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Reward Teamwork

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#1 Sandpit

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Posted 23 July 2014 - 03:29 PM

It seems like since CB PGI has had a mentality to punish, restrict, or otherwise refuse to reward teams that use actual teamwork in a team based game.
http://warthunder.co...quad-Rewards-en

I read this article from the devs on warthunder and is just hit me. Why aren't players here getting rewarded for teamwork instead of individual performance?

This could be applied to both groups in the group queue as well as solo. In group queues you reward others in the same group with a bonus based on the same system described in the link. So players are more concerned with actually playing with a team than shooting everything in sight so they can earn more cbills.

The same could be applied to solo players. If a player spots an enemy mech then give them a % of the damage done by their teamamtes while they have the enemy mech targeted.

This can be extended to other areas and bonuses as well. Capping bonus rewards the entire team a slight % of the capper's reward. You can't have a single mech cap out the entire game usually, it takes an entire team creating the situation and diversion to allow that player to cap in the first place.

Take all of the non-damage/combat related rewards and give teammates a portion. This puts more of an emphasis on non-combat rewards and entices players to use a little more teamwork while being rewarded for supporting their team as opposed to damage, assists, and kills being the only real viable way to earn cbills and exp

#2 Red1769

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Posted 23 July 2014 - 03:39 PM

More rewards for more teambased actions? Possibly increasing rewards on what little teambased actions there are already? Of course not! This isn't a charity! You guys were earning too much as it is! *insert Paul c-bill depression thing here*

In all seriousness, there could always be more rewards, and what better to add than teambased actions for a teambased game?

Edited by Red1769, 23 July 2014 - 03:40 PM.


#3 Mcgral18

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Posted 23 July 2014 - 03:42 PM

AMS reward?

#4 Joseph Mallan

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Posted 23 July 2014 - 03:44 PM

Nice.

#5 Sandpit

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Posted 23 July 2014 - 03:51 PM

View PostMcgral18, on 23 July 2014 - 03:42 PM, said:

AMS reward?

Exactly
stuff like that. If I'm using my AMS to protect the team (goes back to that whole proximity thing) then why shouldn't I get a reward for bringing AMS that protects the whole team? Now if you're off on your own scouting or derping then no, you don't get a reward, but if you're within xx meters of a teammate THEN you get the reward.

#6 Jolly Llama

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Posted 23 July 2014 - 04:54 PM

They would have to first not penalize you for working as a team, like a lance of four lights cleaning the lights off of a lance of four assaults. We used to be able to operate that way, but people called it OP and now we are nerfed into cookie cutter drop decks of 3/3/3/3.

Teamwork is the last thing PGI wants. That could lead to unit alliances and real pressure being exerted against changes that powerful alliances do not like.

#7 Sandpit

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Posted 23 July 2014 - 04:57 PM

View Postgeodeath, on 23 July 2014 - 04:54 PM, said:

They would have to first not penalize you for working as a team, like a lance of four lights cleaning the lights off of a lance of four assaults. We used to be able to operate that way, but people called it OP and now we are nerfed into cookie cutter drop decks of 3/3/3/3.

Teamwork is the last thing PGI wants. That could lead to unit alliances and real pressure being exerted against changes that powerful alliances do not like.

well if that's how you feel promote things like this thread and get other to show their support for it :D

#8 Jolly Llama

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Posted 23 July 2014 - 05:03 PM

There was a huge outcry against 3/3/3/3 being everything from anti-community to increasing wait times before it was instituted. It failed miserably twice and the third time they have finally managed to make it work, if it discards its rules to find a match. Where it really locks team play down is in the team que. Groups cannot drop what they want.

They did not listen to any of the community feedback on ghost heat, 3pv, U.I. 2.0 bugs, or 3/3/3/3. And believe me, there was plenty of it in a very unorganized community. To promote organization would open PGI up to boycotts on MC purchases and many other things. They will never fully embrace a truly community based game, as long as they fail to listen to player feedback.

Edited by geodeath, 23 July 2014 - 05:04 PM.


#9 Sandpit

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Posted 23 July 2014 - 05:10 PM

View Postgeodeath, on 23 July 2014 - 05:03 PM, said:

There was a huge outcry against 3/3/3/3 being everything from anti-community to increasing wait times before it was instituted. It failed miserably twice and the third time they have finally managed to make it work, if it discards its rules to find a match. Where it really locks team play down is in the team que. Groups cannot drop what they want.

They did not listen to any of the community feedback on ghost heat, 3pv, U.I. 2.0 bugs, or 3/3/3/3. And believe me, there was plenty of it in a very unorganized community. To promote organization would open PGI up to boycotts on MC purchases and many other things. They will never fully embrace a truly community based game, as long as they fail to listen to player feedback.

yes and no
what i usually see as "feedback" is a combination of "pgi sucks" and "pgi is great" with very little in the way of actual suggestions.
When I do see suggestions they're spread out across the 50 duplicate threads on the latest bandwagons. When I do see a solid constructive thread that gets a lot of support and is kept on track by the op, preventing trolls from derailing it, you get PGI to listen.
Do they always listen?
No

But if you get a solid thread with some solid ideas and suggestions that gain support in a single thread, they typically listen. I'm just as cynical and unforgiving when it comes to PGI as anyone but if you truly want to help improve the game sometimes you have to set that cynicism aside and support things like this (if you DO support it and like it that is)

#10 Jolly Llama

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Posted 23 July 2014 - 05:18 PM

Well, when hundreds of players say that the upcoming change you are talking about in the VLOGS is not the direction they want to see things go, that what they witnessed in the test servers is completely borked and should not be released (then get ignored and never go on the test server again), or come to the forums after a patch and give flame because of a stealth nerf; that is feedback in numbers that should not be ignored. Most of us are not going to do the devs' work for them and give them numbers that they probably already have and refuse to release. The best they can expect from people who have, time and again, been ignored and flat lied to is "this sucks" or "this rocks".

#11 Sandpit

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Posted 23 July 2014 - 05:21 PM

View Postgeodeath, on 23 July 2014 - 05:18 PM, said:

Well, when hundreds of players say that the upcoming change you are talking about in the VLOGS is not the direction they want to see things go, that what they witnessed in the test servers is completely borked and should not be released (then get ignored and never go on the test server again), or come to the forums after a patch and give flame because of a stealth nerf; that is feedback in numbers that should not be ignored. Most of us are not going to do the devs' work for them and give them numbers that they probably already have and refuse to release. The best they can expect from people who have, time and again, been ignored and flat lied to is "this sucks" or "this rocks".

again, that's DEFINITELY not going to change anything. This MIGHT change some things.

if they combined my suggestion above with my suggestion regarding modules the depth in this game would be fantastic. roles, mech variety, tons of diversity in loadouts, and a robust set of features that encourage players to play as a team.

#12 Fishhawk

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Posted 23 July 2014 - 05:27 PM

Teamwork is OP!! NERF Teamwork!!

:D

#13 Jolly Llama

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Posted 23 July 2014 - 05:30 PM

View PostSandpit, on 23 July 2014 - 05:21 PM, said:

again, that's DEFINITELY not going to change anything. This MIGHT change some things.

if they combined my suggestion above with my suggestion regarding modules the depth in this game would be fantastic. roles, mech variety, tons of diversity in loadouts, and a robust set of features that encourage players to play as a team.


And if a bullfrog had wings, he wouldn't bump his ass on the ground. In over a year of playing, I have not seen one well thought out player suggestion be implemented. I have seen changes occur when open forum flaming turns into press though. That seems to be the only thing that is heard.

Edited by geodeath, 23 July 2014 - 05:32 PM.


#14 Sandpit

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Posted 23 July 2014 - 05:34 PM

View Postgeodeath, on 23 July 2014 - 05:30 PM, said:


And if a bullfrog had wings, he wouldn't bump his ass on the ground. In over a year of playing, I have not seen one well thought out player suggestion be implemented. I have seen changes occur when open forum flaming turns into press though. That seems to be the only thing that is heard.

Narc

#15 Jolly Llama

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Posted 23 July 2014 - 05:34 PM

BTW, I love the team based reward idea. I just don't ever see it happening.

#16 Mcgral18

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Posted 23 July 2014 - 05:35 PM

View Postgeodeath, on 23 July 2014 - 05:30 PM, said:


And if a bullfrog had wings, he wouldn't bump his ass on the ground. In over a year of playing, I have not seen one well thought out player suggestion be implemented. I have seen changes occur when open forum flaming turns into press though. That seems to be the only thing that is heard.


There was PPC splash, burst ACs, removal of the NARC damage limit.

Many more ignored, but some were implemented.

Edited by Mcgral18, 23 July 2014 - 05:35 PM.


#17 Spike Brave

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Posted 23 July 2014 - 05:36 PM

The problem isn't that teamwork isn't rewarded, it's that a lot of players don't operate as a team. Kill assists have a higher base bonus. Spotting, narc, tag, uav and counter ecm are all bonuses. Also the cbill reward for winning conquest through assist is quite good. The rewards are there, but people don't do these things.

#18 Jolly Llama

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Posted 23 July 2014 - 05:36 PM

View PostSandpit, on 23 July 2014 - 05:34 PM, said:

Narc


All the ghost heat solutions, all the weapon balance being fixed by pinpoint changes, all the jump sniping fix suggestions that do not include "stupid jump snipers should be nerfed to the ground!", all the suggestions to actually fix U.I. 2.0 before release (after they showed it to everyone on the test server), and the list goes on and on.

#19 80sGlamRockSensation David Bowie

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Posted 23 July 2014 - 05:39 PM

View PostMcgral18, on 23 July 2014 - 05:35 PM, said:


There was PPC splash, burst ACs, removal of the NARC damage limit.

Many more ignored, but some were implemented.



That's mostly because a broken clock is right twice a day. Eventually, Paul will accidentally land his darts on a good idea some coffee intern suggested on a napkin.

#20 Maxx Blue

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Posted 23 July 2014 - 05:47 PM

So...I guess I feel like teamwork is its own reward since it very often leads to winning...at least in pugs.





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