

Give Players A Map Veto Option
#1
Posted 21 July 2014 - 12:45 PM
Nearly every game I have played in the last 10 years has a limited map veto function. It's time for PGI to adopt this design decision or give players more loadout flexibility for the map.
For me, that it's alpine peaks. It's too open and too big for my hunchback. In coordinated matches you can perform difficult pushes to minimize the distance, but in solo queue I'm often left idling while I wait for events to transpire.
This would also give you valuable metrics on what maps people are avoiding and allow you to work toward addressing design flaws in the map.
#3
Posted 21 July 2014 - 12:48 PM
This is a nice idea. Which won't be implemented for another few years.
#4
Posted 21 July 2014 - 12:50 PM
It just leads to more meta-build-optimization which is already ruining the game.
#5
Posted 21 July 2014 - 12:54 PM
nehebkau, on 21 July 2014 - 12:50 PM, said:
It just leads to more meta-build-optimization which is already ruining the game.
Well that is kinda the point of strategy, maps dictate tactics and you are going to pick maps that suit your loadout.....
Edited by majora incarnate, 21 July 2014 - 12:54 PM.
#6
Posted 21 July 2014 - 12:55 PM
veto is ok as long as you can't selectively and continuously veto the same map repeatedly. Then you just have people putting together hot builds and only wanting to run on cold maps
#7
Posted 21 July 2014 - 12:57 PM
Jman5, on 21 July 2014 - 12:45 PM, said:
Nearly every game I have played in the last 10 years has a limited map veto function. It's time for PGI to adopt this design decision or give players more loadout flexibility for the map.
For me, that it's alpine peaks. It's too open and too big for my hunchback. In coordinated matches you can perform difficult pushes to minimize the distance, but in solo queue I'm often left idling while I wait for events to transpire.
This would also give you valuable metrics on what maps people are avoiding and allow you to work toward addressing design flaws in the map.
First off you are extremely off with the *we have enough maps* most games that have been released in the last decade have had twice what this game has.
That being said an obvious idea that has merit once we have a few more maps.
#8
Posted 21 July 2014 - 01:03 PM
It'll only happen when hell freezes over.
#9
Posted 21 July 2014 - 01:05 PM
Sandpit, on 21 July 2014 - 12:55 PM, said:
veto is ok as long as you can't selectively and continuously veto the same map repeatedly. Then you just have people putting together hot builds and only wanting to run on cold maps
Do I hear a cbill sink in the making?
One match per day, per mech can be vetoed for free. (Or one map per account if we want to be super strict).
Beyond that, it cost X amount of cbills to veto another map.
#10
Posted 21 July 2014 - 01:06 PM
#12
Posted 21 July 2014 - 01:15 PM
(PGI method: only premium users will be able to vote.)
#13
Posted 21 July 2014 - 01:24 PM
TL;DR: No. Don't give players a map veto option.
#14
Posted 21 July 2014 - 01:26 PM
Ultimatum X, on 21 July 2014 - 01:05 PM, said:
Do I hear a cbill sink in the making?
One match per day, per mech can be vetoed for free. (Or one map per account if we want to be super strict).
Beyond that, it cost X amount of cbills to veto another map.
the devs also said it would have a cost associated with continuing to vote out of a map
#15
Posted 21 July 2014 - 01:28 PM
The idea would be a checkbox at the start like how people can check Conquest, Assault, and Skirmish. Let people check 1 map for a veto and then let the matchmaker search for any game except one that is on that specific map.
#16
Posted 21 July 2014 - 01:29 PM
so what you going to do in the innersphere wars when your house/clan says go take the iceplanet xyz only play on tera therma
#17
Posted 21 July 2014 - 01:51 PM
Cathy, on 21 July 2014 - 01:29 PM, said:
so what you going to do in the innersphere wars when your house/clan says go take the iceplanet xyz only play on tera therma
1 map veto out of 15 possible maps is not going to be the end of the world. Every multiplayer game I know has a limited map veto function because it makes sense. Nobody is suggesting that we should give players the ability to veto every single map except one.
Edited by Jman5, 21 July 2014 - 01:52 PM.
#18
Posted 21 July 2014 - 01:54 PM
Cathy, on 21 July 2014 - 01:29 PM, said:
so what you going to do in the innersphere wars when your house/clan says go take the iceplanet xyz only play on tera therma
maybe you missed my earlier post?
They're already working on it
plus i'm not sure what the christian messiah has to do with map votes lol
#19
Posted 21 July 2014 - 02:07 PM
Jman5, on 21 July 2014 - 12:45 PM, said:
Nearly every game I have played in the last 10 years has a limited map veto function. It's time for PGI to adopt this design decision or give players more loadout flexibility for the map.
For me, that it's alpine peaks. It's too open and too big for my hunchback. In coordinated matches you can perform difficult pushes to minimize the distance, but in solo queue I'm often left idling while I wait for events to transpire.
This would also give you valuable metrics on what maps people are avoiding and allow you to work toward addressing design flaws in the map.
Thats like saying I don't wanna fight there. Wish things could work that way but Unless you are assigned to a nice planet, you have to fight where the enemy shows up.
#20
Posted 21 July 2014 - 02:11 PM
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