darkkterror, on 15 July 2014 - 02:15 PM, said:
1) People complain that arm lock isn't a real toggle
2) PGI makes arm lock a real toggle
3) People complain that arm lock is now a real toggle.
To think I actually wanted to be a game developer one day...
As long as you understand what people want you should do fine.
Last week I started playing Elite Dangerous.
A couple of days later I configured voice commands to control it, which went fine.
Then I thought that I would add a couple of commands for MWO. I tell you, at some times it was a frustrating experience because there were quite a couple of commands that there was no toggle function for.
There was no such problem in Elite Dangerous. You know why?
Because for almost every command there are either both options (toggle or hold) or a switch that decides which one it should be.
I thought: Okay, that's an improvement MWO could still get with voice commands getting more popular.
What we got instead is one option added and one removed.
In other words: One step forward and one step back.
Is it reasonable for players to complain about it?
You bet it is!
Because there are reasonable programmers out there who realize that giving players more options is not a bad thing at all.
If there was any conceivable good reason to remove one option, I want to hear it because I can't think of any.
Edited by Windsaw, 15 July 2014 - 11:24 PM.