Jump to content

Blacklist Maps

Gameplay Maps

180 replies to this topic

#161 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 27 July 2014 - 02:49 PM

View PostSandpit, on 27 July 2014 - 02:47 PM, said:

I liked your quote because at least you admitted you were wrong about find content.


You are correct sir I do not live on the forums.

#162 Javin

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 522 posts

Posted 27 July 2014 - 02:51 PM

Considering how few maps we have, why reduce the rather small small amount even further?

#163 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 27 July 2014 - 02:53 PM

View PostJavin, on 27 July 2014 - 02:51 PM, said:

Considering how few maps we have, why reduce the rather small small amount even further?


Because if players reject the bad ones maybe they'll make more?

edit: AHAHAHAHHAHAHAAAA who am I kidding.... They do as they please.

Edited by lockwoodx, 27 July 2014 - 02:53 PM.


#164 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 27 July 2014 - 02:59 PM

View PostSephlock, on 27 July 2014 - 02:44 PM, said:

I've read them all, actually (although it was a while ago, and no, WE DO NOT SPEAK OF WHAT CAME AFTER THE REAL BOOK SERIES :)!).

Also I've noticed that you've excluded the Clanners, and somehow conflated the extreme circumstances that were focused upon by the books* with what happens 100% of the time (in MW:O), as well as condensing EVERYTHING THAT COULD EVER GO WRONG into the equivalent of "we don't know ANYTHING about where will drop, EVER, nor is anything EVER done to prepare us for that.".


*it seems unlikely that a book would detail the epic adventures of the garrison duty merc who just sat around as everything went as planned and then quietly collected his paycheck. Or even just routine drops. Things went wrong, and there was all sorts of political intrigue, but this wasn't WH40k.


You're right, I did ignore the clans. Because when it's Clan vs. Clan, fights are relatively straightforward.

Clanner 1: I am [Insert name and rank and clan here] I offer a [Insert Trial type here] What forces do you bid in defense?
Clanner 2: [bidding and insults]
Clanner 1: [Bidding and Insults]
Clanner 2: [Choice of location]
Clanners 1 and 2: Well Bargoned and done.

Granted not EVERY fight goes like this. but they bid their forces, fight, the winner get's the spoils, the looser moves on and get's shamed.

Clans went out of their way to take the horror's of war away from War, it became practically a game to them. It's why when the Innersphere went after the Smoke Jags to wipe them out, the Jag's freaked.

And yeah, there are plenty of mercs who posted garrison duty and drew a paycheck...which often times barely covered operating expenses... Not to mention those who get trapped by the "Company Store" and basically became a house unit to pay off their debts.

At the end of the day though, the lesser lords of the realms are fairly stupid, waging petty battles with the forces at their command in order to advance their own status. Thus the joke about Military Intelligence ramping to 20 ect ect.

#165 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,820 posts

Posted 27 July 2014 - 03:23 PM

View PostFlash Frame, on 27 July 2014 - 02:59 PM, said:


You're right, I did ignore the clans. Because when it's Clan vs. Clan, fights are relatively straightforward.


I meant clan assaults, presumably on IS worlds (although Clan worlds would work too). Specifically, the fact that the Clanners would know where they were going.

Quote

Clanner 1: I am [Insert name and rank and clan here] I offer a [Insert Trial type here] What forces do you bid in defense?
Clanner 2: [bidding and insults]
Clanner 1: [Bidding and Insults]
Clanner 2: [Choice of location]
Clanners 1 and 2: Well Bargoned and done.

Funny, if you count the name to the left of our posts (and our sigs) as the first bit and ignore the last bit, that roughly fits the pattern of discussions on these forums :).

At least where weapon balance is concerned.

#166 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 27 July 2014 - 04:02 PM

View PostKOMMISSAR KITTY, on 27 July 2014 - 01:15 PM, said:

The odds of someone being able to change their mech loadout prior to a tour of duty would be rare. Actually, most machines were balanced and not anything like what most of us pilot. They had a variety of weapons so that they could fight in almost any environment, not complain to their CO that he can't go fight on the hot planet because he had laser beams. Give him 6 months and the team of engineers to fix his rig up so he can OP snipe without worrying about heat.

There's a reason why clan omni with their modules were so practical. They orbit a planet and can easily swap out weapons to best suit the fight ahead. IS do NOT get that advantage until their Omni mechs. Tinkering with machines that could easily be 100+ years old wasn't exactly a walk in the park. Walking antiques until new ones started rolling out of the rebuit factories and most of those went straight into house units.

Your defense is invalid.

Also, if you think a CO is letting it leak to all his mechwarriors where they are going before hand, you're not living in the same paranoid and corrupt universe that has been at war for untold centuries. Trust no one.


Your argument is accepted and concurred.

#167 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 27 July 2014 - 08:39 PM

View PostSephlock, on 27 July 2014 - 02:44 PM, said:

I've read them all, actually (although it was a while ago, and no, WE DO NOT SPEAK OF WHAT CAME AFTER THE REAL BOOK SERIES ;)!).


Thank you for stating that, Sephlock.

#168 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,615 posts
  • LocationOlympus Mons

Posted 27 July 2014 - 10:14 PM

Alpine is always a challenge for teams to not split in two. It rewards teamwork.

#169 PANZERKAT

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 346 posts
  • LocationToronto, Ontario

Posted 28 July 2014 - 06:43 AM

It's the largest map we have and hopefully gives us an idea of where they are going....hopefully bigger. I can see why the pilots who like to rub up against your face alpha striking you don't like this kind of direction. Alpine is a map where you need to drop the ego of super mech jock gamer and disengage frequently or die due to bad decisions.....I can see how this is disturbing to some people.

#170 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 28 July 2014 - 08:10 AM

I want as much map variety as possible, I don't want to take maps out of rotation.

I DO want maps to be balanced and well designed. Alpine is a poorly designed map that needs some attention.

Don't remove, improve!!

#171 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 28 July 2014 - 08:26 AM

View PostKOMMISSAR KITTY, on 28 July 2014 - 06:43 AM, said:

It's the largest map we have and hopefully gives us an idea of where they are going....hopefully bigger. I can see why the pilots who like to rub up against your face alpha striking you don't like this kind of direction. Alpine is a map where you need to drop the ego of super mech jock gamer and disengage frequently or die due to bad decisions.....I can see how this is disturbing to some people.

Which is why plenty of idiots object to it.

#172 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 28 July 2014 - 08:39 AM

View PostIraqiWalker, on 24 July 2014 - 08:51 PM, said:


Seriously, don't criticize a map because you don't know how to play it. Terra Therma is one of the best, if not THE best map they've released at all. The fact that you are peeved by it's high heat ratio is not a negative of the map.


Nothing to do with its high heat ratio. It is a poorly designed map. The E7 spawn has a enormous advantage. It is a giant of a map but never really has sight lines over about 400m, yet still manages to make it incredibly difficult for a brawler to close. The map can kill you. Full of idiotic choke points in random locations. Far too large for assault mechs that you now have to bring thanks to 3/3/3/3. The cables in the center are apparently cover, and break LRM lock if you Target Dep. The center area is a giant choke point to get in making it the single strongest location to be of any map, and 1 side has a huge advantage to getting there first. Conq spawns are too spread for any non-light to really be able to capture without taking themselves out of the match for its entirety. Assault.....it is awful. there are far to many hills that have detection issues, and lights get stuck in them all the time. They then end up "falling" though they are just stuck. When they are released they hit the ground going 400ft/s and instantly destroy both of their legs.


I have no issues with hot maps. I have issues with bad maps.

Edited by 3rdworld, 28 July 2014 - 08:44 AM.


#173 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 28 July 2014 - 09:13 AM

View Post3rdworld, on 28 July 2014 - 08:39 AM, said:


I have no issues with hot maps. I have issues with bad maps.

that's subjective though, your opinion of bad may be another player's "good"Which is why in the public queue (whether that be CW or whatever) you don't have this option. If you prefer to play only on certain maps that's EXACTLY why they have private matches.

#174 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 28 July 2014 - 09:18 AM

As if the matchmaker needs any more things for it to get confused about. Let's see if we can get good matches consistently in both queues before throwing any more wrenches into the works.

#175 Vandul

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,342 posts
  • LocationYork, New

Posted 28 July 2014 - 10:01 AM

"Alpha Whiskey, this alpha bravo, over."
"Go ahead alpha bravo."
"Understand that our A/O is going to be volcanic region,"
"Roger Alpha Bravo, we show heavy dropship activity near central volcano and surrounding area."
"Roger Alpha whiskey. Were going to go ahead and head over to that snowy planet and wait for them there."
"Negative Alpha bravo, you must hold assets on that planet."
"Alpha Bravo?"
"Alpha Bravo, come in."

Warfare doesnt always let you pick and choose where you fight. Bad idea.

#176 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 28 July 2014 - 10:15 AM

View PostSandpit, on 28 July 2014 - 09:13 AM, said:

that's subjective though, your opinion of bad may be another player's "good"Which is why in the public queue (whether that be CW or whatever) you don't have this option. If you prefer to play only on certain maps that's EXACTLY why they have private matches.


Your suggestion is to play a private match, where I need to find 23 other people to play, and need 2 people with premium in order to do something other than a random map. sounds like a winner.

I don't really know why I respond to you, it is little more than talking in circles at this point. You want me to play the game how you want it played or not at all. Got it. And deselecting a map to queue is not any different than deselecting Assault.

Edited by 3rdworld, 28 July 2014 - 10:16 AM.


#177 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 28 July 2014 - 01:49 PM

LOL, if I could blacklist maps I would do it to Canyon, Therma, Tourmaline, Caustic, Crimson and the Night maps...the first 4 being the ones I get the most.....and Therma, cuz my PPC Warhawk lives on it for some reason...Crimson cuz just ugh....and nightmaps cuz...meh....

That would leave me playing on River City, Alpine, Frozen City and FOrest Colony? lol.

#178 Prezimonto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 2,017 posts
  • LocationKufstein FRR

Posted 28 July 2014 - 01:52 PM

What we need is a pregame lobby before public matches the way we have one before private. Where you can swap out a mech fast if you don't like the mech you've got with the map you've received.

Hit "ready", get matched BEFORE launch, receive 1 minute to change up what you took and for commanders to set a strategy/organize the lances/draw on the map and set orders (which appear in game still), load game, normal timer starts to account for various load times. One extra minute per match would make this game a LOT more enjoyable and a LOT more based on teamwork.

#179 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 28 July 2014 - 02:00 PM

View Post3rdworld, on 28 July 2014 - 10:15 AM, said:


Your suggestion is to play a private match, where I need to find 23 other people to play, and need 2 people with premium in order to do something other than a random map. sounds like a winner.

I don't really know why I respond to you, it is little more than talking in circles at this point. You want me to play the game how you want it played or not at all. Got it. And deselecting a map to queue is not any different than deselecting Assault.

That's PGI's suggestion. That's PGI's answer. That's what PGI has set up private matches for. Yes, play private matches for your very narrow scope of the game that you want to play. And no, you don't have to find 23 others, just at least 1 and play with as many or few as you want.

It's already been explained why you can't blacklist maps. You don't customize the game in the public arenas. You play what you drop on. If you want to customize the entire game experience to YOUR liking, you use private matches.

#180 Ted Wayz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,928 posts
  • LocationTea with Romano

Posted 28 July 2014 - 02:40 PM

I would prefer the option to be able to use the 1 minute match delay to configure my mech. Change the load out and camo to be appropriate for the map. That would be cool.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users