OneEyed Jack, on 18 July 2014 - 05:56 AM, said:
FFS, PGI, stop with the bullshit, senseless, illogical, magical-hand-wavey nerfs, fix the real god-damned problem, and let the "I want my shots to go where I aim" crybabies deal with it!
Non-instant convergence, CoF (I damned well know the code can handle that), successful hits applied to random locations (you already have the code for streaks). There are numerous ways it could be accomplished, but these ridiculous nerfs you keep using to avoid the real issue are getting out of hand. Ghost Heat, Gauss charging that for some reason can't be done during the cooldown and capacitors that dump their charge for no logical reason, and now power limits on a fusion reactor that could power a small city? Fix the real problem, and quit pussyfooting around. The vast majority of your players will thank you, and you just might be able to build a balanced game.
Why the hell is it that PGI is willing to piss off every other player in the game with dumb idea after dumb idea to dance around fixing a single, solitary issue, but is so scared to anger the few holdout twerps still clinging to pinpoint convergence?
Non instant convergence will never be in the game again. PGI will never add a CoF. As hard as it sounds, but deal with it. There is no reason to ask for it anymore. It won't happen. Period. That train is long gone, and PGI missed it. We got to face reality right now. Non instant convergence is out of discussion. Those band-aid fixes are the only fixes we will ever get.
There is really no use in screaming "stop band-aid fixes, fix the underlaying issue, fix instant perfect convergence" anymore. PGI probably neither has the man power nor the abilities to do it. They don't want to do it. They won't do it. Perfect convergence is here to stay and thinking otherwise is delusional.
While that might sound harsh it's something we need to accept if we want to discuss balance, because it will stay forever as core element of all balance issues.