Alexandrix, on 24 July 2014 - 09:18 AM, said:
Also,another problem that's related to this whole issue that hasn't been brought up in this thread yet.....
cSRM6 - max range 270 meters(don't bother wasting them above 200m tho) - ~12 damage spread all over the place
Cooldown - 4 seconds
cGauss - Max range 1,980 - 15 pinpoint damage
Cooldown - 4 seconds
Cerppc - max range 1,620 - 10 pinpoint dmg,5 splash dmg
cooldown - 4 seconds
does no one else see this as a problem?
The fact that 1,000+ meter range,pinpoint weapons share the same cooldown as a super short range,spread damage brawling weapon??
yes and no.
SRM6 (IS) weight: 3 tons Critical: 2
Gauss (IS) weight:15 tons crits: 7
SRM6 (C) weight 1.5 tons Crits: 1
Gauss (C) weight 12 tons crits: 6
Cooldown i would like longer in the gauss, but lets not get myopic in comparing the balance issues, and the IS versions you are nearly 4x as bulky, and 5x the weight, whereas the Clan versions are 6x the bulk and 8x the mass.
Pretty steep trade off, for the range and damage.
Rouken, on 24 July 2014 - 09:22 AM, said:
Actually, it does not count the double tap.
4x ER LL = 45
5x ER ML = 35
2x UAC20 = 40
for a grand total of 120 firepower, which is what the build is displayed as on smurfy. The double tap adds 40 more making it 160.
and your heat? (GH on the UAC20s will shut you down if you DT them in the alpha, without the added GH from 4 ER LArge)