Kjudoon, on 18 July 2014 - 10:37 PM, said:
Reinforcements in the form of new players? Sure. I think it could be a great tactic to have the person with a command console call in a reinforcement unit equal to their losses... ONCE, but they're all new pilots who were not in the original drop.
In the form of respawn? No way... Nuh uh. No frelling way. One of the only things that keeps stupid play from getting too out of control here IS the one life aspect. I dont need the war thunder "I crash into them with my first two crap planes, and keep my heavy hitters till the end of the match and tear everyone up" tactic.
Pass.
Boy, you sure know the best way to suck fun out of a game for everyone but you. Lrms supporter AND refuse to allow any game mode to have respawning, which would cut down insanely on the number of "stomps" in the game, not to mention bring in new players that may not like whole 1 life per game thing. It would also allow for actually meaningful objective because "kill everybody" isn't ALWAYS the primary win condition. Pretend for a minute that conquest mode had 4 lives per person, guess how many people will break away from the death ball because the death ball will ALWAYS lose on points. Also it takes nothing away from you or people who enjoy the game like you (assuming the game mode is ADDED and not changing an existing mode) because there will still be plenty of people that enjoy those modes. It only adds variety and longetivity. Hell you could even make it so a pilot much be able to eject from his/her mech before it is destroyed in order to use his extra "lives." (of course this could be a real issue for light mechs, which is already a low playerbase atm,that have a habit of getting instantly gibbed)
Sandpit, on 18 July 2014 - 02:29 PM, said:
you're never
ever
EVEEEEEEER
going to get the "hardcore btech" crowd to support a respawn mechanic. it's just not going to happen.
Instead of suggesting respawns I think you'd get a lot more support by suggesting the cancelled dropship mode and/or warthunder's system.
You have xx planes, you get shot down, you grab your next plane (they also have a special option that you can purchase with premium currency that allows you to take the same plane twice, but only twice, in the same match) and go at it again. Not a respawn because it forces you to take more than one mech and diversifies what you see in the field.
They also offer those than don't like the respawn mechanic and aspect a mode that allows them to play without respawns. T
They have 3 basic modes
arcade
realistic
simulator
can you imagine how much better the community would be at getting along if PGI had done something like that? Instead of lumping all the different types of players into the same game mode with no options. So hardcore, competitive, simulator, casual, solo, premade, and pug all have to play the game the same way alongside one another.
This is more like it. Don't force everyone to play your way, let people have options and see if that doesn't draw in more players. The only issue i have with the dropship mode is with clan mechs you could basically have the same mech loadout on every variant of a chassis. Though I suppose the same is true for buying multiple copies of any mech, which is possible if i am not mistaken.
Edited by Tw1stedMonkey, 18 July 2014 - 10:57 PM.