Roland, on 21 July 2014 - 04:59 PM, said:
That's true in theory, but battletech isn't really set up like that. Some mechs are just better than others.
And that's why you need a battlevalue system.
Yes, I know how Battletech/TT worked in regards to "balance" (aka power creep and escalating arm's race). I don't like TT's way of handling things, however, and so far no mech game to date offers the same fundamentals of BT (i.e. multiple hitbox system, critslots, tonnage, heatsinks, engines, armor, etc.) but without the power creep element (which is why I'm stuck here with you guys

).
Also, a part of what made TT sort of work under that scenario was that it wasn't a first-person game. It was a turn-based strategy game. Human players didn't directly control mechs, they viewed the map from way above and gave orders to their pewter miniatures. That made it a bit more "impersonal" for lack of a better way to put it.
For example, having a little Panther provide support for my lance/company/whatever was totally fine for me, because I wasn't driving the Panther. I was simply watching him from above and telling him what to do. Like a chess game with robots. But in a first person game, we're not viewing things from up above. We're sitting directly in the cockpit, directly controlling our giant robots. That makes the performance of each individual mech much more "personal" to the player.
As a very drastic example, let's look at the RTS game Starcraft. A Zergling is orders of magnitude weaker than a Battlecruiser, but as a Zerg commander it wouldn't matter because you can control a crapload of them and drown your enemies in an unending tidal wave of bodies. If we translated that to a first person game, though, you wouldn't get to spam Zerglings anymore. You'd be seeing through the eyes of
one Zergling and only have control over that one. And when you'd encounter a larger unit like a Battlecruiser or Archon...you might have a bad time.
I think it's safe to say that many people wouldn't have much fun playing as that tiny little Zergling in a battlefield where you only get one unit. People would probably try to logjam the queue with Carriers and Siege Tanks and avoid things playing things like Marines or Probes.
Thus is the issue of trying to port over a strategy game (turn based or otherwise) to a first person setting. The ability to spam weaker units generally isn't allowed...which removes the "asymmetrical advantage" you could have by using them. Battletech made into Mechwarrior games sees similar issues, as evidenced by the queue breakdowns.
Edited by FupDup, 21 July 2014 - 05:13 PM.