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Softening The Stomps


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#81 Sandpit

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Posted 19 July 2014 - 12:38 PM

View PostAssaultPig, on 19 July 2014 - 12:01 PM, said:

Stomps are a structural fact of the game; being down 2-3 mechs as a result of disconnects and/or early deaths is a massive disadvantage. I've often thought it would be interesting to know how often the team that gets the first one or two kills goes on to win the match.

I think it might be fun if, rather than getting a single match each time you queued up, you got a series of three and the teams shuffled each time.

So you'd queue, get a 12 on 12 match, and play it as you normally would. Then the teams would be shuffled based on how everybody did one round, and you'd play another. Shuffle again for the rubber match.

It's a pie in the sky idea, but it might alleviate the sense I often get that I've been dropped into a match that was totally one-sided.

can't do that with CW though. We REALLY need more information on how MM will work for CW honestly.

#82 Kjudoon

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Posted 19 July 2014 - 01:19 PM

Outside of CW, I think this is an intriguing answer for the solo queue, but will not work if you have groups in teamspeak together. I see team treason becoming a serious problem then. I will point to the freakouts and team killing happens from just moving players from their premade lances. I just have a queasy feeling though it'd be nice to see something like this work.

#83 Sandpit

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Posted 19 July 2014 - 01:59 PM

View PostKjudoon, on 19 July 2014 - 01:19 PM, said:

Outside of CW, I think this is an intriguing answer for the solo queue, but will not work if you have groups in teamspeak together. I see team treason becoming a serious problem then. I will point to the freakouts and team killing happens from just moving players from their premade lances. I just have a queasy feeling though it'd be nice to see something like this work.

just report them like I do. Eventually it works, it's just a slow process and system :)

#84 Kjudoon

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Posted 19 July 2014 - 02:37 PM

View PostSandpit, on 19 July 2014 - 01:59 PM, said:

just report them like I do. Eventually it works, it's just a slow process and system :)

been there, done that, ticked off teammates who don't care about ethical or fair play as long as it doesnt interfere with their good time, didn't care.

#85 Yokaiko

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Posted 19 July 2014 - 02:38 PM

View PostSprechenSieSexy, on 19 July 2014 - 02:26 PM, said:

I, as a new player, cannot to anything like that.

The community keeps forgetting that there is such a thing as "new players", though many leave after a short time - much like myself. There is no fun to be had anymore.
Sure, I could spend obscene amounts of money on a F2P game, just to get that extra edge, but it would never be worth it.



So what do the clans have to do with you being a noob?


For that matter spend all you want, the clan mechs are a LOT harder to operate then IS, you may not get what you think you paid for.

Edited by Yokaiko, 19 July 2014 - 02:41 PM.


#86 Sandpit

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Posted 19 July 2014 - 02:57 PM

View PostKjudoon, on 19 July 2014 - 02:37 PM, said:

been there, done that, ticked off teammates who don't care about ethical or fair play as long as it doesnt interfere with their good time, didn't care.

same here. That's the only way to get it to stop really

#87 Willard Phule

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Posted 20 July 2014 - 06:24 AM

View PostSandpit, on 19 July 2014 - 01:59 PM, said:

just report them like I do. Eventually it works, it's just a slow process and system :mellow:


And, if you were in the right, they get in trouble.

However, depending on the circumstances and how well you explain the incident, you may be in the right for killing a teammate. Take, for example, a new player that shoots everything he has straight into your back at spawn. At that moment in time, your teammate is the greatest threat on the field. Turning and killing him before he has the chance to repeat his actions (and possibly kill you) is the best, most efficient way to eliminate that threat.

*note how that explanation sounds much better than "he shot me, I shot him back...until he couldn't shoot me anymore." PGI has the ability to look into the actual match (or so I've been told) to see exactly what happened. If they didn't want you to be able to defend yourself from new players like that, they'd separate the new ones from the experienced ones until they've had a chance to learn. It's a circular argument.

#88 Gyrok

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Posted 20 July 2014 - 07:08 AM

I ventured into the Solo queue last week...

I was playing a Warhawk LRM boat, and I am reasonably certain I was matched with Derps... I pulled 984 damage, 7 kills and 4 assists, and LOST...I died second to last and killed the last 4 mechs to die on the enemy team (down 7-10 at the time). We had one player hiding in a Misery that was ~70% instead of helping me try to win. Then, the second of the 2 stalkers I was faced off with at the end ran him down and killed him.

Carry harder gentlemen.

Edited by Gyrok, 20 July 2014 - 07:17 AM.


#89 Joseph Mallan

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Posted 20 July 2014 - 08:07 AM

View PostWillard Phule, on 20 July 2014 - 06:24 AM, said:


And, if you were in the right, they get in trouble.

However, depending on the circumstances and how well you explain the incident, you may be in the right for killing a teammate. Take, for example, a new player that shoots everything he has straight into your back at spawn. At that moment in time, your teammate is the greatest threat on the field. Turning and killing him before he has the chance to repeat his actions (and possibly kill you) is the best, most efficient way to eliminate that threat.

*note how that explanation sounds much better than "he shot me, I shot him back...until he couldn't shoot me anymore." PGI has the ability to look into the actual match (or so I've been told) to see exactly what happened. If they didn't want you to be able to defend yourself from new players like that, they'd separate the new ones from the experienced ones until they've had a chance to learn. It's a circular argument.
Actually no matter the eloquence, He shot you, you shot him back is exactly what you said. When I was hired into the big three, I was told my Job title was, "Prototype Materials Expediter." I looked at the boss and announced, "Shipping Clerk!"

:mellow: was the look I got.


I totally support killing a traitor. But not a ham fisted boot.

Edited by Joseph Mallan, 20 July 2014 - 08:09 AM.


#90 Willard Phule

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Posted 20 July 2014 - 08:33 AM

View PostJoseph Mallan, on 20 July 2014 - 08:07 AM, said:

Actually no matter the eloquence, He shot you, you shot him back is exactly what you said. When I was hired into the big three, I was told my Job title was, "Prototype Materials Expediter." I looked at the boss and announced, "Shipping Clerk!"

:mellow: was the look I got.


I totally support killing a traitor. But not a ham fisted boot.


And keep in mind there ARE mitigating factors. This only applies to friendly fire that happens at spawn. Once everyone is out of spawn, it falls under the heading of "crap happens."

If the person that shot me takes the time to apologize, then I don't feel compelled to shoot back.

And, I take the time to say into either General or Team chat that "so and so has declared a circle of equals, let noone interfere." In the time it takes me to do that, I've given the offender adequate time to apologize.

Taking into consideration that PGI is aware of the problems with the Matchmaker that stem from it packing teams with brand new players and thus requiring anyone that's been playing for more than two weeks to have to carry them, a complete lack of training/adequate tutorials and lagtastic netcode...I think that's MORE than fair.

To be completely honest, the reporting system DOES work well if given a chance. The problem I've got is that I stopped doing groups primarily because I don't want to wait 20-30 minutes between drops for everyone to get ready. If I have to write an email to support every time some mouthbreather unloads into my back before the match starts, I'm back at square one.

Perhaps they need to have some kind of in-game reporting system....maybe even part of the end-match screen. Everyone has a button that says "report player" and then you simply explain why you're reporting them. Heaven forbid you send an email and misspell someone's name, you know? Oh, I know something like this will get abused, but maybe once PGI gets hit with a tidal wave of "STUPID NOOB SHOT ME IN THE BACK" reports, they might consider fixing the matchmaker so it will let the new kids play together until they've figure out how to play.

*side note- I still haven't forgotten about posting pics of Phule's Company. Half the unit is on the table right now (extended game that's taking a while) and the other half is being touched up and having terrain added to the bases. I had to delay the process for a week to attend my grandma's funeral. Colorado Springs to Indianapolis is a LONG drive....even longer with two teenagers in the car.*

Edited by Willard Phule, 20 July 2014 - 08:35 AM.


#91 Sandpit

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Posted 20 July 2014 - 08:47 AM

View PostWillard Phule, on 20 July 2014 - 06:24 AM, said:




However, depending on the circumstances and how well you explain the incident, you may be in the right for killing a teammate. .

nope, feel free to search through all the locked threads regarding this. Many others have said the same thing, they always get their thread locked, told to report, and not to TK.

You might feel "justified" but that doesn't mean you won't get popped for it if someone reports you for it. Just like football, it's often the guy who retaliates that draws the penalty, not the original offender. Just dont' TK, you can be reported for it. Just report the original offender and move on.

View PostWillard Phule, on 20 July 2014 - 06:24 AM, said:


And, if you were in the right, they get in trouble.

However, depending on the circumstances and how well you explain the incident, you may be in the right for killing a teammate. Take, for example, a new player that shoots everything he has straight into your back at spawn. At that moment in time, your teammate is the greatest threat on the field. Turning and killing him before he has the chance to repeat his actions (and possibly kill you) is the best, most efficient way to eliminate that threat.

*note how that explanation sounds much better than "he shot me, I shot him back...until he couldn't shoot me anymore." PGI has the ability to look into the actual match (or so I've been told) to see exactly what happened. If they didn't want you to be able to defend yourself from new players like that, they'd separate the new ones from the experienced ones until they've had a chance to learn. It's a circular argument.

I actually had this happen last night
twice
I just report them.

http://mwomercs.com/...what-do-you-do/
I knew I'd find one, so no, don't TK, and don't go real far on this subject or the thread will be closed

#92 Joseph Mallan

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Posted 20 July 2014 - 08:55 AM

My sympathy for your Loss.




And for the trip. I remember being one of two teenagers in the back seat driving 6 hours to Pennsylvania. :mellow:

#93 Willard Phule

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Posted 20 July 2014 - 08:57 AM

View PostSandpit, on 20 July 2014 - 08:46 AM, said:

nope, feel free to search through all the locked threads regarding this. Many others have said the same thing, they always get their thread locked, told to report, and not to TK.


*shrug* True enough. Although, I'm still not going to bother. I've been reported more times than I can count, judging on all the whining I get after doing it, and I've managed to explain the situation well enough that I've never been censured. Granted, my explanation is a bit lengthier than what I said earlier and I DO tend to give the moron the opportunity to apologize as well as announcing my intentions prior to moving forward.

It's really a shame that reporting someone, specifically a new player, for shooting you in the back without actually killing you tends to end up as a waste of time. If the offender replies to the email with something along the lines of "I are new, I not know, I sorry," it pretty much ends there. I'm guessing that PGI simply sees it as a new player doing what they do to the detriment of everyone else...and as long as they can milk more cash out of the new guy, they'll let it slide. Granted, that's my jaded opinion, but it does tend to feel that way.

View PostSandpit, on 20 July 2014 - 08:46 AM, said:

You might feel "justified" but that doesn't mean you won't get popped for it if someone reports you for it. Just like football, it's often the guy who retaliates that draws the penalty, not the original offender. Just dont' TK, you can be reported for it. Just report the original offender and move on.


I actually had this happen last night
twice
I just report them.


We've had this conversation before and I agree that reporting the offender DOES in fact, work well. My problem with it is that it's not my job to police their servers. They're well aware that the makeup of the average PUG match tends to include an inordinate amount of new players in the mid-range Elo brackets and this kind of stuff is going to happen each and every single match. They also know how to fix the problem...start new players at a lower Elo and separate them from the other players until they've built up their score to actually put them in the mid-range, as opposed to artificially inflating the scores like they do now.

Unfortunately, we the unwashed flotsam of the Solo PUG queue, are not their target audience. Sure, we fill their coffers as much as the organized groups, but PGI has realized that the solo droppers come and go in waves...the groups stay and consistently pony up the cash. It sucks, but it's life. We can cry and scream and flame but we're still ignored and the PUG queue continues to be a cesspit of stupidity.

It's all good, man. I simply choose NOT to spend time between matches to report people that will ultimately have no effect because they're "new."

View PostJoseph Mallan, on 20 July 2014 - 08:55 AM, said:

My sympathy for your Loss.

And for the trip. I remember being one of two teenagers in the back seat driving 6 hours to Pennsylvania. :mellow:


Thanks. It was her time and the service was nice. I left my beret and tags with her, it seemed fitting.

6 hours...man, I wish. 12+ to Des Moines and then another 8 to Indy. Wife didn't go, so I was the only driver. NEVER doing that again, I tell you.

#94 Joseph Mallan

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Posted 20 July 2014 - 08:59 AM

View PostWillard Phule, on 20 July 2014 - 08:57 AM, said:

Thanks. It was her time and the service was nice. I left my beret and tags with her, it seemed fitting.

6 hours...man, I wish. 12+ to Des Moines and then another 8 to Indy. Wife didn't go, so I was the only driver. NEVER doing that again, I tell you.
I can imagine! :mellow:

#95 Kjudoon

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Posted 20 July 2014 - 09:15 AM

View PostWillard Phule, on 20 July 2014 - 08:57 AM, said:


*shrug* True enough. Although, I'm still not going to bother. I've been reported more times than I can count, judging on all the whining I get after doing it, and I've managed to explain the situation well enough that I've never been censured. Granted, my explanation is a bit lengthier than what I said earlier and I DO tend to give the moron the opportunity to apologize as well as announcing my intentions prior to moving forward.

It's really a shame that reporting someone, specifically a new player, for shooting you in the back without actually killing you tends to end up as a waste of time. If the offender replies to the email with something along the lines of "I are new, I not know, I sorry," it pretty much ends there. I'm guessing that PGI simply sees it as a new player doing what they do to the detriment of everyone else...and as long as they can milk more cash out of the new guy, they'll let it slide. Granted, that's my jaded opinion, but it does tend to feel that way.



We've had this conversation before and I agree that reporting the offender DOES in fact, work well. My problem with it is that it's not my job to police their servers. They're well aware that the makeup of the average PUG match tends to include an inordinate amount of new players in the mid-range Elo brackets and this kind of stuff is going to happen each and every single match. They also know how to fix the problem...start new players at a lower Elo and separate them from the other players until they've built up their score to actually put them in the mid-range, as opposed to artificially inflating the scores like they do now.

Unfortunately, we the unwashed flotsam of the Solo PUG queue, are not their target audience. Sure, we fill their coffers as much as the organized groups, but PGI has realized that the solo droppers come and go in waves...the groups stay and consistently pony up the cash. It sucks, but it's life. We can cry and scream and flame but we're still ignored and the PUG queue continues to be a cesspit of stupidity.

It's all good, man. I simply choose NOT to spend time between matches to report people that will ultimately have no effect because they're "new."



Thanks. It was her time and the service was nice. I left my beret and tags with her, it seemed fitting.

6 hours...man, I wish. 12+ to Des Moines and then another 8 to Indy. Wife didn't go, so I was the only driver. NEVER doing that again, I tell you.

You have my deepest sympathies sir. Both for your driving ordeal and for your loss. And one tongue in cheek for you having to drive across Illinois (as a cheesehead, I always hate doing that). <O

#96 Willard Phule

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Posted 20 July 2014 - 09:20 AM

View PostKjudoon, on 20 July 2014 - 09:15 AM, said:

You have my deepest sympathies sir. Both for your driving ordeal and for your loss. And one tongue in cheek for you having to drive across Illinois (as a cheesehead, I always hate doing that). <O


Oddly enough, Illinois was strangely calm both ways. I expected a lot worse as far as construction was concerned.

#97 Kjudoon

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Posted 20 July 2014 - 09:36 AM

Probably stayed well south of Chicago too. Smart, then it's not so bad then. It's far worse when in a Semi too. sigh.... FIBs. What're ya gonna do?

#98 nehebkau

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Posted 20 July 2014 - 10:14 AM

View PostMavairo, on 18 July 2014 - 04:33 AM, said:

Turns out it wasn't us Evil Premades causing the stomps. As an exclusive Group Que player, stomps are pretty damn rare in the group que in my experience.

Hopefully the Solo Que will FINALLY force members of Team Derp to look into the real reasons they lose matches so badly...


I ONLY play solo queue... and I have been on the giving and getting end of stomps. It seems to me that it is either always when a few assaults/heavies decide to Leroy Jenkins the other team or a few high-alpha players stand in the open hoping to wtfpwn some other player (usually while chasing a lite) not realizing that that 12 other mechs are firing at them.

Edited by nehebkau, 20 July 2014 - 10:15 AM.






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