Deathlike, on 21 July 2014 - 11:25 AM, said:
I personally think that to be effective most of the time, you can't have weapons that are unreliable... and LRMs tend to fall into that category (well, that and small lasers for non-Lights). This has a lot to do with mech building and versatility, so as much as some people argue LRM viability to death, even the existence of the anti-LRM areas (underside of HPG, Crimson Strait's garage-saddle) demands versatility in builds.
Trust me, my builds are normally very versatile, but I can't say otherwise, I like me some LRMs... I'm good with them. They have their blind spots and downsides, but that is where the backup (or primary) weapons come in. Trust me when I say, you want me with LRMs and not in a Meta-mech. I will die a lot faster in a meta-mech and do less than if I am in a mech with even a few LRMs. (I have decent aim... but I'm not so good at hitting the same location several times.)
Joseph Mallan, on 21 July 2014 - 11:42 AM, said:
Though I don't like the sacrifice either, those who decide to ignore the plan, and die, cannot blame the Commander. Specially when the plan works.
I had a "Commander" yesterday who thought he was a company Gunnery Sgt. He tried being demeaning to the Slow Fatty Assaults (Which made me laugh cause I was in an Atlas that was FASTER than his Dire Wolf), But though his delivery was poor, his tactics were sound, and we not only won but us Fatties scored best for our team.
Anyway, if someone makes the effort to organize the team, and gets even a minimum of support, chances of winning are improved, those who decide to ignore the orders/suggestion get what they deserve. That includes Myself when I do it.
Sometimes you need to sacrifice, but you can still turn that to your advantage. Not even being willing to help them out at all and telling them so... was the highly uncalled for part. As I said, he laid out what looked to be (for the most part) a decent plan to follow. However, the way he went about delivering his plans was the part that I disagreed with. "Listen to me, or die" isn't exactly what I would consider a "proper/polite" thing to say to make people follow your plan. About the only part I had an issue with (along we everyone shooting each other in the backs because of the narrow fighting space we were pressed into, but that's a completely different subject...)
Sound tactics is not all a commander makes. But it does greatly help. I also agree though that any plan is basically better than no plan.
I just have this thing against throwing away any asset that might be helpful. Be it ammo or teammates. A waste of either can be detrimental. Consigning people who don't follow what you say to death is a waste, it's arrogant, and it's really not a good thing to hear a commander say. It just... I have problems when people tell someone else (anyone, not just me) to do something or die. A commander should be flexible with his team, and should be able to use anyone, even a Leroy Jenkins, to his use in some part.
As I said, he made a good plan, but wasn't a very good commander.
(I think I also need to clarify, he didn't "take command". When I call him "commander", what I mean is he simply was the one pushing a plan of action on people, coming up with the strategy and issuing the orders. I also want to note, I don't have a problem working with someone else's plans nor with taking orders. I just don't like being told to "do this or die", or "I'm happy you died early". These remarks seriously drop any opinion I might have had on a commander, no matter how good his plan may be.)