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Softening The Stomps


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#21 Lefty Lucy

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Posted 18 July 2014 - 08:25 AM

View PostSandpit, on 18 July 2014 - 06:41 AM, said:

*reads the posts prior to this one*

I think some of your solo compatriots would disagree.


Even the initial post says that stomps are less frequent.

I mean, I think the OP is misguided because there's absolutely no way to completely prevent stomps in any competitive game. Everything exists on a bellcurve.

Having groups in the PUG queue was shifting the bell curve to "more stomps" however. I don't see how anyone can deny that having a team with at least one 4-man on it against a team with non will increase the likelihood of that game being one-sided.

#22 WarHippy

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Posted 18 July 2014 - 08:28 AM

View PostPappySmurf, on 18 July 2014 - 08:01 AM, said:

Well PAL hahha just like OK and you are the one complaining but you have your opinion like everyone else. If your happier with groups don't let me stop you from staying in the group MM queue? I personally see so many sad unhappy premade players now that come onto the solo/pug queues and ***** and cry on the chat constantly.So please by all means go back to your group MM queues to cry.

Up above me is a statement on why I don't play premade groups much a lot of Premades players/groups they think in there wisdom that all MWO players in the solo/pug/casual MM queues are derpy-noobish and incompetent players. Then they cry because they cannot control the solo/pug mm anymore and seal club players and start saying terrible comments in chat .

Just to help you out a little, but there is this fancy thing called a quote button so you don't need to create odd looking posts. It also helps others to see who you are talking too without going through every post in the thread for the stuff you put in ().

That all being said you would struggle to be more wrong about me than you are in this ridiculous post of yours. I am a solo player, and I have dropped solo in nearly every match I have ever played in. I can't go back to the group queue because I was never able to drop in the group queue as a solo player. I would much rather have the groups back in our queue, or have the option to drop in the group queue as a solo player filling in a spot. The groups in our queue were never the problem. It was players like you that have to cry about how unfair it was, and how it is never your own fault that you lost that make the solo queue less enjoyable than it could be. Stomps will continue to happen, and people will still find their scapegoats to explain away their loss instead of looking in the mirror.

#23 Scratx

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Posted 18 July 2014 - 08:32 AM

Guuuuys.... there will always be stomps. All the matchmaking in the world can only give you a best guess of what a fair match will be. It doesn't know that player A is drunk, or that player B is undergoing PMS, player C has an impacted tooth, player D is having a migraine, player E is feeling like being a troll, player F is actually not player F but his young brother, player G's internet connection is flakey, player H is trying out new builds, player I has a cat pestering him for food, player J's wife just told him to go get the groceries, player K's smoking pot, player L's trying to hold nature's call back for a little longer, player M's baby just decided to start screaming, player N's chair gave the ghost and he injured himself, player O is switching between MWO and web browsing, player P is chatting with friends at the same time he plays, player Q decided to be a griefer, player R is off his anti-depressants, player S has the stomach flu, player T is in a thunderstorm, player U is sleepy, player V's feet are aching from his jogging, player W is waiting for the girlfriend to show up and player X is having his door knocked down by SWAT who got the address wrong.

Can you reasonably say the matchmaker has any chance to figure any of the above out? :P

#24 PappySmurf

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Posted 18 July 2014 - 08:42 AM

(Just to help you out a little, but there is this fancy thing called a quote button so you don't need to create odd looking posts. It also helps others to see who you are talking too without going through every post in the thread for the stuff you put in ().

That all being said you would struggle to be more wrong about me than you are in this ridiculous post of yours. I am a solo player, and I have dropped solo in nearly every match I have ever played in. I can't go back to the group queue because I was never able to drop in the group queue as a solo player. I would much rather have the groups back in our queue, or have the option to drop in the group queue as a solo player filling in a spot. The groups in our queue were never the problem. It was players like you that have to cry about how unfair it was, and how it is never your own fault that you lost that make the solo queue less enjoyable than it could be. Stomps will continue to happen, and people will still find their scapegoats to explain away their loss instead of looking in the mirror. )
=============================================================================================
Here I will reply to you WarHippy so you feel you have a friend to talk to Im sure there are reasons why you have no friends in the group MM queues and refuse to admit it must be you as the problem. I have stated many times groups in the solo/pug/casual MM queues was a bad mistake from the start of MWO.

The reasons I felt that way are many as in = Seal Clubbing new players so they left MWO and never came back to premade groups feeling that there so superior to all MWO players they became indifferent and rude. I personally think if you want to be in a premade group of 2-12 go play in the group MM queues where you belong not in the solo/pug/casual MM.

If you want to belong to a premade group and im sure you are then tell your pals to stop coming into the solo/pug/casual MM battles and Bittching and crying and being abusive on chat? and I still do not agree with you the solo MM battles are the best they have ever been without groups involved.

P.S I cannot use the forums properly as in the quote button because PGI has not fixed there software for win8 and IE11 and I do not want to use or install another browser just for MWO forums.

Edited by PappySmurf, 18 July 2014 - 08:44 AM.


#25 The Basilisk

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Posted 18 July 2014 - 08:55 AM

I don't experience a decline of stomps in the solo or team queue nor do I find them less hard.
In contrary. Just look at the tema tab at the start and count the nuber of clanmechs or better the number of timberwolves you got and you know if its likely to win.

Yea yea I know an other clanmech whine but its what my stats say and I logged quite some matches since the invasion now. The longer they are in game the more it gets obvious.
Just count Stromcrows and Timberwolves and you know what it will be.

#26 Angel of Annihilation

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Posted 18 July 2014 - 08:56 AM

Stomps are always going to happen and its not due to the skill of players, the meta game or the match maker. It is just because they happen.

Any team, no matter how good, will occasionally find itself drawn into a mistake or find that they have ended up fighting in an area of the map that puts them at a disadvantage. Also all it takes are one of two pilots ending up getting taken out early and then all of a sudden the enemy team has a huge firepower advantage and it ends up going all downhill from there.

The point being, Stomps happen so there is really no point spending alot of time trying to figure out how to totally eliminate them, because it is just not going to happen.

#27 Willard Phule

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Posted 18 July 2014 - 09:34 AM

View PostViktor Drake, on 18 July 2014 - 08:56 AM, said:

Stomps are always going to happen and its not due to the skill of players, the meta game or the match maker. It is just because they happen.


Keep in mind that I'm only referring to the solo PUG queue here....

By that logic, a new player piloting a trial mech in 3PV that wanders out into the open, stands still, zooms in and tries to play CoD is just as useful to the team as someone in a mech they own and have modified who stays with the group and uses cover and concealment.

The difference between those two players is experience....and, at this moment, there is no differentiation with regard to experience as far as the matchmaker is concerned.

#28 TB Freelancer

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Posted 18 July 2014 - 09:42 AM

View PostHaxburch, on 18 July 2014 - 04:29 AM, said:

Stomps in Solo chain ongly happen now if one team is total stupid like hell , some disco , some are total new to the game . Evrybody have to deal with this , s h i t is happen. Most Stomps comes from stupid comunities you cant balance idiots.
I mean i could rage evry day , just yesterday i make 4 kills almost solo , 770DMG , drive my Atlas DDC to cover the team. Still match lost BECAUSE FULL IDIOTS wich not even should be allowed to play this game. Are so stupid to move a mech or to aim any s h i t ! This why stomps happen!


Yeah...SUICIDE THROUGH STUPIDITY is what I call it. To be honest though, it isn't total newbies who are the worst offenders here, there are guys who are hopelessly incompetent who think they know what they're doing and they've been around a long time.

A good example, yesterday we take a corner of the map, I say hold it, and everyone moves away from where the enemy is coming from to chase down a lone mech. The enemy team, meanwhile rushes up and wipes out the (just under) half of the team that stuck with the plan. Somehow the team manages to win, just barely, and the incompetent fool on our side uses the victory as vindication for his bad play. We were in a very strong position and had the team played smart it would have been a one sided match in our favor, not a win snatched from the jaws of defeat.

Next round, he calls another bad play, but the other team isn't as wildly bad as the last one we faced, so his plan leads our team to a 12-4 loss (3 were mine) in under 5 minutes.

In HPG I saw that we had no missile boats, no ecm and that the other team had both in spades, so I call on the team to take the basement and play defense. 2 assaults come with me, the rest of the team hangs around outside only retreating to the basement after they are heavily damaged and one well placed shot from death, a full lance worth dies outside. It was a 9-12 loss. Then one of the guys pipes up saying going basement was stupid, that it always leads to a loss, blah blah blah.

Didn't have time to point out that he and everyone who remained outside killed nothing, not one broke 200 damage and that the 9 kills our team earned were entirely by the guys smart enough to play from a position that robbed the enemy of its LRM and ECM advantage. Imagine what the team could have done if all 12 went there instead of just 3.

BRAINS ARE GREAT!

...I wish everyone had one.

Edited by TB Freelancer, 18 July 2014 - 09:45 AM.


#29 DEMAX51

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Posted 18 July 2014 - 10:35 AM

View PostNovaWasp, on 18 July 2014 - 03:19 AM, said:

No, we can't allow respawns unless it's some sort of respawn mode. It could be gamed and abused. It's also reminiscent of things like Mario Kart where the players farther back get all the good items.

Those friggin blue shells, man. They're the bane of my Mario Kart existence.

#30 Aresye

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Posted 18 July 2014 - 10:58 AM

View PostShadow Magnet, on 18 July 2014 - 03:15 AM, said:

Those total/almost total stomps surely got less common with the recent MM changes. But still, these stomps happen (talking about solo queue here) and I think everyone agrees that they are a less desireable experience for both teams.

So I had this (most likely very stupid) idea:

Reinforcements!

When a team is having 6 (or 8) more kills than the enemy team, respawn 4-6 of the dead players, fully rearmed/repared - just one time per match, per team. Or possibly allow completely new players to enter the match as reinforcements.

There are some problems that need to be solved, like where do you spawn those mechs, which mechs to select for the respawn, how much to increase game match time and so on.


Excellent suggestion! Now whenever I lose nearly all my armor taking out some of the enemy team's most dangerous and damaging players, I can look forward to facing them fresh all over again in a weakened state. ggclose

#31 Angel of Annihilation

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Posted 18 July 2014 - 11:54 AM

Well I already said my piece about stomps but that doesn't mean the game couldn't be improved.

War Thunder has the best system in my opinion. 2-3 capture points per map with long cap timers that aren't based on how few or many tanks you have on it. Then you just keep respawning, potentially in several different tanks until your team holds the capture points long enough to win or the timer runs out.

Honestly this system is the most fun I have had in a game like this and would be a tremendous improvement over the WoTs-ish gameplay we have now. Basically you are never just a spectator and as people get killed and respawn, you never really know when reinforcements are going to show up or where for that matter. You also have to actually capture and hold multiple points simultanously so you can't blob up and hope to win. Respawn points are random as well so you can't really camp the respawn and have to be aware that you might be attacked from a direction you previously though clear. Also potentially as the battle progresses, the enemies actually do potentially get weaker through attrition as bad players run out of tanks in their garage and have to fall back on weaker, less capable vehicles.

Now in MWO you would have to limit on the size of the garage, maybe an option to choose 5 mech total but this system would be an amazing improvement and eliminate alot of the straight up stomps. Honestly I do hope they implement something like this because the game would take off like a rocket if they did, especially if they combined this with the CW aspect.

#32 Sandpit

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Posted 18 July 2014 - 01:06 PM

View PostViktor Drake, on 18 July 2014 - 11:54 AM, said:

Well I already said my piece about stomps but that doesn't mean the game couldn't be improved.

War Thunder has the best system in my opinion. 2-3 capture points per map with long cap timers that aren't based on how few or many tanks you have on it. Then you just keep respawning, potentially in several different tanks until your team holds the capture points long enough to win or the timer runs out.

Honestly this system is the most fun I have had in a game like this and would be a tremendous improvement over the WoTs-ish gameplay we have now. Basically you are never just a spectator and as people get killed and respawn, you never really know when reinforcements are going to show up or where for that matter. You also have to actually capture and hold multiple points simultanously so you can't blob up and hope to win. Respawn points are random as well so you can't really camp the respawn and have to be aware that you might be attacked from a direction you previously though clear. Also potentially as the battle progresses, the enemies actually do potentially get weaker through attrition as bad players run out of tanks in their garage and have to fall back on weaker, less capable vehicles.

Now in MWO you would have to limit on the size of the garage, maybe an option to choose 5 mech total but this system would be an amazing improvement and eliminate alot of the straight up stomps. Honestly I do hope they implement something like this because the game would take off like a rocket if they did, especially if they combined this with the CW aspect.

you don't just "keep respawning" though. You only respawn as many number of times as you have vehicles and crews. You also have the option to play in modes that don't allow respawn. Allowing private matches to have a respawn option would solve that.

#33 Joseph Mallan

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Posted 18 July 2014 - 01:10 PM

View Postlockwoodx, on 18 July 2014 - 04:42 AM, said:


Actually it was evil premades causing stomps before PGI implemented separate queues. The new group queue is far more refined and solo queuing is actually fun again.

And still brings ROFLStomps. I have been in several. including back to back game over in 3 minutes. I'm not complaining mind you, just pointing out that removing teams have not ended stomps.

#34 Triordinant

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Posted 18 July 2014 - 01:35 PM

View PostJoseph Mallan, on 18 July 2014 - 01:10 PM, said:

And still brings ROFLStomps. I have been in several. including back to back game over in 3 minutes. I'm not complaining mind you, just pointing out that removing teams have not ended stomps.


Nothing will completely remove stomps, BUT they have been greatly reduced ever since they introduced separate solo and group queues. Before the premades were removed, 9 out of 10 matches I played in were stomps. Now it's more like 2 or 3 out of every 10 matches I play in the solo queue being stomps. Great improvement!

#35 Alex Warden

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Posted 18 July 2014 - 01:43 PM

View PostMavairo, on 18 July 2014 - 04:33 AM, said:

Turns out it wasn't us Evil Premades causing the stomps. As an exclusive Group Que player, stomps are pretty damn rare in the group que in my experience.

Hopefully the Solo Que will FINALLY force members of Team Derp to look into the real reasons they lose matches so badly...


didnt we say that for month ? didnt i say "deactivate groups for a month and see what happens"?

and didnt we predict the same "what to do about getting stomped" threds would be keeping up?

guys... stick together, focus the targets others shoot at, and STOP HUNTING THE LITTLE BUGS, kill the easy targets first.. thats NR.1 on the list of things that makes you lose...

Edited by Alex Warden, 18 July 2014 - 01:45 PM.


#36 A banana in the tailpipe

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Posted 18 July 2014 - 01:48 PM

View PostJoseph Mallan, on 18 July 2014 - 01:10 PM, said:

And still brings ROFLStomps. I have been in several. including back to back game over in 3 minutes. I'm not complaining mind you, just pointing out that removing teams have not ended stomps.


Ok they have "Greatly Reduced" stomps. Before the clan patch it was easy to get stuck in 5-10 stomps in a row depending on the time of day and which premade was exploiting the system. Now it's 1 stomp out of 10 even fun matches for me. A VAST improvement over the old system IMO.

#37 Joseph Mallan

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Posted 18 July 2014 - 01:51 PM

View Postlockwoodx, on 18 July 2014 - 01:48 PM, said:


Ok they have "Greatly Reduced" stomps. Before the clan patch it was easy to get stuck in 5-10 stomps in a row depending on the time of day and which premade was exploiting the system. Now it's 1 stomp out of 10 even fun matches for me. A VAST improvement over the old system IMO.

Stomps still seem to happen on a regular frequency when I play, but that doesn't mean I don't have fun still. Remember, I don't complain about it, it is part of playing a game against living opponents.

#38 terrycloth

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Posted 18 July 2014 - 02:10 PM

Maybe have a tonnage limit on respawns for each team? And force all the respawns to use (c) mechs. Randomly determined (c) mechs.

#39 Willard Phule

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Posted 18 July 2014 - 02:12 PM

View Postterrycloth, on 18 July 2014 - 02:10 PM, said:

Maybe have a tonnage limit on respawns for each team? And force all the respawns to use (c) mechs. Randomly determined (c) mechs.


OR..even better....just force everyone to play a random mech, period. You can spend a buttload of cbills customizing the mechs you spent cash for...and then you have to play something else!

I LOVE IT!

#40 Sandpit

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Posted 18 July 2014 - 02:23 PM

View Postlockwoodx, on 18 July 2014 - 01:48 PM, said:


Ok they have "Greatly Reduced" stomps. Before the clan patch it was easy to get stuck in 5-10 stomps in a row depending on the time of day and which premade was exploiting the system. Now it's 1 stomp out of 10 even fun matches for me. A VAST improvement over the old system IMO.

unfortunately that, apparently, isn't the case for others though. Roflstomps are still very prevalent. Removing groups didn't solve the issue. I have no doubts it helped a bit, that's not the matter at hand. It's also not the title of the thread or the intention of the OP to "remove" them. There's still players having issues with this. Granted, I STILL firmly believe that most roflstomps have a lot more to do with poor play and teamwork but there are still some that don't fall into that category.

At this point, new players are the ones that need the most non-stomp friendly queue. There's no reason to expect a new player in a trial mech to be able to compete with vets in custom mechs while they're still learning how to group their weapons. Until that changes you won't see much improvement in stomp mitigation.





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