nehebkau, on 22 July 2014 - 07:15 AM, said:
For example, there are many rewards for choosing smaller, more energy efficient cars in the USA. There are even state and federal programs that provide real cash advantages for choosing those vehicles. Yet there has been no real change in automotive buying habbits as a result of these programs per giant SUVs and Trucks.
So people are complex and not entirely motivated by cash in their automotive purchases; big revelation.
Now imagine if there were cash penalties and special traffic regulations for smaller cars and you're closer to the situation in MWO.
I've stated before, and I'll state it again for your benefit: I don't think just adjusting rewards are magically going to get a majority of people playing lights, but the way the current reward system is structured is in no way helping people on the fence chose lights.
PGI isn't helping here, their reward system is pushing people away from lighter 'mechs instead of to them.
nehebkau, on 22 July 2014 - 07:15 AM, said:
Bringing this to mechwarrior, you assume people are playing for rewards -- they aren't.
I specifically and very consciously included play experience as part of the rewards I was talking about; fun being one of them. People play what they think is fun
and rewarding - since fun is a kind of reward - and currently lights are neither fun nor rewarding for most people. That needs to change.
nehebkau, on 22 July 2014 - 07:15 AM, said:
People I know in game like to drive mechs with more weapons so they can blow s*** up. Do you think that 20% more cbills or experience is going to dissuade someone from piloting their 6 UAC5 Direwolf and switching to a 4ML Jenner? People play big mechs because they like lots of DAKKA or PEW-PEW and mistakes don't matter as much. For those people the FUN aspect is blowing someones arm or leg off with an alpha. You can't 'reward' people into light mechs. The only thing you can do is get them to like playing them and the only way that is going to happen is if they actually play them and get better at doing so.
And this mentality is actively fostered by the game mechanics and structure; that's what I'm saying needs to change for the betterment of the game.
It
is supposed to be "a BattleTech game" after all, and in BattleTech heavies were 20% of the 'mechs and assaults only 10% - the rest were mediums (40%) and lights (30%). Sure, some companies were composed differently, but that's the lore numbers for IS 'mechs.
And before you go off half-cocked, no I'm not saying those numbers should be enforced by the matchmaker. PGI has already decided they want 3/3/3/3 matches, so I think it's way past time they made sure all four classes are equally fun and rewarding to play. That's the only way we're ever going to get close to an even spread between weight classes.
nehebkau, on 22 July 2014 - 07:15 AM, said:
The only thing that rewards would do is reward the people who would be playing lights and mediums anyway.
I disagree. The current game mechanics and reward structure is making people that
would otherwise play lights and mediums not do that, since it's more fun and rewarding to play a heavy or assault.