Jump to content

The Duel Gauss And Er-Ppc Is Getting Out Of Hand.


162 replies to this topic

#121 Amardez

    Member

  • PipPipPip
  • The Defiant
  • The Defiant
  • 80 posts
  • LocationNew Zealand

Posted 24 July 2014 - 07:22 PM

View PostRoland, on 24 July 2014 - 06:54 PM, said:

It actually only needs to shoot you once.

Depending on where it hits me yes you are correct.

Though most of the time I seem to be getting hit on the legs or arms first.

Edited by Amardez, 24 July 2014 - 07:25 PM.


#122 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 24 July 2014 - 07:24 PM

View PostMcgral18, on 24 July 2014 - 04:01 PM, said:

How many SRMs are concentrated on a single location? It may deal damage, and will kill in short order, but not efficiently.


Quad ASRM6 has comparable killing speed as 2xAC5 at close range.

Problem is, as you and I know, that Inner Sphere 4xASRM6 is equal tonnage to 2xAC5, and a bigger investment in crit slots and hardpoints. So for a greater investment, you don't gain a considerable advantage with the SRMs at close range.

Clan SRMs are half the weight, so it changes the equation considerably.

#123 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 24 July 2014 - 07:34 PM

View PostRoland, on 24 July 2014 - 05:37 PM, said:

Folks who seem to think that the range of ppcs and Gauss don't matter because every fight happens at close range must not have been playing this game for the past two years.

Regardless, I think some of you are so fearful of them dwolf getting nerfed that you are taking up ridiculous positions, like presenting an lbx atlas build as though it were good.

I mean, there are other assault builds that could perhaps be presented as better than the dwolf giant alpha build.. But an lbx atlas is not one of them.

And some of you are flailing around so much to try and protect your shinies that you can't even acknowledge the obvious truth that being able to nail something with two ppcs and two Gauss is incredibly powerful... And trying to pretend like it's not make you look silly.

Frankly, most dwolves on the field are garbage.. Partially because most of them are mounting terrible builds, but mostly because the vast majority of them are piloted by some of the worst pilots in the game. They are easy to kill because those go is have no idea how to actually leverage what the dwolf does well.. They don't know basic assault maneuvering skills, and their Sim is garbage. In the hands of those guys, basically no mech is dangerous, an a dwolf is actually less dangerous than average.

But when piloted by a good pilot, the dwolf is a beast.. Just because anything that can drop 50 damage on a single location from across the map is a beast, if you can aim.

Not necessarily overpowered, but you doing silly when you try to flail around and act like it's not even that good. It's like Victor Drake when he says clan xl engines aren't even that Good, because no one gets shot in the side torsos.


Coming in late to this debate but I am sorry, range can almost always be negated with good piloting and a little patience. the only map I ever have difficulty negating a range advantage is on Alpine and even then, if your patient, the fight will almost always degenerate to under 500m. I know this because many of my best builds/mechs are built to fight in the 200-500m range and have learned through alot of trial and error, how to go about insuring my mechs get into this range with the least amount of damage.

Also, 90% of long ranged combat takes place between combatants that want to take place in long range combat. Most of those targets your firing at beyond 600m are targets only because they are also equipped to engage and do max damage at beyond 600m. Basically they only exist as targets BECAUSE they are trying to target you. On the other side, those who do not want to engage at those ranges will do everything in their power to avoid making themselves a target at those ranges, even if it means they have to take the scenic route. The only ones who don't do this are those player that are unskilled and/or no grasp of tactics.

To finish this, let me give you an example of how I deal with Alpine while piloting my Stormcrow, only armed with C-ER MLs and SRMs.

First I follow everyone else up to the top of that damn mountain, however I do not peek over and every try to engage enemy targets down at the bottom of the ramp. Instead, I position myself well behind the reverse slope and way to the left or right of the ramp. Then I wait. After a few minutes, of letting those with long range weapons engage each other, I slowly work my self forward along the covering peaks on each side of the ramp. Almost inevitably by this time, some of the enemy team has gotten impatient and is trying to force their way up the edges of the ramp. Also inevitably they are almost always focused on those long range mechs that are playing peek-a-boo over the center of the ramp which means I can tear into them without reprisal. Then if/when they notice me, I fall back down the reverse slope.

At this point one of two things happen. One, they force their way up the ramp and attempt to gain a foothold on the top or two, they take too much damage and fall back into cover around the edges of the ramp. In for former case, when they crest the top of the ramp, they are all within 200-400m of me and ripe for the picking. In the latter case, they are suppressed which allows me to edge around the corner of the ramp and again engage them at ranges of less than 300m. If they manage to flank around the top edge, that is fine too. I just drop down to the bottom and hug the inside of the crescent between the complex buildings and the ridge line and again catch them at ranges of 200-400m

The key here is at no time did I ever once expose myself to enemy long range fire and have totally negated any and all range advantages someone mounting ER LLs or ER PPCS has over my much shorter range weapons. This is called tactics and why the range advantage Clan weapons have is mostly vaporware IF a canny pilot wants to avoid giving you that advantage.

#124 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 24 July 2014 - 07:37 PM

View PostYueFei, on 24 July 2014 - 07:24 PM, said:

Quad ASRM6 has comparable killing speed as 2xAC5 at close range.

Problem is, as you and I know, that Inner Sphere 4xASRM6 is equal tonnage to 2xAC5, and a bigger investment in crit slots and hardpoints. So for a greater investment, you don't gain a considerable advantage with the SRMs at close range.

Clan SRMs are half the weight, so it changes the equation considerably.


Dead-Fire 3.0 damage IS SRMs?

Rudimentary guidance for cSRMs at 2.15 damage?

NARC enabled warheads?


So many nice things could happen to help balance.

#125 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 24 July 2014 - 08:03 PM

This game is SO unfriendly to new players.

Nerf the Gauss and PPCs, dammit. It's OBVIOUS that new players CANNOT learn to stop walking into the open, stopping and zooming in to shoot, then getting killed by everything from the new Meta builds to LRMS. It's not as if you give a damn. Your tutorials are worthless.

PGI, if you want to retain your new players, you're going to have to nerf everything that could possibly do damage to them. It's not as if you provide any meaningful tutorials.

So...take everything down to 1 point of damage, 100 heat and a maximum range of 30m. THEN maybe, just maybe, we can carry all the damn noobs you saddle us with.

Edited by Willard Phule, 24 July 2014 - 08:03 PM.


#126 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 24 July 2014 - 08:39 PM

I would be more terrified of 6 CUAC/5 or 2 CUAC/5 & 2 CUAC/10 builds than the gauss/ppc build. Once a DWF dakka build closes on you, if you can't run away or have the same fire power you are dead.

#127 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 24 July 2014 - 10:31 PM

I love me dual gauss/ppc build. Best time I have is killing those sniping lights. Every time you kill a cda with erlasers an angel gets its wings.

#128 SamsungNinja

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 224 posts

Posted 24 July 2014 - 10:58 PM

100% in my Highlander and I suddenly explode. I'm like wtf did I self-destruct randomly?

Nope. Dual Gauss/Dual PPC to the face from 800m out. At least with the previous meta I'd have survived and he'd have had to hit me again. Dropping a 90-ton mech out of the game in a single volley from 800m is pants-on-head ********.

I don't mind being cockpitted, but at the beginning of the match, still getting into position in a 54kph mech, and I just get domed from across the map? Not fun.

If they're not going to do something about the new meta-meta, can they just offer the option to go straight to spectator mode? 'Cause dis **** cray.

#129 IceCase88

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 689 posts
  • LocationDenzien of K-Town

Posted 25 July 2014 - 08:00 AM

View PostSLDF Xavier, on 24 July 2014 - 06:01 AM, said:


and the first time that I hit someones leg and then get an instant kill shot to the head because of the random hit mechanic how many "hacusations" will I receive after that?????

Do people really think before they post some of these things?

Ghost heat won't do much to stop the 50 point alphas because CGuass don't generate much heat anyways. Personally I don't think the Direwolf being so strong is that big of a deal its so slow it has to have some ability to defend itself because more often than not if you swarm a direwolf it goes down faster than most mediums. Better firepower for horrible maneuverability is a valid trade off and I don't have an issue with a 50 point alpha(which itself is debatable I have taken many and alpha from a direwolf at range and had the guass hit one torso and the trailing PPC fire miss me completely so I challenge the 50 point alpha is only valid on a stationary target -> meaning don't stand still or you deserve whats coming to you <- mobility is life and direwolves keep you moving)


If it is a known system there will be no calls of hacking. It worked in TT and it will solve more than just the PPFLD problem. It will solve hit/damage reg, weapons convergence, ghost heat, PPFLD, hitbox issues on all mechs, instantly make all mechs viable (instant buff to Awesomes and Dragons), etc.. It won't take skill out of the game at all.


View PostGas Guzzler, on 24 July 2014 - 07:45 AM, said:



Uhh no? I want shots to go where I point them, this isn't some RPG. Hell, you might as well just target someone and press attack.

Yeah, if you run around in front of a Dire Wolf you are risking a lot. But if you are in a light and you get behind one of those DWs you won't have too difficult a time coring it through the back
The only time I really one shot folks is when they either stop moving or move slowly right in front of me. Another thing you can do is twist away to force the alpha into your arm. You will lose the arm but still be walking.


Then you are for PPFLD so if you QQ about it then stop because you are getting what you want. It will not make it like an RPG as no one seems to have a problem with the way SSRMs function. How many QQ threads about SSRMs do you see on a semi-regular basis. Now I will admit the random hit mechanic for the SSRMs is a bit out-of-whack but it can be tuned.

All the "solutions" people (even the devs) are concocting are making the game overly complicated and doing more harm then good. It is making the rules of game so convoluted and sometimes bizarre. It is harming the growth of the game by making potential new players not want to play and when they do play it makes it so confusing it becomes a hassle. Heck it is probably pissing off longstanding players to the point they just do not want to bother with the game. It is getting to the point you need to know advanced calculus just to figure out the right combination of weapons to place on a mech. All these egghead "solutions" to various problem only create additional problems that require additional "solutions." The game is clearly being over-thought by people (players and devs) who think they are smarter than they actually are in reality. Who wants to play a game like that? Apparently not many. The game does not have to dumbed down to a twitch shooter like COD but for goodness sake it does not have to be overly complicated either. In the end, people want to have fun and blow s&*t up. They want to put weapons on a giant robot, destroy things, and kill their fellow human while having fun doing it. It is really making the learning curve steep for new players and the "fixes" upon "fixes" upon "fixes" is making things annoying. With each patch you wonder if your weapons combinations are going to work and sometimes the only way to they will is by checking to see if Mars is aligned with Neptune in the constellation Capricorn, its a new moon that night, and the sunrises at 6:03 am. Especially since one thing like a random hit mechanic, which is already functioning in the game with QQing, would solve so many problems and would not take the skill out of the game.

The game needs to be simplified a bit but not dumbed down. Stop over-thinking it. It is a game and games should be simple and fun. It is the best way to grow the game and attract new players.

#130 RetroActive

    Member

  • PipPipPipPipPipPip
  • 405 posts
  • LocationFL, USA

Posted 25 July 2014 - 08:11 AM

View PostSamsungNinja, on 24 July 2014 - 10:58 PM, said:

100% in my Highlander and I suddenly explode. I'm like wtf did I self-destruct randomly?

Nope. Dual Gauss/Dual PPC to the face from 800m out. At least with the previous meta I'd have survived and he'd have had to hit me again. Dropping a 90-ton mech out of the game in a single volley from 800m is pants-on-head ********.

I don't mind being cockpitted, but at the beginning of the match, still getting into position in a 54kph mech, and I just get domed from across the map? Not fun.

If they're not going to do something about the new meta-meta, can they just offer the option to go straight to spectator mode? 'Cause dis **** cray.


If you're getting 1-shotted in a Highlander with a 50 pt alpha, then perhaps you should invest in some armor?

#131 Sorbic

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,048 posts

Posted 25 July 2014 - 11:40 AM

View PostViktor Drake, on 24 July 2014 - 08:08 AM, said:



Yep, that would be those light pilots that run in straight lines and/or stand still like a juicy target.

Honestly piloting a light mech is not for those who aren't dedicated to learning the special piloting skills necessary to being successful in a light. A well piloted light has massive influence on the outcome of a match. However, most either don't understand the tactics involved or don't want to devote the time and practice necessary to be successful with them. This goes back to what I was saying about lights requiring a special mindset that only really attracts a very few players.

Basically the people who are shelving them are doing so because it is not the mech class for them. Not because lights can't be successful in the game, despite any crazy builds that might exist. Really it is simple as that whether anyone want to admit it or not.

Note: Human psychology dictates that if someone doesn't like something, they will typically find an excuse for not liking it and usually that excuse will be some external factor out of their control that has nothing to do with them.


Sorry, but you're logic can only apply to some folks. Peoples mindsets haven't changed, the game has. I have always liked piloting lights and am pretty successful at it. -1000dmg+ Spider/FS and 600+ Locust- However recent changes have simply made them more fragile. My gripe is the annoying fall damage from running over bumps at light mech speeds. The other is simple. Everyone states that the extra firepower clans bring is mitigated by the fact that damage is spread a little more which like LBX10's helps (against lights) to compensate for peoples poor aim/lag. Even though I didn't change my play style I definitely noticed I was taking more hits when they launched. Couple that with the increased chance that I will take a sudden, early, game ending blast and yeah, some people who enjoy lights will chose, at least part of the time, other mechs. I still like lights but I don't pilot them as often.

Yes they are still viable but to pretend the one of, if not the hardest, class to play hasn't gotten more challenging is a fallacy. As is stating that Assaults hitting lights is dumb luck. I mean sure it is for poor pilots but good pilots can quickly force them to flee/die.

#132 BlackDrakon

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 576 posts
  • LocationEl Salvador

Posted 25 July 2014 - 12:08 PM

Lights shouldn't be alive after an AC/20 in their center torso! don't bring up crap, lights are ok! stupid ppl who stand still in lights are the problem.

Don't want to loose a limb after a 50 alpha?, then don't stay still and don't try to fight what u cant win!!

#133 RangerGee412

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 308 posts

Posted 25 July 2014 - 12:19 PM

In the beginning of a match the direwolf with gauss and ppc is not a problem. Personally I like to wait a little while until the fighting starts and everyone's damaged, then the 50 damage alpha really hurt.

I also run 4 med lasers with it so when I cant fire the ppcs i still have the gauss and lasers.

#134 merz

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 201 posts

Posted 25 July 2014 - 12:49 PM

let me get this straight:

in this thread - people who want to disable/discourage weapon grouping. its no longer even 'weapon of same type' or anything, now its just 'make pinpoint fire literally impossible from more than a single weapon'

given how much the game's balance has improved from the days of yore, i have to wonder what bizarro fing universe you lot live in, and would hope that the ideal vision of the game is to have multiple viable playing styles. you know? instead of torches and pitchforks that must be wielded in hopes of detriment to whatever it is that isn't yours.

Shall we make dual-gauss impossible as well, while you're at it, or perhaps give it ghost heat?

Edited by merz, 25 July 2014 - 12:52 PM.


#135 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 25 July 2014 - 01:00 PM

View PostBe Rough With Me Plz, on 25 July 2014 - 12:39 PM, said:

Came across this last night..........................................................................................................................................

Posted Image

:)

I had to do a double take as I was skimming around in my Jenner. By double take, I stopped dead in my tracks and shook my head with a big *sigh*. I wasn't even aware this was possible.


It's possible just as the 9 ERPPC build is possible. 18 DHS with 60 shots, coupled with ghost heat doesn't quite make it viable.

Just under 60 heat per volley, with a cap of 73.

Is 60 PP FLD worth it? I wouldn't know.

1 shot, then you're down to Gauss, with barely enough ammo, then a few seconds until you can fire a single PPC, let alone 2 of them.

Crippling damage, crippling heat.

#136 Be Rough With Me Plz

    Member

  • PipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 251 posts

Posted 25 July 2014 - 01:03 PM

View PostMcgral18, on 25 July 2014 - 01:00 PM, said:


It's possible just as the 9 ERPPC build is possible. 18 DHS with 60 shots, coupled with ghost heat doesn't quite make it viable.

Just under 60 heat per volley, with a cap of 73.

Is 60 PP FLD worth it? I wouldn't know.

1 shot, then you're down to Gauss, with barely enough ammo, then a few seconds until you can fire a single PPC, let alone 2 of them.

Crippling damage, crippling heat.


i was gonna start a new thread by deleting my post, but since you quoted it before I got around to deleting it :/ lol

I'm assuming the heat on that **** was incredible because while I had him targeted he shut down 3 times in the span of 6 seconds. Granted, he probably had residual heat from previous shots, but it made me laugh.

Btw, can the OP/Mod correct the spelling of "Duel" into "Dual" in the title? It 's unsettling.

Edited by Be Rough With Me Plz, 25 July 2014 - 01:06 PM.


#137 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 25 July 2014 - 02:13 PM

Just had my Twolf one-shot killed by a side by side pair of Dire Wolves. 100pts CT in the same half-second.

Wait until these things are out for cbills and 2 or 3 mechs every match will be slinging 50pt alphas at a few hundred meters.

#138 -Natural Selection-

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,631 posts
  • Locationdirty south

Posted 25 July 2014 - 02:36 PM

View PostWillard Phule, on 24 July 2014 - 08:03 PM, said:

This game is SO unfriendly to new players.

Nerf the Gauss and PPCs, dammit. It's OBVIOUS that new players CANNOT learn to stop walking into the open, stopping and zooming in to shoot, then getting killed by everything from the new Meta builds to LRMS. It's not as if you give a damn. Your tutorials are worthless.



Name any FPS where standing in the open, stopping in open to zoom and fire, and not using different tactics to engage different type of enemy weapons applies?

I am sorry, but that isn't a new player to "this" game issue, that is a new player to "gaming" issue.

#139 Hagoromo Gitsune

    Member

  • PipPipPipPipPipPipPip
  • 579 posts
  • LocationLuthien, Draconic Combine, outscirts

Posted 25 July 2014 - 03:55 PM

People stop whine - "nerf Dwolf plos".It's a clantech, it's not supposed to be nerfed. What we need as jack of all trades - PILLAGER 1N or 3Z. There U go with double GR's, lot's of jedi-ERLL's or even LPL's + 3 JJ first class. I just can't understand how 2 B-hardpoints(each in a side torso) + 6/8 E-hardpoints would be NOT ENOUGH to make DWolf flat like a tin can thrown under the lorry?
Daishi never was a true juggernaut in 100 tons mechs alike Jupiter or Pillager. Like I said we just need few more assaults for IS for the C-Bees and may be few new guns or a slight-little damage buff for energy and ballistics weapons of Inner Sphere.
That's it, problem solved.

Edited by Hagoromo Gitsune, 25 July 2014 - 03:59 PM.


#140 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 25 July 2014 - 04:06 PM

View PostSamsungNinja, on 24 July 2014 - 10:58 PM, said:

100% in my Highlander and I suddenly explode. I'm like wtf did I self-destruct randomly?

Nope. Dual Gauss/Dual PPC to the face from 800m out. At least with the previous meta I'd have survived and he'd have had to hit me again. Dropping a 90-ton mech out of the game in a single volley from 800m is pants-on-head ********.

I don't mind being cockpitted, but at the beginning of the match, still getting into position in a 54kph mech, and I just get domed from across the map? Not fun.

If they're not going to do something about the new meta-meta, can they just offer the option to go straight to spectator mode? 'Cause dis **** cray.


Luck shot. They do happen and it doesn't require a dual PPC/Gauss to do it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users