 crit slots unlocked.
#20
Posted 28 July 2014 - 12:24 AM
Mechwarrior0311, on 27 July 2014 - 11:20 PM, said:
They were witness to me walking to the crest of a hill and getting stuck unable to move and then picked apart by the other team.
Silly teammates do you have, who leave you alone on your slow assault mech. Maybe ask them to save your ass? The fast ones have to protect the slow ones. You bring the firepower but your speed makes you vulnerable when isolated.
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