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Lrms Are So Op


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#61 Sephlock

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Posted 19 July 2014 - 02:06 PM

View PostMercules, on 19 July 2014 - 01:16 PM, said:

Another import thing to note that Sephlock touched upon is that a building the height of your mech will completely protect you from LRMs as they can't get a lock on you unless they have a spotter to the side or a NARC on you. In fact this is all I do in my lights is break LoS and run perpendicular. I don't hunker down behind buildings and hope they are tall enough, tall enough to obscure me as I move away from them is tall enough.

View PostSteve Pryde, on 19 July 2014 - 01:53 PM, said:

U can use:

- cover
- ECM
- Radar Derp Module

1 of them above and u are laughing at LRM users.



#62 Wolfways

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Posted 19 July 2014 - 02:14 PM

Are people actually saying those buildings the OP is next to don't provide cover from LRM's? :)
I use those all the time and rarely get hit.

#63 mogs01gt

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Posted 19 July 2014 - 02:48 PM

View PostSteve Pryde, on 19 July 2014 - 01:53 PM, said:

U can use:

- cover
- ECM
- Radar Derp Module

1 of them above and u are laughing at LRM users.

I usually cry because my fav mech can run LRM 30 but they suck...

#64 Capt Sternn

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Posted 19 July 2014 - 05:15 PM

You do understand that LRMS are a TEAM SUPPORT WEAPON. Its not a "no skill" weapon. You are supposed to be showering the enemies that your Brawlers have engaged to kill them faster so your Brawlers minimize the damage they take. Some of you see everything in terms of "ME vs. THE WORLD". This is a TEAM game and a good team understands how to use Brawlers, Snipers, Scouts, and support mechs together to win. LRMS do not need to be nerfed, you need to learn to work with your team. If you are a Brawler understand holding target locks so your "NO SKILL" teammates can help you win.

#65 mogs01gt

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Posted 19 July 2014 - 08:11 PM

View PostCapt Sternn, on 19 July 2014 - 05:15 PM, said:

You do understand that LRMS are a TEAM SUPPORT WEAPON. Its not a "no skill" weapon. You are supposed to be showering the enemies that your Brawlers have engaged to kill them faster so your Brawlers minimize the damage they take. Some of you see everything in terms of "ME vs. THE WORLD". This is a TEAM game and a good team understands how to use Brawlers, Snipers, Scouts, and support mechs together to win. LRMS do not need to be nerfed, you need to learn to work with your team. If you are a Brawler understand holding target locks so your "NO SKILL" teammates can help you win.

Whats this brawler you speak of? Sounds like something a Atlas is suppose to do but they get turned into swiss cheese..

#66 Sephlock

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Posted 19 July 2014 - 09:06 PM

View Postmogs01gt, on 19 July 2014 - 08:11 PM, said:

Whats this brawler you speak of? Sounds like something a Atlas is suppose to do but they get turned into swiss cheese..



#67 Yokaiko

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Posted 19 July 2014 - 09:12 PM

View Postmogs01gt, on 19 July 2014 - 08:11 PM, said:

Whats this brawler you speak of? Sounds like something a Atlas is suppose to do but they get turned into swiss cheese..



Nothing makes me grin more than NARCing a (ambomination) LRM D-DC and then commencing to missile the ever living hell out of it.

#68 Johnny Reb

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Posted 19 July 2014 - 11:00 PM

View Postbeerandasmoke, on 19 July 2014 - 08:07 AM, said:

It looks as though you are running your TAG continously. Thats a very bad mistake. You should only use it when you have a target otherwise it will just give your position away and get you killed.

Heh, I would run it constantly if i could cause only the better ppl could actually pick it up!

#69 Yokaiko

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Posted 19 July 2014 - 11:02 PM

View PostJohnny Reb, on 19 July 2014 - 11:00 PM, said:

Heh, I would run it constantly if i could cause only the better ppl could actually pick it up!




Narc, seriously its like putting a kick stupid sign up in pug games.

#70 Johnny Reb

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Posted 19 July 2014 - 11:06 PM

View PostYokaiko, on 19 July 2014 - 11:02 PM, said:




Narc, seriously its like putting a kick stupid sign up in pug games.

True. However, I avoid pug now! Rather be in a 2 man group. PUG is to varied for what I drop with, rather be a 2 man, at least I know im dropping with a group be it bad(can be) or good(same)!

#71 SolasTau

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Posted 19 July 2014 - 11:49 PM

All I'm gonna' say is that people should stop scaring the LRMs out of my poor little Happypult. Little light mechs all popping up, scaring the missiles out of my little Happypult... It's ok Happypult, we all love you.

Edited by SolasTau, 19 July 2014 - 11:50 PM.


#72 Wolfways

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Posted 19 July 2014 - 11:50 PM

View PostCapt Sternn, on 19 July 2014 - 05:15 PM, said:

You do understand that LRMS are a TEAM SUPPORT WEAPON. Its not a "no skill" weapon. You are supposed to be showering the enemies that your Brawlers have engaged to kill them faster so your Brawlers minimize the damage they take. Some of you see everything in terms of "ME vs. THE WORLD". This is a TEAM game and a good team understands how to use Brawlers, Snipers, Scouts, and support mechs together to win. LRMS do not need to be nerfed, you need to learn to work with your team. If you are a Brawler understand holding target locks so your "NO SKILL" teammates can help you win.

That people believe that is probably why LRM's are such mess.

LRM's are not a support weapon any more than MG's are an anti-infantry weapon. They are a long-range direct fire weapon that has the ability to fire indirect. (well in TT they are long range anyway, not in MWO)
Indirect-fire should not be as powerful as direct-fire. In TT it was harder to hit the target with indirect-fire.
Direct-fire needs a buff.

#73 YueFei

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Posted 19 July 2014 - 11:54 PM

View PostCapt Sternn, on 19 July 2014 - 05:15 PM, said:

You do understand that LRMS are a TEAM SUPPORT WEAPON. Its not a "no skill" weapon. You are supposed to be showering the enemies that your Brawlers have engaged to kill them faster so your Brawlers minimize the damage they take. Some of you see everything in terms of "ME vs. THE WORLD". This is a TEAM game and a good team understands how to use Brawlers, Snipers, Scouts, and support mechs together to win. LRMS do not need to be nerfed, you need to learn to work with your team. If you are a Brawler understand holding target locks so your "NO SKILL" teammates can help you win.


Holding target locks is dangerous for my health, it means maintaining line-of-sight with the enemy for prolonged periods of time.

However, I am more than happy to deploy a UAV for my teammates. I usually announce in team chat that I have it and will try to deploy it in a non-derpy place.

#74 SolasTau

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Posted 20 July 2014 - 12:12 AM

View PostWolfways, on 19 July 2014 - 11:50 PM, said:

That people believe that is probably why LRM's are such mess.

LRM's are not a support weapon any more than MG's are an anti-infantry weapon. They are a long-range direct fire weapon that has the ability to fire indirect. (well in TT they are long range anyway, not in MWO)
Indirect-fire should not be as powerful as direct-fire. In TT it was harder to hit the target with indirect-fire.
Direct-fire needs a buff.


First off, yeah... "Long" Range Missiles can strike inside of a klik.. right.

Second, to keep them a little more like they are in TT, I think I would make them less accurate when fired indirectly, BUT that seems kinda' tricky to do because of how Artemis works in MWO. Stock LRM's without Artemis seem to be modeled pretty close to the TT levels of how many missiles will actually strike a target and how many just miss. Artemis on the other hand is a very significant firing advantage that is paid for in tonnage and criticals by basically doing two things-speeding up target locks and clustering missles together better.

I'm not sure if their system is advanced enough to know the difference between between direct and indirect fire. I will say that direct fire weapons generally do not need a buff, though. If you don't believe me there, just go around a few blind corners. I'm sure that will sort itself out quickly.

#75 YueFei

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Posted 20 July 2014 - 12:18 AM

View PostSolasTau, on 20 July 2014 - 12:12 AM, said:

I'm not sure if their system is advanced enough to know the difference between between direct and indirect fire. I will say that direct fire weapons generally do not need a buff, though. If you don't believe me there, just go around a few blind corners. I'm sure that will sort itself out quickly.


I think he meant "direct fire mode with LRMs" needs to be buffed.

#76 Wolfways

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Posted 20 July 2014 - 12:29 AM

View PostYueFei, on 20 July 2014 - 12:18 AM, said:


I think he meant "direct fire mode with LRMs" needs to be buffed.

lol yeah :(

I think they should have increased spread for indirect-fire. But MWO LRM's are crap in direct-fire. They aren't even long range. Who generally uses LRM's at more than 600m, except those who sit back firing into terrain?

Edited by Wolfways, 20 July 2014 - 12:31 AM.


#77 Yokaiko

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Posted 20 July 2014 - 12:35 AM

View PostWolfways, on 20 July 2014 - 12:29 AM, said:

lol yeah :(

I think they should have increased spread for indirect-fire. But MWO LRM's are crap in direct-fire. They aren't even long range. Who generally uses LRM's at more than 600m, except those who sit back firing into terrain?



Actually with clans I may show you a lock and fire into terrain any way.

#78 Wolfways

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Posted 20 July 2014 - 12:47 AM

View PostYokaiko, on 20 July 2014 - 12:35 AM, said:



Actually with clans I may show you a lock and fire into terrain any way.

Sorry I'm not sure what you mean.

#79 Yokaiko

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Posted 20 July 2014 - 12:53 AM

View PostWolfways, on 20 July 2014 - 12:47 AM, said:

Sorry I'm not sure what you mean.




Everything says LOCK FIRE .......but the missiles fire at the crosshair instead of the lock.

MORE of an issue when they arm at the end of the hole. I was grinding the LRM stormcrow and that got me shot at more than once.

#80 Wolfways

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Posted 20 July 2014 - 01:01 AM

View PostYokaiko, on 20 July 2014 - 12:53 AM, said:




Everything says LOCK FIRE .......but the missiles fire at the crosshair instead of the lock.

MORE of an issue when they arm at the end of the hole. I was grinding the LRM stormcrow and that got me shot at more than once.

Ah yeah the lock bug. You need to listen for the lock tone, or wait a few seconds before firing if you can't hear it.





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