Is It Any Surprise That Light Mechs Are Routinely <10% Of The Queue Right Now?
#1
Posted 19 July 2014 - 05:51 PM
Despite this high-risk play style, many of PGI's balance changes have made lights even riskier and less rewarding to play.
Turrets make it so lights can't threaten the enemy team with a base cap.
No-min-range Clan LRMs mean lights aren't safe from guided weaponry up close.
Fall damage means lights will often take significant damage before the enemy is even engaged.
The jump jet nerf means that lights have a much harder time getting out of bad situations, and if you reserve fuel to prevent extreme leg damage you get very little jump jet height in the first place, even with 5+ jj.
Every single balance patch doesn't do anything to get rid of the oft-maligned "pop tart" but cripples high-mobility game play even further.
#2
Posted 19 July 2014 - 05:56 PM
#3
Posted 19 July 2014 - 06:22 PM
The thing about light mechs is they require a very different play style than any other mech in the game and this play style is not going to appeal to everyone or even more than a small minority of players. It is just like every other game out there. The vast majority of players are drawn to big weapons, big armor and big numbers which is why we are so top heavy.
The only way you are going to draw more people to lights is if you make them massively OPed.
#4
Posted 19 July 2014 - 06:25 PM
#5
Posted 19 July 2014 - 06:27 PM
Viktor Drake, on 19 July 2014 - 06:22 PM, said:
This is only true if they're massively incompetent. Relying on the enemy to be bad doesn't mean you're good.
#6
Posted 19 July 2014 - 06:27 PM
#7
Posted 19 July 2014 - 06:27 PM
Quad Six-Packs will take both legs off a spider in one shot if you lead them well enough.
#8
Posted 19 July 2014 - 06:29 PM
FupDup, on 19 July 2014 - 06:27 PM, said:
Yeah, but at least 1/4 of the team is forced to run easy targets now! Role Warfare!
#9
Posted 19 July 2014 - 06:32 PM
lockwoodx, on 19 July 2014 - 06:27 PM, said:
Quad Six-Packs will take both legs off a spider in one shot if you lead them well enough.
Guess that happens when you try to brawl with light mechs.
#10
Posted 19 July 2014 - 06:33 PM
Lefty Lucy, on 19 July 2014 - 06:29 PM, said:
Yeah, but at least 1/4 of the team is forced to run easy targets now! Role Warfare!
Pffft Lights will never be easy targets, but if they leg hum now they're asking for disaster. Lights have been pigeon holed into the scouting roles they should play... and no more of this 400+ damage crap from Raven 3Ls.
#11
Posted 19 July 2014 - 06:33 PM
Lefty Lucy, on 19 July 2014 - 05:51 PM, said:
The jump jet nerf means that lights have a much harder time getting out of bad situations, and if you reserve fuel to prevent extreme leg damage you get very little jump jet height in the first place, even with 5+ jj.
#13
Posted 19 July 2014 - 06:35 PM
i think CLRM min range is fine though. maybe they can slow down the missile velocity
#14
Posted 19 July 2014 - 06:37 PM
The non-combat role of lights is unrewarding, thus difficult to level with; If there's a team that welcomes anyone playing such role regularly, then it's one of the teams' best-kept secrets …
#15
Posted 19 July 2014 - 06:37 PM
lockwoodx, on 19 July 2014 - 06:33 PM, said:
Pffft Lights will never be easy targets, but if they leg hum now they're asking for disaster. Lights have been pigeon holed into the scouting roles they should play... and no more of this 400+ damage crap from Raven 3Ls.
I'm not that good, but I play with plenty of people who hits lights just as easily as anything else.
#17
Posted 19 July 2014 - 06:40 PM
Lefty Lucy, on 19 July 2014 - 06:37 PM, said:
I'm not that good, but I play with plenty of people who hits lights just as easily as anything else.
Yep with a constant 29 ping I was/am Mr. Pulse laser before the missiles were fixed. Now lights hate me even more after.
Biglead, on 19 July 2014 - 06:38 PM, said:
That's exactly what I was getting at.
Edited by lockwoodx, 19 July 2014 - 06:41 PM.
#18
Posted 19 July 2014 - 06:42 PM
Skyfaller, on 19 July 2014 - 06:33 PM, said:
A stalker walking off a cliff 3X's higher than itself will take a 5% armor loss from that fall. If you want to check it, go to HPG Manifold, walk up top and then fall down to the lower level and you just lost 5% of your total armor and your legs are orange.
#19
Posted 19 July 2014 - 06:44 PM
#20
Posted 19 July 2014 - 06:49 PM
Adiuvo, on 19 July 2014 - 06:44 PM, said:
Rearm and Repair would go a LONNNNNNG way towards adding value back into Light Mechs. Too many players take Heavy and Assault mechs for how easy they are to pilot.
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