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Friendly Fire


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#41 Sandpit

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Posted 18 July 2014 - 07:15 AM

View PostRhent, on 18 July 2014 - 06:54 AM, said:

Its pretty easy, every time you do friendly fire, show an alert and give them a penalty on XP and C-Bill generation and thats it. If you manage to kill a teams mech then your mech is frozen after the match for 1 hour.

You shoot a guy with 60 damage to the back, you show on the hud that you lost some XP and Cbills. There really is nothing you can penalize players with except time and losing their mechs.

So you're standing there.
In a firefght
Shooting enemy mechs
And joe derp derps out in front of you as you alpha strike and YOU should be punished for HIS herping and derping?

#42 nehebkau

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Posted 18 July 2014 - 07:22 AM

View PostMavairo, on 18 July 2014 - 07:11 AM, said:


Maybe you should think about potential volume of fire, before facehugging the enemy more?
The only way you could think this is stupid, is if you're one of the people that I'm likely to just light up like a christmas tree for your stupidity.


No,
I'm smart enough to have a backup plan and switch to it quickly. Many of which don't involve going stompy stompy down the middle firing alphas at anything in front of me including team-mates. Also I know how to communicate in game -- by typing something like "xSuperNoobx, You are blocking everyone get out of the way NOW!"

If you are firing on a team-mate for any reason other then it being an accident or defending yourself, you should be kicked off for a day.

Edited by nehebkau, 18 July 2014 - 07:24 AM.


#43 Rhent

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Posted 18 July 2014 - 07:22 AM

View PostSandpit, on 18 July 2014 - 07:15 AM, said:

So you're standing there.
In a firefght
Shooting enemy mechs
And joe derp derps out in front of you as you alpha strike and YOU should be punished for HIS herping and derping?


If you can't pay attention to your HUD and the people around you its your issue at that point. I make it a point to take firing positions away from the massed her to avoid arty strikes and idiots blocking my shot. I don't have a problem with the scenario you have there, you might have it because of how you pilot or the mechs you run.

I have zero issues taking a 10 XP and 100 Cbill penalty for doing 10 points of damage to a friendly mech, that is a joke for instance to everyone, but to a newb it would be a clue of what is coming if they keep derping up.

#44 TamCoan

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Posted 18 July 2014 - 07:27 AM

My favorite is the guy who walks in front of the dual ppc/gauss daishi right when he's firing on the enemy assault then spends 10 minutes raging in chat because he lost an arm.

#45 Mavairo

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Posted 18 July 2014 - 07:29 AM

View Postnehebkau, on 18 July 2014 - 07:22 AM, said:


No,
I'm smart enough to have a backup plan and switch to it quickly. Many of which don't involve going stompy stompy down the middle firing alphas at anything in front of me including team-mates. Also I know how to communicate in game -- by typing something like "xSuperNoobx, You are blocking everyone get out of the way NOW!"

If you are firing on a team-mate for any reason other then it being an accident or defending yourself, you should be kicked off for a day.


In the scenario described, there's no room to move and get a better shot, once Team Derp's member gets to the tops of the ramps. Not without blocking your own allies shots.

I give you time to move out of the way, you have exactly five seconds from the time you drift infront of mine or everyone else's firing lane to either move, or get yourself killed by the enemy before I will unleash a full strike into your back armor, if you're blocking the teams shots. Since I tend to hover on the edges of the team firing line, that means you've had even longer from everyone else not shooting you to get out of the way. I used to give warnings in team chat, but let's be honest, Team Derp's members are not smart enough to actually read team chat. Hell man they're dumb enough to think their weapons won't reach past 100 meters or less accurately.

If five seconds is some how not long enough for you, when that is long enough for even an Atlas to start moving to GETTING OUT OF THE WAY then chances are you weren't of value to be an asset anyway.

#46 oldradagast

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Posted 18 July 2014 - 07:30 AM

View PostMarineTech, on 18 July 2014 - 04:38 AM, said:

So how is the game to know who's fault the friendly fire is?

How is it going to determine whether the firer just decided to blaze away with a friendly in the line of fire, or from the victim not paying attention and just walking right into somebody else's line?

Remember the old military adage:

Friendly fire.... Isn't.


Exactly, In nearly all cases I've seen, friendly fire has been the fault of the person getting in the way of the attacker, not the attacker being mindless and just shooting his friends. Note that this includes the times when *I* get hit by friendlies... usually, I'm in a fast mech, circling strafing a foe, and i get grazed by some laser fire from team-mates. It happens, and it is risk I chose to take by circling that mech to death - I don't want the other guy penalized for my decisions.

Long story short, the current system works fine, IMHO, because the penalty only rarely comes into play and I still see very few intentional griefers out there. I could see some sort of added penalty that maybe shows up if you alone did over 50% of the damage to a friendly that died, or maybe penalized friendly fire in the first 10 seconds of the match - that would only affect the dim-bulbs who feel a need to randomly fire all over the place at match start. But that's about it, and those changes are probably not worth the effort, IMHO.

#47 WarHippy

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Posted 18 July 2014 - 07:39 AM

View PostBobzilla, on 18 July 2014 - 07:13 AM, said:


But the onus should be on the the shooter, always. And as previous people have said 'i just keep shooting because they chose to get in the way'.

There are times when you have to cross a friendlies LOS, for example leaving the start point on HPG. Should a player sit there the whole game because a player got there first and is blocking the way and choosing not to move or be the sole person to suffer from having to cross his line of fire. No, the onus is on the person shooting to be aware of such things. I rarely FF unexpectedly, tho I do take risks and sometimes FF, because why not? This is a choice, a choice that leads to FF much much more often than the, I pulled the trigger then someone walked into the shot after.


It happens far too often that someone runs in front of you while shooting, or cuts across your field of fire from in between buildings making it near impossible to avoid hitting them. The onus is fully on both parties at all times, and sometimes accidents are going to happen. If someone is shooting you intentionally report them and move on, but don't expect people to be punished for shooting you when it may well have been your fault in the first place.

I just died to friendly fire a night or two ago when I got shot from behind. The guy apologized, but I told him not to worry about it because it wasn't his fault it was mine. I felt bad because I knew he got a penalty for it and there was nothing he could have done to avoid it. Perhaps if people are so hell bent on punishing people for damaging them they should also ask the devs to put in a forgiveness system so I can exempt the poor ******* that shot me at no fault of his own from the punishment he didn't disserve.

#48 Yokaiko

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Posted 18 July 2014 - 07:42 AM

View PostTamCoan, on 18 July 2014 - 07:27 AM, said:

My favorite is the guy who walks in front of the dual ppc/gauss daishi right when he's firing on the enemy assault then spends 10 minutes raging in chat because he lost an arm.



I had a guy do that in front of my 8 er-llas DWF I was STANDING THERE chain firing and he said he didn't see me after...ooops did you get rear cored? He literally pulled RIGHT in front of a stead stream of fire....and stopped.

#49 Xarian

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Posted 18 July 2014 - 07:42 AM

I can't read posts with this many ALL CAPS words in it.

#50 Archon

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Posted 18 July 2014 - 07:45 AM

There's way too much mud-slinging in this thread for their to be productive discussion.

#51 Willard Phule

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Posted 18 July 2014 - 07:56 AM

View Posttopgun505, on 18 July 2014 - 07:13 AM, said:

It's real simple.

Situational awareness. GET SOME.

If you see someone attacking a target DON'T WALK IN FRONT OF THEM.

Have enough brain matter to establish a firing line.

On the same token don't stop your mech at a choke point thus blocking all your teammates from moving forward.

Similarly, if you see move someone move forward to peek around a corner DO NOT ADVANCE BEHIND THEM. This prevents them from backing up into cover and will likely get them cored or killed.

It astounds me to no end the amount of stupidity and lack of common sense on the part of the pugs I've seen.


Yep. All of that is good, common sense.

What amazes me is that after having completed the well put together tutorials for this game, the new players just can't seem to apply it to live play. Wait...nevermind...there are no useful tutorials.

Which, oddly enough, is pretty much what I've been saying all along. Put the new players in their own queue and let them shoot each other in the back in spawn all they want. When they've finally gotten to the point where they're not doing it, then let them move up the food chain....as opposed to putting them in the mid-range bracket at the beginning.

#52 Bobzilla

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Posted 18 July 2014 - 07:57 AM

View PostSandpit, on 18 July 2014 - 07:15 AM, said:

So you're standing there.
In a firefght
Shooting enemy mechs
And joe derp derps out in front of you as you alpha strike and YOU should be punished for HIS herping and derping?


A lot of things have to line up perfectly for this to happen.

He has to be already moving from beside you for some distance to gain the speed need to move from out of your POV to in the line of fire (actually under your cross hairs unless all your weapons are on one side). Or you have to be moving as well without looking where you are going.

You have to not notice your teammate moving towards your line of fire.

Then in order to cause any significant amount of damage, your alpha has to consist of weapons that have no duration, other wise the majority can be redirected.

And this all has to happen in less then the time it takes your brain to send the signal to your finger.

It can/does happen, but such an insignificant amount of the time that 99.99% of the time it will punish anyone who chooses to fire when they may/will hit a friendly. If you actively try to avoid FF (which everyone should) you shouldn't notice a difference, if you don't care about FF you will get penalized and perhaps change your behavior.

#53 Egomane

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Posted 18 July 2014 - 08:14 AM

Closing this thread as it discusses violations of the grieifng rules, contains several acts of language violations and insults as well as a case of name and shame (which I removed).

Please educate yourself with the code of conduct, the griefing and the name of shame rules. I expect better behavior from all of you in the future.





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