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New Jump Jet Max Height Values?

Gameplay BattleMechs Loadout

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#1 Chemistry Warden

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Posted 15 July 2014 - 10:39 AM

Russ tweeted this morning that the new thrust figures would change the max height for jumpjets. I held off on pushing him further on it until I could look at some values in the patch notes. Since there aren't any values, and I'm at work, can anyone check how the max jump heights have changed?

#2 Sprouticus

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Posted 15 July 2014 - 10:47 AM

View PostChemistry Warden, on 15 July 2014 - 10:39 AM, said:

Russ tweeted this morning that the new thrust figures would change the max height for jumpjets. I held off on pushing him further on it until I could look at some values in the patch notes. Since there aren't any values, and I'm at work, can anyone check how the max jump heights have changed?



I am curious on this too.

#3 Mcgral18

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Posted 15 July 2014 - 10:50 AM

I know on the PST it was kinda severe.

The Nova was set to around 17M instead of the ~26M.

Spider was set to ~45M IIRC with 12 JJs, down from 70.


Though, the numbers have likely changed since then. I hope.

Edited by Mcgral18, 15 July 2014 - 10:51 AM.


#4 Mister Blastman

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Posted 15 July 2014 - 10:58 AM

Wow, that bad?

#5 Deathlike

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Posted 15 July 2014 - 11:05 AM

View PostMister Blastman, on 15 July 2014 - 10:58 AM, said:

Wow, that bad?


Who do you think we're talking about, a real AAA dev?

:D

#6 CeeKay Boques

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Posted 15 July 2014 - 11:09 AM

View PostMcgral18, on 15 July 2014 - 10:50 AM, said:

I know on the PST it was kinda severe.

The Nova was set to around 17M instead of the ~26M.

Spider was set to ~45M IIRC with 12 JJs, down from 70.


Though, the numbers have likely changed since then. I hope.


12 JJ. 45 Meters. Leg breaking damage. You didn't nerf a mech. You nerfed fun.

#7 DONTOR

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Posted 15 July 2014 - 11:12 AM

I was using my Thor at lunch and I honestly didnt notice much aside from slower ascension*, height felt acceptable but slightly less. I dont know the actuall values but I did some jump snipe testing and it is still 100% viable, really didnt feel much worse and didnt notice the heat whatso ever on alpine peaks with my 5 JJs. Also less JJ height means pooptarts take potentially less fall damage than pre patch.
All in all the changes feel very minimal to me.

#8 MAXrobo

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Posted 15 July 2014 - 11:12 AM

View PostTechnoviking, on 15 July 2014 - 11:09 AM, said:


12 JJ. 45 Meters. Leg breaking damage. You didn't nerf a mech. You nerfed fun.


noooooo! say it aint so! So I cant launch myself into orbit and play a human UAV anymore?
that makes me sad :D

#9 Karamarka

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Posted 15 July 2014 - 11:14 AM

Edited to reflect updated confirmation ingame*

There is like no initial height anymore but you are literally burning like crazy just to go up like a harrier jet now.....

Edit:

Nova 5x: 31.6m
Summoner 5x: 22.6m
Kitfox 2x: 17.3m
Timberwolf 2x: 8.4m

(Just by going on the in game stat values) - I've only tested TBR/Kitfox and they more or less glide up stuff.

Edited by Karamarka, 15 July 2014 - 11:22 AM.


#10 Mcgral18

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Posted 15 July 2014 - 11:35 AM

View PostMAXrobo, on 15 July 2014 - 11:12 AM, said:


noooooo! say it aint so! So I cant launch myself into orbit and play a human UAV anymore?
that makes me sad :D


According to Smufy, it's been buffed to over 100M!

70 to 104.06M.

So, PTS numbers were changed a fair bit, over double that max height.

#11 Solahma

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Posted 15 July 2014 - 11:40 AM

well light mechs, we've been getting a lot of complaints about people not being able to hit you. We haven't been able to fix that issue so we're going to try something else. Regardless if your opponent is a good shot or not, we'll make sure you're at least hit by the ground. It will never miss and it will ensure that light mechs are taking damage each game.

eat cake.

#12 Chemistry Warden

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Posted 15 July 2014 - 11:42 AM

So, mechs running 1 JJ have ruined the fun for the rest of us that run a full complement.

Edited by Chemistry Warden, 15 July 2014 - 11:43 AM.


#13 Mister Blastman

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Posted 15 July 2014 - 11:46 AM

View PostTechnoviking, on 15 July 2014 - 11:09 AM, said:


12 JJ. 45 Meters. Leg breaking damage. You didn't nerf a mech. You nerfed fun.


PGI is hilarious like that. Instead of enriching gameplay--they nerf stuff. This is all they have ever done. Nerfs here, convoluted systems there. They are the antithesis of the K.I.S.S. principle.

They could have done plenty of things... starting with completely removing terrain movement penalties on 'mechs that have no jump jets.

Want to snipe? Fine. But be prepared for the swarm to overtake you faster than you can land and cool off. That hill might stop firepower... but it won't stop the horde!

But that'd be too easy. It'd make too much sense. It would... work.

Nope. Pull out the nerf bat, folks! Gotta beat this hobo into the ground so he can't get back up! There, took his pillow away! All he's gonna get is cold, hard concrete to lay on now.

:-|

Edited by Mister Blastman, 15 July 2014 - 11:46 AM.


#14 Koniks

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Posted 15 July 2014 - 11:46 AM

The TBR with 1 JJ now feels like it's on a Back to the Future Hoverboard.

#15 C Leche

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Posted 15 July 2014 - 11:47 AM

I haven't confirmed it, but I thought the new max height was supposed to be dependent on the engine size.

#16 Adiuvo

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Posted 15 July 2014 - 11:47 AM

View PostChemistry Warden, on 15 July 2014 - 11:42 AM, said:

So, mechs running 1 JJ have ruined the fun for the rest of us that run a full complement.

Mechs that have all of them were basically buffed.

#17 Angel of Annihilation

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Posted 15 July 2014 - 11:47 AM

View PostChemistry Warden, on 15 July 2014 - 11:42 AM, said:

So, everything mechs running 1 JJ have ruined the fun for the rest of us that run a full complement.



Sounds like it.

I have always maxed or near maxed the JJs out on all my mechs and even then I have felt the current jump heights very restrictive. Keep in mind, that per TT rules, mechs are suppose to be able to jump something like 3 times their height.

If they are making it so that a 5 JJ Quickdraw now jumps like a 1-2 JJ Quickdraw did before, then yeah us JJ users got screwed yet again.

#18 Chemistry Warden

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Posted 15 July 2014 - 11:50 AM

View PostC Leche, on 15 July 2014 - 11:47 AM, said:

I haven't confirmed it, but I thought the new max height was supposed to be dependent on the engine size.


This would make no sense whatsoever. It must be the truth.

#19 DONTOR

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Posted 15 July 2014 - 11:54 AM

^^LOL

#20 Sprouticus

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Posted 15 July 2014 - 11:57 AM

View PostChemistry Warden, on 15 July 2014 - 11:42 AM, said:

So, mechs running 1 JJ have ruined the fun for the rest of us that run a full complement.



Not sure I see that.

assuming linear use of JJ fuel, I usually need ~20% of my fuel to get under 30m/s.

so that would give the follow (assuming smurfy is correct)


Jenner 5JJ (29.6m) (37m max to bingo fuel)
spider 8JJ (55.5m) (69m max)

BJ 4JJ (22.5m) (28m max)

3D 4JJ (14.4) (18m max)
TW 4JJ (13.4) (16.88m max)

DS 4JJ (19.1) (23.91m max)
733 4 JJ (21.1) (26.4 max)

NOTE: The DS and 733 cost 8 tons where the TW and 3D only costs 4

View PostC Leche, on 15 July 2014 - 11:47 AM, said:

I haven't confirmed it, but I thought the new max height was supposed to be dependent on the engine size.



I thought this as well, but it is not built into smurfy and I dont have access to the game at the moment.





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