Jump to content

No Option For Old Arm Lock Mechanics?


67 replies to this topic

#41 The Dreaded Baron B Killer

    Member

  • PipPipPipPipPipPip
  • 353 posts

Posted 16 July 2014 - 06:34 PM

View Postdivinedisclaimer, on 15 July 2014 - 07:03 PM, said:

Of course I went ahead and figured out how to do it the old way and enjoyed myself all day...

:)



You're stupid. The old setting allowed me to have arm lock turned off at all times. So you're literally pissing into the wind, the reason I wanted it that way is because I don't want arm lock most of the time. A toggle doesn't make sense because I would be toggling it back after less than two seconds on most uses.

Than again, I'm better than you.

Like I said, the straight dope is that it's probably better habit to toggle it constantly. Unfortunately, old habits die hard and expecting your fanbase to un-learn muscle memory for a bit of text consistency in the setting menu is bullshit. If you're really good at video games, you don't think about the controls at all, you just do it. Once you're at that point un-doing how you do it is very difficult.


lol....

"you're stupid" & "I'm better than you" are very amusing comments to me...

you sir are a comedian of the highest order.

#42 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 16 July 2014 - 06:38 PM

De-Convergence?

#43 Jaeger Gonzo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,219 posts

Posted 16 July 2014 - 07:07 PM

PGI now just EPIC TROLLED us... Again.
I mean really? Didnt you imagine that some poeple are used to some controls.
I was annoyed and trolled hard to day by you, and died few times just be couse of that.

#44 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 16 July 2014 - 07:29 PM

View PostFupDup, on 15 July 2014 - 02:14 PM, said:

Noobs with armlock turned on get crushed helplessly. They have no ability to track targets, even slower ones, and can't twist away as fast when getting shot at.


Your torso twists the same speed, regardless if armlock is on or off. Armlock off just gives the illusion that you're twisting faster.

#45 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 16 July 2014 - 09:43 PM

View PostBaronBastardKiller, on 16 July 2014 - 06:34 PM, said:


lol....

"you're stupid" & "I'm better than you" are very amusing comments to me...

you sir are a comedian of the highest order.


He still has a point regardless of the somewhat insulting tone.

View PostAresye, on 16 July 2014 - 07:29 PM, said:


Your torso twists the same speed, regardless if armlock is on or off. Armlock off just gives the illusion that you're twisting faster.


I've always kind of wondered about that myself, it sure as heck seems like your torso twists faster with it off but it is hard to tell.

While the twisting itself might not be faster, if you turn off arm lock and drag your cursor really fast I believe it starts twisting your torso sooner than it might otherwise.

#46 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 16 July 2014 - 10:12 PM

I timed it with a stop watch. Granted we're talking less than 3sec for a full twist by most mechs, the numbers varied slightly, but going off how close they were, I definitely think it's the exact same speed.

Edited by Aresye, 16 July 2014 - 10:12 PM.


#47 Karamarka

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 809 posts

Posted 16 July 2014 - 10:24 PM

Your camera moves faster with armlock off. So it looks like all anyway

Edited by Karamarka, 16 July 2014 - 10:24 PM.


#48 BOWMANGR

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 220 posts

Posted 17 July 2014 - 12:05 AM

Are you seriously implying that ArmsLock OFF makes the torso move faster? This is game breaking and of course NOT true.

The camera follows the ARMS reticle so if you have your arms unlocked when you turn your camera turns faster, your torso just follows along in its ENGINE RATING allowed speed. It has nothing to do with armslock. If your arms are locked then the reticle is forced to move along with the torso, the camera goes slower and your mouse input even if your sensitivity is 10000 dps moves as slow as the torso.

You don't gain any game advantage in torso twisting whatsoever with armslock on or off.

P.S. Unless you have a mech with really big forearms which can rise up and completely cover the torso in which case armslock off and diagonal upward mouse movement may give you an advantage. The forum may not like the Dragon but the Dragon makes you a better pilot you see. :)

Edited by BOWMANGR, 17 July 2014 - 12:06 AM.


#49 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 17 July 2014 - 12:44 AM

beyond the minor inconvenience or re-learning a move this have no impact what so ever and it makes it easier for the people who are in the area between "cant shoot without arm-lock" and "arm-lock is just a tool in my arsenal".

Personally i can´t say i care much as i never use arm-lock.

#50 The Dreaded Baron B Killer

    Member

  • PipPipPipPipPipPip
  • 353 posts

Posted 17 July 2014 - 07:21 AM

View PostPjwned, on 16 July 2014 - 09:43 PM, said:

He still has a point regardless of the somewhat insulting tone.


he does? what is it? lol

X)

#51 Bobzilla

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,003 posts
  • LocationEarth

Posted 17 July 2014 - 08:08 AM

I'm shocked about this change too, I figured they'd just get rid of arm lock all together.

#52 PLEXI

    Member

  • PipPipPip
  • Point Commander
  • 90 posts
  • Facebook: Link
  • Twitch: Link
  • LocationStrana Mechty

Posted 17 July 2014 - 08:42 AM

There should be an option to enable/disable a toggle for both Arm Lock AND Free Look. Control options as a whole should also be far more flexible than what we have currently been given.

#53 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 17 July 2014 - 09:27 AM

View PostBOWMANGR, on 17 July 2014 - 12:05 AM, said:

Are you seriously implying that ArmsLock OFF makes the torso move faster? This is game breaking and of course NOT true.

The camera follows the ARMS reticle so if you have your arms unlocked when you turn your camera turns faster, your torso just follows along in its ENGINE RATING allowed speed. It has nothing to do with armslock. If your arms are locked then the reticle is forced to move along with the torso, the camera goes slower and your mouse input even if your sensitivity is 10000 dps moves as slow as the torso.

You don't gain any game advantage in torso twisting whatsoever with armslock on or off.

Incorrect.
With arm lock on, mouse movement beyond the rate your torso can twist at is ignored.
So with arm lock off, you can look around quicker, but cannot twist any quicker.

#54 divinedisclaimer

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 281 posts

Posted 27 July 2014 - 11:20 PM

I apologize for being a ****, I was having a very cranky day. Customer Service will do that to you.

Anyway, install Auto-Hotkey and put these three lines into a text file, and then change that file's extension to .ahk

Oh piss it's on my desktop, but I'll post it tomorrow.

View PostBOWMANGR, on 17 July 2014 - 12:05 AM, said:

Are you seriously implying that ArmsLock OFF makes the torso move faster? This is game breaking and of course NOT true.



When arm lock is off it's easier to achieve the maximum torso speed with a low sensitivity setting, because the arms move faster than the torso can chase.

Edited by divinedisclaimer, 27 July 2014 - 11:20 PM.


#55 Windsaw

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 426 posts

Posted 28 July 2014 - 12:31 AM

After playing MWO for a long time I have three weeks ago started to play another simulation game that recently got into the beta phase.

I saw all those control options I could set and almost all controls that could use it had an additional "Toggle" option.
It felt like heaven.

It really is surprising that it apparently never occured to PGI to introduce those options.

This is what players want, not an "either or".

#56 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 28 July 2014 - 02:43 AM

View PostWindsaw, on 28 July 2014 - 12:31 AM, said:

After playing MWO for a long time I have three weeks ago started to play another simulation game that recently got into the beta phase. I saw all those control options I could set and almost all controls that could use it had an additional "Toggle" option... It really is surprising that it apparently never occured to PGI to introduce those options.


PGI are not your average developers.

#57 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 28 July 2014 - 04:49 AM

View PostAppogee, on 28 July 2014 - 02:43 AM, said:

PGI are not your average developers.

Even when you account for the fact that half the developers out there are below average, it's still surprising how many pants-on-head-******** ideas come out of the PGI offices...

#58 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 28 July 2014 - 04:57 AM

arm lock should never have been added past cadet training in the first place, since things like convergence remain MWO's number 1 balancing issue.


But it's here. Things move, change and evolve. For all the QQ, sure seems like the Metatards figured out those "impossible, broken" Gauss Charge Mechanics in a hurry once their precious PPC/AC builds got nerfed. I'm sure folk will be able to figure out the bloody arm lock again, too.

#59 DarthPeanut

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 861 posts

Posted 28 July 2014 - 05:49 AM

I like that it is a real toggle now personally but understand where people would like the old mechanic if that is what they are used to.

#60 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 28 July 2014 - 02:23 PM

They altered the code to be a toggle because it's easier to do than adding an entire new block for a new key-binding and, depending on how robust UI 2.0 is, editing the GUI to display the new option.

That said, I'd rather they give us the option because 80% of my 'Mechs only have vertical arm movement, which is infrequently useful.

It's not like having arm-lock always off means you can't turn your torso as fast; it's that armlock on makes your aim point move faster than your torso twists...and that's not something useful if your arms don't have horizontal actuators. That's why the toggle sucks.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users