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Ecm Could Still Use Looking Into For Game Ballance.


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#21 Almond Brown

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Posted 23 July 2014 - 10:36 AM

View PostMystere, on 23 July 2014 - 07:01 AM, said:


I love game changers. They're disruptive enough to make things interesting and fun, at least for me anyway.

I wholeheartedly disagree. See above.


For some it seems, getting snuck up upon is grossly unfun. Having to be aware of your surroundings is unfun as well apparently. Perhaps Betty should just tell everyone where everyone else is (by Grid Coord) all the time. ;)

View PostJagdFlanker, on 23 July 2014 - 07:37 AM, said:

ECM is fine - if ECM bothers you then TAG cuts through it like a knife


So does EyeBall 2.0. :)

#22 Almond Brown

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Posted 23 July 2014 - 10:42 AM

View PostTerciel1976, on 23 July 2014 - 08:34 AM, said:


As much as I think one more variable in the matchmaker is likely to lead to even sillier problems, I dropped into a match the other day (group queue) where we had a 7-0 ECM mech advantage. I don't need to tell you the final score. Given that it was 3/2/2 among three groups, it seems likely that was avoidable. OTOH, if they admit something equipable by exactly six mechs is significant enough that it has to be accounted for in the MM, that's pretty much an admission it should be nerfed....


Well one day the enemy had bigger guns than us. Please nerf guns. Come on ffs.

A one time event does not a disaster of a game make. A match perhaps but that happens due to players way more often. :)

When you get 12 of those 7-0 ECM events in a row, then perhaps we can ask that PGI look into it.

Edited by Almond Brown, 23 July 2014 - 10:42 AM.


#23 BoomDog

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Posted 23 July 2014 - 11:02 AM

I think part of the problem with the ECM/LRM debate is that there's certain maps where there's very little cover. If you drop on one of those maps and have no ECM, things just got a lot harder. The end result is usually the entire team huddling around a couple high rocks.

I feel ECM provides too much benefit, but on the flip side, if they nerf it, then LRMs would be a problem.

#24 Mystere

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Posted 23 July 2014 - 11:10 AM

View PostAlmond Brown, on 23 July 2014 - 10:36 AM, said:

So does EyeBall 2.0. :)


Bah! My original set still works fine.

Edited by Mystere, 23 July 2014 - 11:10 AM.


#25 Wolfways

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Posted 23 July 2014 - 11:23 AM

View PostVassago Rain, on 23 July 2014 - 05:36 AM, said:

It's been two years.
Get over it already.

Never give up the fight :)

View PostUshka, on 23 July 2014 - 05:42 AM, said:

if you think LRMs are not viable then dont use them

That's just stupid.

#26 Wolfways

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Posted 23 July 2014 - 11:28 AM

View PostJagdFlanker, on 23 July 2014 - 07:37 AM, said:

ECM is fine - if ECM bothers you then TAG cuts through it like a knife

Fine, then i want a 1.5ton piece of equipment that negates normal lasers and AC's.

#27 Almond Brown

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Posted 23 July 2014 - 11:30 AM

View PostMystere, on 23 July 2014 - 11:10 AM, said:


Bah! My original set still works fine.


You have 2 of them right? Both working? :)

#28 Joseph Mallan

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Posted 23 July 2014 - 11:31 AM

View PostBlack Ivan, on 23 July 2014 - 03:52 AM, said:

It's seriousy a dead horse. PGI will never revert back from their Angel ECM on Roids approach, it's much too late for that.
Fixed that for ya Ivan. Angel does not even do all the things MW:O Guardian ECM does!

#29 Livewyr

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Posted 23 July 2014 - 11:34 AM

Following the logic of Mystere (in this case, being game changing) and Almond brown, and applying the logic for Fierostetz (MM)

Clan mechs should have been released with their full strength. (UAC20s acting like IS UAC5s, 1s ERLL burn times, 15 PP damage ERPPCs, alpha firing LRMs with a true lack of minimum range...)

Just make sure to place equal numbers of them on either team. It would be enough of a game changer to make the game interesting.

And it would be canon to boot!

View PostJoseph Mallan, on 23 July 2014 - 11:31 AM, said:

Fixed that for ya Ivan. Angel does not even do all the things MW:O Guardian ECM does!


Quit calling it "Guardian." It is just: "MWO ECM."

Edited by Livewyr, 23 July 2014 - 11:35 AM.


#30 Joseph Mallan

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Posted 23 July 2014 - 11:35 AM

View PostLivewyr, on 23 July 2014 - 11:34 AM, said:

Following the logic of Mystere (in this case, being game changing) and Almond brown, and applying the logic for Fierostetz (MM)

Clan mechs should have been released with their full strength. (UAC20s acting like IS UAC5s, 1s ERLL burn times, alpha firing LRMs with a true lack of minimum range...)

Just make sure to place equal numbers of them on either team. It would be enough of a game changer to make the game interesting.

And it would be canon to boot!



Quit calling it "Guardian." It is just: "MWO ECM."

Except for the last part. In 3050 the IS had Zero access to Omnis. Well not quite Zero. The Dragoons were making 'em on Outreach.

#31 Livewyr

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Posted 23 July 2014 - 11:38 AM

View PostWolfways, on 23 July 2014 - 11:28 AM, said:

Fine, then i want a 1.5ton piece of equipment that negates normal lasers and AC's.

I have produced this equipment twice before. (I merely took the "Blue Shield" and expanded it.)

View PostJoseph Mallan, on 23 July 2014 - 11:35 AM, said:

Except for the last part. In 3050 the IS had Zero access to Omnis. Well not quite Zero. The Dragoons were making 'em on Outreach.


Huh? I am not quite following you. I was only referring to clan mechs, who solely possess that power in 3050. (Wolf's Dragoons was not making their public just yet.)

#32 Mcgral18

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Posted 23 July 2014 - 12:02 PM

View PostLivewyr, on 23 July 2014 - 11:34 AM, said:



Quit calling it "Guardian." It is just: "MWO ECM."


I prefer Magic Jesus Box.

#33 Ngamok

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Posted 23 July 2014 - 12:03 PM

Posted Image

#34 Davegt27

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Posted 23 July 2014 - 01:16 PM

I am not on one side of the other but I do think for every measure there should be a counter measure---measure = radar=counter measure = ECM (electronic counter measure) = counter ECM could be HOJ (home on jam or home in on jammer). Edit: HOJ would look like a blank circle on your map you know something is there jamming you but you just don't know what, it could lead to some interesting tactics like have a fast mover running away from your position while your shut down once the bad guys turn away you hit them in the rear.

Edited by Davegt27, 23 July 2014 - 01:22 PM.


#35 Willard Phule

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Posted 23 July 2014 - 01:21 PM

What gets me is how people driving Omnis cry about ECM on the other team.

Clan Active Probe. 1 ton, 1 slot. For Christ's sake, lose a heatsink or something and put one on. If every Omni has one, ECM becomes moot.

Hell, I go straight to the cellar on HPG now because the Counter ECM is a bubble. I can hang out and shut down the ECM lights that get to the top first.

#36 Joseph Mallan

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Posted 23 July 2014 - 02:22 PM

You shouldn't have said that Capt! Now folks will know whats going on! :D

#37 Joseph Mallan

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Posted 23 July 2014 - 02:26 PM

View PostLivewyr, on 23 July 2014 - 11:38 AM, said:

I have produced this equipment twice before. (I merely took the "Blue Shield" and expanded it.)



Huh? I am not quite following you. I was only referring to clan mechs, who solely possess that power in 3050. (Wolf's Dragoons was not making their public just yet.)

guess thats cause I wasn't quite following you. :(

I DON'T want Clan Omnis on my team. Not for several years on in game time. However long that is in real life is moot. 3050 No Clanners were fighting on the Inner Sphere side, beside the Dragoons.

View PostLivewyr, on 23 July 2014 - 11:34 AM, said:

Following the logic of Mystere (in this case, being game changing) and Almond brown, and applying the logic for Fierostetz (MM)

Clan mechs should have been released with their full strength. (UAC20s acting like IS UAC5s, 1s ERLL burn times, 15 PP damage ERPPCs, alpha firing LRMs with a true lack of minimum range...)

Just make sure to place equal numbers of them on either team. It would be enough of a game changer to make the game interesting.

And it would be canon to boot!



Quit calling it "Guardian." It is just: "MWO ECM."

I will call it what I wish, if it ruffles your jimmies, does not bother me. :D

#38 Pjwned

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Posted 23 July 2014 - 02:44 PM

View PostHans Von Lohman, on 23 July 2014 - 02:23 AM, said:

2. It should prevent the enemy from ever getting your armor/weapon information readout.


I don't agree with this at all, this is something that should ideally be obvious just by looking at the mech, but because it's not (due to lack of details and resolution and other factors that are completely understandable) then a paper doll is needed to represent such information more clearly. Also, the way ECM is now you can still see that information if you're in range of them even if you can't transmit it to your team, it would be extremely lame if you simply could not see how damaged their torsos or limbs are and would arguably make ECM more broken than it already is.

Edited by Pjwned, 23 July 2014 - 07:34 PM.


#39 Y E O N N E

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Posted 23 July 2014 - 03:09 PM

I always thought that ECM shouldn't shield allied forces when you are running around through them, but rather that It should shield allies when you are running around through the enemy forces. You know, scrambling their sensors?

#40 Xeno Phalcon

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Posted 23 July 2014 - 03:17 PM

MWO ECM is sort of like a tramp stamp you had done on your eighteenth birthday when you got blind drunk; you should get it fixed, but its easier just to cover it up and pretend its okay.





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