Jump to content

R&r, Tech Fees, And Salvage Oh My

Metagame Upgrades Balance

481 replies to this topic

#201 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 July 2014 - 09:44 AM

View PostDavers, on 28 July 2014 - 09:17 AM, said:


Dude, you are in the Seraphim with a 221 page recruitment thread! LOL Do you really need small units? The solo/group queue we have now is working. Just remember when they split CW up by Faction you will need all those Lone Wolf mercs you want to screw over to fill out teams. ;)

That was the original design they sold to the Founders. But if you watch the Launch Video they will have separate queues. After all, they need a place for all the IS pilots who bought Clan mechs (Clan pilots who own IS mechs) to use them. So not everything can be directly CW related.


Davers, we're only over 290 here at the Seraphim (a far cry from your FWLM 2300 :) ). Most of them are casual players who do not belong to any 12man company and play in lances or PuGs. Out of our 9 companies, only 2 of them would be termed "Competitive" like we often toss the word around.

Most of the casual players, and I am one of them, have no problem with the issues I propose. So I'm not "penalizing" anyone that I am not willing to take on myself. I actually dislike dropping in groups over 6 in most cases because with my FPS issues and preferred style of play, I can't compete against the competitive players.

So yes, we need and love to work with smaller units and lone wolves. I didn't take over being captain of the Kherubim, our Garrison forces to be competative, but instead train players up and make better quality candidates for Seraphim companies. My whole gaming focus is being that guy to make players better so they can dodge many of the pitfalls, soften the sharp edges and give people better playing experiences. R&R/Salvage/Dynamic Econ will all help me do just that.

#202 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 28 July 2014 - 09:45 AM

View PostSandpit, on 28 July 2014 - 09:37 AM, said:

Yes but I think the "public" will be CW
Faction will be Merc
and Private is well private lol

I COULD be wrong but based on everything else they've said and done (they've dropped some tidbits here and there since the launch) I just think everyone is working under a misconception. With "every match" counting towards CW, I don't see how the "public" queue wouldn't be CW

If every match is counting towards CW, and there will be faction restrictions on mechs allowed (which was mentioned) then IS pilots can never use Clan mechs and Clan pilots can never use IS mechs and PGI will be flooded with refund demands.

#203 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 July 2014 - 09:46 AM

View PostSandpit, on 28 July 2014 - 09:20 AM, said:


that's really what's at the basis for my idea. You've got to have an economy of some kind otherwise CW is just a leaderboard for those players, factions, units, etc. that have the highest KDR and/or W/L.

Part of the problem is that R&R was really poorly implemented and thought out when first introduced. I enjoyed it, but I also didn't spam, farm, or otherwise game the system and I didn't run high cost builds exclusively. I would also say no "partial" R&R. You repair your mech to its full capacity.

No partial R&R is extremely beneficial to a proper R&R system. On the other hand, it would lend more texture to the game. Of course the old time players have mentioned what that texture was like, and it wasn't fun.

#204 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 28 July 2014 - 09:49 AM

View PostSqually160, on 28 July 2014 - 09:43 AM, said:

And see, I hope thays wrong. Id like to see:
Public - as is now.
Faction: high risk/reward que with real, tangible results on a campaign map for each faction (this is where rnr belongs and I fully believe is mandatory.
Private: no reward/risk custom games.

I dunno, like I said, that's just based on what they've said and info they've provided thus far

View PostDavers, on 28 July 2014 - 09:45 AM, said:

If every match is counting towards CW, and there will be faction restrictions on mechs allowed (which was mentioned) then IS pilots can never use Clan mechs and Clan pilots can never use IS mechs and PGI will be flooded with refund demands.

I've never seen faction restrictions mentioned other than players theorycrafting, wishlists, etc. and the devs stating "mixed tech won't be the "norm"

I've said the same thing to those asking for no mixed tech. It's just not feasible because there's no way PGI is going to be able to tell $240-$500 customers that their shiny new toys are not not able to be used in CW. Not going to happen for the exact reasons you mentioned.

#205 Prezimonto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 2,017 posts
  • LocationKufstein FRR

Posted 28 July 2014 - 09:50 AM

View PostSqually160, on 28 July 2014 - 09:43 AM, said:

And see, I hope thays wrong. Id like to see:
Public - as is now.
Faction: high risk/reward que with real, tangible results on a campaign map for each faction (this is where rnr belongs and I fully believe is mandatory.
Private: no reward/risk custom games.

This is what a lot of us would like to see happen. But based on what they've mentioned I don't think it will happen.

edit:
I still hate zero reward custom games. I'd screw the horrible random queues for stock only matches if I didn't still want rewards.

Edited by Prezimonto, 28 July 2014 - 10:31 AM.


#206 Squally160

    Member

  • PipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 295 posts

Posted 28 July 2014 - 09:50 AM

View PostSandpit, on 28 July 2014 - 09:47 AM, said:

I dunno, like I said, that's just based on what they've said and info they've provided thus far


I know. And I hope I am not coming off as attacking you personally because of it. I am jist trying to share my view on what -I- think is the better way to do it.

Sadly, the info changes as we hear more and more. So this week its one way, next week it could be different.

#207 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 28 July 2014 - 09:52 AM

View PostSandpit, on 28 July 2014 - 09:49 AM, said:

I dunno, like I said, that's just based on what they've said and info they've provided thus far


I've never seen faction restrictions mentioned other than players theorycrafting, wishlists, etc. and the devs stating "mixed tech won't be the "norm"

I've said the same thing to those asking for no mixed tech. It's just not feasible because there's no way PGI is going to be able to tell $240-$500 customers that their shiny new toys are not not able to be used in CW. Not going to happen for the exact reasons you mentioned.


While I agree its ridiculous for PGI to restrict Clan mechs for IS players in CW, thats what Paul publicly posted a few weeks ago. I have been hoping for clarification since then.

#208 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 28 July 2014 - 09:53 AM

View PostKyrie, on 28 July 2014 - 09:52 AM, said:


While I agree its ridiculous for PGI to restrict Clan mechs for IS players in CW, thats what Paul publicly posted a few weeks ago. I have been hoping for clarification since then.

Are you talking about the "that won't be the norm" statement?

#209 Prezimonto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 2,017 posts
  • LocationKufstein FRR

Posted 28 July 2014 - 09:53 AM

View PostDavers, on 28 July 2014 - 09:45 AM, said:

If every match is counting towards CW, and there will be faction restrictions on mechs allowed (which was mentioned) then IS pilots can never use Clan mechs and Clan pilots can never use IS mechs and PGI will be flooded with refund demands.


It depends. I doubt that to be true. i suspect it will be handled in the back end, and this is why they want all those clan mechs out by the end of the year plus a few extra before we see faction warfare.

I suspect you'll just hit "go". If you're in a clan mech with a clan faction, you'll get paired up with others of the same faction first, and filled in with anyone in a clan mech after.

If you're IS, in an IS mech, you'll fill with others from your faction, and everyone else second with a preferenence for mercs.

It won't be perfect, but it will be a lazy solution. Which means likely, as far as I can tell.

#210 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 28 July 2014 - 09:53 AM

View Postwanderer, on 27 July 2014 - 12:44 PM, said:

R&R doesn't belong in regular play. It -does- belong in CW. And here's how.


I'm adamantly against R&R in regular matches, but I'm 100% behind Wanderer (and the others who've said this).

In CW specifically, it's got a lot of value, because the whole concept of an economy has value. In random matches, though, it's just not a good thing.

#211 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 28 July 2014 - 09:59 AM

By the way
(can't remember who asked earlier in the thread) whoever DID ask, THIS is a discussion. At least we've got points and counter points. That's how ideas get refined and improved, not through everyone being a "yes man" (I'd guess that's been one of PGI's issues but that's neither here nor there).

I don't want or expect everyone to "like" the idea, but at the very least discuss what's not liked. Not everyone is going to "like" everything suggested but that doesn't mean it's not "good" or "necessary" and such.

View PostWintersdark, on 28 July 2014 - 09:53 AM, said:


I'm adamantly against R&R in regular matches, but I'm 100% behind Wanderer (and the others who've said this).

In CW specifically, it's got a lot of value, because the whole concept of an economy has value. In random matches, though, it's just not a good thing.

we've already established this is and was a CW idea

#212 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 July 2014 - 09:59 AM

View PostSqually160, on 28 July 2014 - 09:25 AM, said:

Id love a fully functioning economy. But, how will it effect players in arcade? How do we account and determine price fluctuations? Are we adding player trading? Is it just going to be "add x to the cost of y each time one sells"?

What youre talking about reminds me a lot of a really dumbed down EVE economy. I love EVE amaxing game and love the market there. Bit, without the ability to be producers ourselves, its hard to justify implementing small supply demand components.

Its possible, but hard to do.

The way id do it? Each front/planet/territory/whatever you can capture has the potential to produce x named goods each tick of ownership. You run an ac heavy type team? You go after the good ac producing areas and get discounts or unique items. If they are unique, they neex.to be able.to be permanently destroyed by some means (battle fatigue was mentioned and would work imho). Aswell, we need player trading. Those excess gins, do you sell them or stockpile them? Things like that.

Also, if it stays inside cw only, it wont hurt the current gsme mode. Either dont let those mods into arcade, or make each arcade battle you use one in generate huge amounts of fatigue on the part.

Lots of good ideas. Right now MWO is struggling just to visualize a dynamic economy. Eve was smart and hired a full time economist to handle the job. If MWO ever wants to do what you are doing, then PGI needs an economist who programs on board.

#213 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 28 July 2014 - 10:08 AM

View PostKjudoon, on 28 July 2014 - 09:59 AM, said:

Lots of good ideas. Right now MWO is struggling just to visualize a dynamic economy. Eve was smart and hired a full time economist to handle the job. If MWO ever wants to do what you are doing, then PGI needs an economist who programs on board.


Unfortunately, the value of a full economy with a virtual currency is limited by the ways it can be bypassed by using real-money to acquire virtual goods, currencies and the like. The entire monetization model for this game works against an implementation of a real economy.

Scarcity of mechs/parts/supplies available for c-bills being easily bypassed with MC breaks the economy pretty hard. And there is no way IGP can resist keeping the "collect'm all!" approach (i.e., selling Clan tech to I.S.).

It is also hard to imagine a full economy that does not have any form of player to player transactions; but this is basically required by the fact that the F2P model can be so easily abused.

I honestly do not think it is realistic to expect that much depth in MWO's future "economy".

#214 TamCoan

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 352 posts

Posted 28 July 2014 - 10:36 AM

View PostKjudoon, on 28 July 2014 - 08:44 AM, said:

Are you now demanding rules that prevent logical outcomes? Is this where we're going?

Teamwork works so it's OP, let's nerf it?
Range works, it's OP, let's nerf it?


You're right, this is not a "reality simulator", but it is based on the principles of our physical universe. That means just like the physics engine, you want it to be believable. I want the economics system to be believable because it controls horsecrap like what we are seeing right now.

I'm seeing a lot of people crying "You're punishing your new players" but these same people are usually the first in line to say this game must be twitch based and screw the new players who can't L2P. Now a strategic element that might penalize their personal ability to profit from careless play comes about and "it's the ECONPOCALYSE! DO NOT WANT! IT R HURT NOO PLAYURZ! NO MAKE ME THINK OF CONSUQUENZES!"

Yes, that was hyperbole, but the sentiment was on target. You can't say on one hand, LRMs should be nerfed because they're not twitch based and that is the basis for what should be made good in MWO while turning around and saying that you're for preventing the new player from learning the game easier. It just seems... well, hypocritical. If you want this a game of 'skill', by gum! Let's make it a REAL game of skill and that includes out of cockpit stuff too.

Take the NFL. Right now so many people are focusing so hard on the rules on the field, they do not want to think of what goes on at the sideline or the owners box, or the offseason or even at the team level. Heck! it used to be common for football teams to go bankrupt and fall out of the league because of bad business choices coupled with bad play.

This is something that is the core around what happens in MW. Only the Factions have been immune to that to a certain degree because of their monolithic size, but Merc Companies are often one bad battle away from extinction. Without consequence, CW has no meaning. Without CW, MWO has no reason to exist except as an amusing little diversion. If that's all you want, then this discussion does not concern you. Ignore CW when it comes out and play in 'sandbox mode' and just do stompy stompy mechs a la private matches or something where you can pretend to be Mechbo the Solaris VII champion. But just as those sports heroes are not real heroes, do not expect those of us who want an immersive roleplay and strategic experience to bow to you on this. Be a gladiator in the arena. Many of us want more.

And you're right, there is no 1p game here. There SHOULD be, but there isn't. I also know companies who have been practicing for the start of CW and contracts and other stuff to become featured units and movers and shakers in the game. Some have gone to some crazy lengths outside of the game to try and insure that. They have conquest on their mind, and small minded arena play is not going to satisfy them.

As for anyone's POV, we're all trapped by it, and it has little to do with my W/L ratio the same it has little to do with my KDR which does nothing but allow ego to be hung upon it. I've yet to see a good argument against Sandpit's OP suggestions by anyone yet. Crying like Mrs. Lovejoy "won't someone please think about the newbies" over and over again, is not valid. It's rank emotionalism from people who wouldn't give two farts to helping them on the battlefield with improving weapon systems that aren't twitch based or breaking the current meta. An underlying cause of all this receives a proposal that would help them in the long run comes out... que the freakout.

Oh, and the solutions Sandpit proposes will cause real money to flow into PGI's coffers... and let me tell you, they'll listen to that the loudest.


Wow, you are really going off the rails here. I think you need a few more random things to pull in. Football, really? LOL

Anyway, not sure where you are getting your conclusions to what I said, I think you went way out in left field here. I'm going to skip the entire middle of your post because it really doesn't make much sense to me, jumps around way to much.

To answer your last question, there have been many counter posts to the original topic, you just don't agree so that's different than being valid. A bit of summary for those:

- punishes people for playing the game
- easy to abuse, many examples were evident from beta
- does't "fix" any issue
- this type of model does not work well in a FTP game
- doesn't bring much depth to the game other than forcing you to spend money and adding a mini-game to the mech lab
- getting 150,000 cbills for a win is no different than getting 200,000 cbills for a match and paying 50,000 cbills to R&R, it just adds that extra step.
- salvage could never be done properly as that could completely negate buying mechs/components

R&R works well with a game where you are the centerpiece. AKA: single-player or coop style games. This game it's you and 11 people vs. 12 other people. In most cases 23 people could care less about your goals, they are just there to shoot stuff. Often they are more than happy to rat you out and make sure you die as violently as possible if it means waiting five less minutes.

From a personal point of view, I love R&R. I've loved it since the original mechwarrior in the mid 80s. I got so proficient at that system that I could headshot a battlemaster and repair the thing very cheaply. I've loved the R&R/salvage aspect of the game since then. Really REALLY loved salvage in the original tabletop game. My atlas was a hard-won salvaged chassis that I fixed up. Unfortunately I don't see a way add it into this game without breaking the core and losing/angering players. They will be much better served by finishing up community warfare and actually get someone that isn't arcade shooting into the game.

#215 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 28 July 2014 - 10:37 AM

View PostSandpit, on 28 July 2014 - 09:49 AM, said:

I dunno, like I said, that's just based on what they've said and info they've provided thus far


I've never seen faction restrictions mentioned other than players theorycrafting, wishlists, etc. and the devs stating "mixed tech won't be the "norm"

I've said the same thing to those asking for no mixed tech. It's just not feasible because there's no way PGI is going to be able to tell $240-$500 customers that their shiny new toys are not not able to be used in CW. Not going to happen for the exact reasons you mentioned.

It was mentioned, as well as faction specific mechs, somewhere. Probably a NGNG podcast. I don't have the patience or Google-fu to hunt down every off hand comment dropped without details or explanations. I just know it was said, but never expanded on. As usual PGI says something really important, but adds no context or real information and just leads to a hundred frustrating questions.

#216 TamCoan

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 352 posts

Posted 28 July 2014 - 10:39 AM

View PostKjudoon, on 28 July 2014 - 09:59 AM, said:

Lots of good ideas. Right now MWO is struggling just to visualize a dynamic economy. Eve was smart and hired a full time economist to handle the job. If MWO ever wants to do what you are doing, then PGI needs an economist who programs on board.


Yeah, they would need someone whose job is balancing that aspect of the game. I'm pretty sure they wouldn't even discuss that level until well after CW is out. Unfortunately to put in any kind of economic system into the game, they should have done it long ago. Doing it after wide release skews the game as it affects the people who are new more than vets.

#217 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 July 2014 - 10:40 AM

Of course their financial model will have to change. That's a given. that doesn't mean this stuff should not be done.

Then again, there is always a benefit to "Pay 4 Impatience" style of monetizing a game. Right now, that's what PGI is doing. It's when you pay for game benefits that are superior to what is in game that you start getting 'P2W' legitimately.

#218 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 28 July 2014 - 10:47 AM

Since Mercs negotiate salvage rights...

I'm pretty sure selling off a Clan Targeting system, Clan ERMLs, Clan whatever etc, etc, etc, would make some sweet cash.

Yeah, Looking at what the houses would pay for slavaged Clan Mech TECH, i'm pretty sure I have salvaged enough Clan STUFF along with I.S. Stuff to pay for a luxurious retirement, if not pay for each and EVERY match I survive and then some.

R&R was cool and all, but contracts and salvage take care of repairs and rearm.

QUESTION: What Merc in his right mind would take a contract that did not benefit him.??
ANSWER: None.

Edited by Odins Fist, 28 July 2014 - 10:48 AM.


#219 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 28 July 2014 - 10:50 AM

Well, i have a very simple question.

Why i heard no one ever complaining in all the other countless free to play games in which there is R&R, such as War Thunder or World of Tanks? I have never had any problem for sure. It just makes no sense that no one pays for the ammo you are wasting and the damage you are taking.

#220 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 28 July 2014 - 10:53 AM

View PostCyclonerM, on 28 July 2014 - 10:50 AM, said:

It just makes no sense that no one pays for the ammo you are wasting and the damage you are taking.


It's in the contract under "Ammunition Clause".. Page #4
Also see "Repair Clause".. Page #2

Edited by Odins Fist, 28 July 2014 - 10:54 AM.






18 user(s) are reading this topic

0 members, 18 guests, 0 anonymous users