Okay, I just got done playing a game where I had a ton of fun and contributed greatly to the team.
I even received decent XP and cbills (even AFTER adjusting for the use of a UAV), though I did manage to deal 180 ish damage.
I was piloting a spider 5D with ECM, ER LL, and a tag. My random pug team brought some missiles and even, sometimes, used my tag spots. I actively tried to stay near the team and provide ECM, hoping out to counter the other's teams ECM Raven when he was being a pest. I used a UAV to light up to assaults who were about to roll into our back end towards the end of game, which is sub-par rewards for the UAV.
What bothers me is the match score calculation: grand total of 39. My personal score says I did great:
a little over 1500 XP (2x day) and after the UAV 118K without a premium account. That's a well above average match, at least for me. I earn much less than that with a much greater match score when dealing damage.
So why the disconnect? Why isn't the game proclaiming to all that I did a great job, even if it IS rewarding certain teamwork actions on a personal level?
Don't get me wrong, I'm happy the game official rewards 2 whole ways to play now (if not acknowledges your worth actively to other players if you're doing role 2):
1. damage dealer
2. support scout (TAG/NARC/teammates with missiles/UAV/ECM required to really do very well)
Where are the other role rewards? Do we need CW before we can talk about adding roles? Why don't more of the systems in the game reward synergy with other players? LRM's are the only weapon system that directly benefits from having a scout, why couldn't ALL weapon systems benefit from a scout?
Edited by Prezimonto, 25 July 2014 - 06:22 AM.