Vassago Rain, on 19 July 2014 - 06:57 PM, said:
I'm gonna quote this because it's a lovely point that people conveniently gloss over.
Lights were NEVER viable in this game. They remained playable through buggy weapons, buggy hit detection, lagshields, and other issues with the game itself.
Now that more weapons actually function, they get blown up the second a fight starts.
Bingo! Lights were suppose to deal with the tanks and infantry, not other mechs.
Tetryon88, on 19 July 2014 - 07:00 PM, said:
It's pretty much expected. They carry less firepower, have less armor, and typically have less of an immediate impact on the field. People have never liked the support role in games. They perform the role they are required to fill incredibly well, but that doesn't mean people will want to run them.
Just means faster queues for those who like filling the light roles.
The game primarily rewards players for killing blows so naturally you won't see players rushing to fill the role of mechs not designed for that purpose.
Artgathan, on 19 July 2014 - 06:58 PM, said:
Still not possible. Assuming all the missiles hit both legs evenly, they can't break the armor (thus, no crits). At best they can take out one leg.
How effective is a one legged man in an ass kicking contest?