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Group Of Two In Solo Queue


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#181 Willard Phule

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Posted 24 July 2014 - 04:39 PM

LOL...I showed my 12 year old that pic of Joe and told him if he didn't clean his room, I was sending this guy over to talk to him.





It's the cleanest it's been in months......

BAHAHAHAHAHAHAHAHA!

#182 FupDup

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Posted 24 July 2014 - 04:51 PM

View PostJoseph Mallan, on 24 July 2014 - 12:52 PM, said:

Posted Image
And don't you forget it!

KANE LIVES!

#183 Willard Phule

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Posted 24 July 2014 - 05:19 PM

Hmmm....frightening, scary Marine...with a glower....

Wanna bet he's 5' 2", 135lbs?

(sorry man, I had to go there. I can see you saying "Just toss me. Don't tell the elf....")

#184 Kjudoon

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Posted 24 July 2014 - 07:14 PM

Just means his fist makes a smaller entrance wound and acts as a penetrator against any armor you may have.

#185 Yukichi Fukuzawa

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Posted 24 July 2014 - 09:00 PM

Bad idea tbh. Solo queue solo is best.

#186 Lykaon

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Posted 25 July 2014 - 02:27 AM

View PostDeRazer, on 22 July 2014 - 05:32 AM, said:


2-mans however - well someone else posted that you "need 2-mans because of 10-mans" - unfortunately that's true but that is exactly the same argument as why they shouldn't be there! All too often as a 2-man you are just making up the numbers and if the big group don't tell u the plan it can be a pretty miserable 60 seconds/15 minutes..



So the alternative is groups of 3-9 but not solo or groups of 10 or 12 for one queue that has nigh insufferable wait times

And a kiddie pool with near instant drop times for solos and 2 mans?


If the big group doesn't communicate it does not mean the 2 man shouldn't as well.It's a new concept for many players with the larger groups frequently composed of members of a player run merc corp House unit or Clan unit and they (we) can be somewhat insular and forget we are not the only ones that need to know a plan.

Honestly to make this matchmaker even better I want an option to opt into the groups queue as a solo so I can be rid of DERP town forever.I would rather lose 100% of my solo drops in a group queue than put up with the idiocy of soloing and win 50% of the time.

#187 Willard Phule

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Posted 25 July 2014 - 06:07 AM

View PostLykaon, on 25 July 2014 - 02:27 AM, said:

Honestly to make this matchmaker even better I want an option to opt into the groups queue as a solo so I can be rid of DERP town forever.I would rather lose 100% of my solo drops in a group queue than put up with the idiocy of soloing and win 50% of the time.


That's because the current incarnation of the matchmaker does not separate players based on their skill or Elo scores. If you have a high Elo, you are expected to carry new players. Some re-write, huh?

Adding ANY groups to that crap sandwich makes it even harder to carry them and it's hard enough as it is.

#188 Zuesacoatl

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Posted 25 July 2014 - 06:15 AM

Nope, and the reason is because I have been doing a lot of twos lately and our win loss is not half bad, at least not so bad i want to bash my skull in from so many losses. Make sure you move with the bigger team, remember, you are part of a team, focus fire like you would any other team game, support the others, even if they are not in your two man group.

#189 Willard Phule

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Posted 25 July 2014 - 06:35 AM

View PostZuesacoatl, on 25 July 2014 - 06:15 AM, said:

Nope, and the reason is because I have been doing a lot of twos lately and our win loss is not half bad, at least not so bad i want to bash my skull in from so many losses. Make sure you move with the bigger team, remember, you are part of a team, focus fire like you would any other team game, support the others, even if they are not in your two man group.


All fine, intelligent points.

And....beyond new player's ability to comprehend, at least in the solo PUG. And don't tell me it's my responsibility to teach them these things...I'm done with teaching. PGI obviously doesn't think that it's important to teach new players how to play the game and neither do I.

ESPECIALLY now that I'm expected to carry half a dozen of them every single match I play in. Love that new matchmaker.

And, guess what? I STILL haven't seen a single PGI or IGP employee playing in the solo queue since the matchmaker re-write (and don't bother to tell me you have, no screenshot-no proof). I'd like to see one of them have to try to carry six new players for a while.

#190 Piney II

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Posted 25 July 2014 - 06:45 AM

View PostWillard Phule, on 25 July 2014 - 06:35 AM, said:


All fine, intelligent points.

And....beyond new player's ability to comprehend, at least in the solo PUG. And don't tell me it's my responsibility to teach them these things...I'm done with teaching. PGI obviously doesn't think that it's important to teach new players how to play the game and neither do I.

ESPECIALLY now that I'm expected to carry half a dozen of them every single match I play in. Love that new matchmaker.



You definitely hold a seething comtempt for new players, man. I pity the noobs on your team.

#191 Roland

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Posted 25 July 2014 - 06:55 AM

90% of the players from closed beta who are still playing are also garbage. They lack the introspective abilities to learn from they experiences in this game, and as a result never actually learn anything or improve.

That's why you still have people who think things like "you can't go through the water!" on forest colony.

It's why some of the competitive teams just absolutely roll everyone else, because they analyze and understand the game on an entirely different level. It's not just because they have better aim. It's because they don't just mindlessly repeat stupid actions over and over again.

It's not just new players who are derping it up.

#192 Willard Phule

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Posted 25 July 2014 - 07:10 AM

View PostPiney, on 25 July 2014 - 06:45 AM, said:


You definitely hold a seething comtempt for new players, man. I pity the noobs on your team.


I've seen wave after wave after wave of new players come, spend some money and then leave because they simply can't get how to play.

I tried the whole "hold them by the hand and teach them" bit for a long, long time. Guess what I got for it? Nothing except wave after wave of mouthbreathers that simply can't grasp the most basic principles.

I'm done with it. Especially now that we're expected to carry them as opposed to letting them play in their own bracket until they figure things out and move up the food chain.

#193 Kjudoon

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Posted 25 July 2014 - 08:57 AM

I understand where you're coming from Willard. Right now I'm in charge of the Seraphim's Garrison forces, so it's all new guys to me when I play from all ages. Lots of fathers and sons and daughters showing up which is fantastic, but then getting them partnered up with the right guys to bring them along while having fun is sometimes more of a challenge, but generally, I don't have the same stresses as our company captains do in organizing a team that is designed to be competitive. THAT is a different animal that I've done, and really, I can't stand the feeling of failing them when a battle plan doesn't work. So now, the casual life for me.





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