Heydiddly, on 27 July 2014 - 08:27 AM, said:
I think you misunderstand me slightly. I don't try to maintain a good k/d, my whole interest in it is grounded in the premise that if I'm playing effectively, I don't need to.
Heydiddly, on 26 July 2014 - 04:49 PM, said:
I make a point of holding each mech to a 1.0 ratio or better,
Sounds like maintaining a KDr to me, but I understand what you're trying to say.
I understand that the majority of the players care about their KDr to some degree. The people on the "I care more" end of the spectrum are the ones who hurt the team because they play in ways detrimental to the team, i.e. potshots from way behind the team, not supporting a team push, focusing on almost dead Mechs instead of using their relative safety to strip armor off healthy Mechs to make it faster for front-line Mechs to bring them down. etc.
People like you, the ones in the lower-middle to middle of the "I care" range are the ones who don't want to throw your own life away, decreasing your teams total firepower, without at least taking an enemy with you. I get that. It's a fair point to make for KDr being an informative tool.
The people on the low end of the "I care" range can hurt or help the team. They're either the Rambo idiots or the people who will throw their Mech first into the sh*tstorm because nobody likes to go in first.
I fall into the low/low-middle range. I'm a solo flanker/brawler. I'm usually engaging the enemy without much team support or spearheading an attack. That kind of play requires judicious use of my Mech. A lot of times I serve as a distraction to turn people around and draw fire off the main line of combat. If I don't kill people and/or do high damage then my death really served no purpose. That's especially true if I'm with a bunch of idiots who don't take advantage of my distraction/push and continue to camp.
On a side-note: I love it when LRM boats target the Mechs I'm targeting because it makes my job so much easier. An effective flank leads to a higher chance to success. If more LRM boats recognized the importance of supporting their flankers with indirect-fire... *sigh*
My KDr for my XL VTR brawler tells me I know what I'm doing. My Win/Loss ratio tell me it's effective more than it's ineffective given the randomness of who your teammates and opponents are. To me, KDr is only relevant in the context of how effectively I pushed/pressured the enemy. It's not a complete metric, but it's useful to gauge my individual effectiveness within a team-oriented action. In that regard I care about KDr.
Since I believe KDr is a mentality, removing it wouldn't be effective to curb that mentality. There are only two things a player will concern themselves about in this game: Kill/Death ratio and Win/Loss ratio. Adding objectives into the game will spread people's focus which will probably lead to better game experiences within matches and will undoubtedly benefit game as a whole.
Something as simple as objectives will benefit the game on so many levels. So many issues' resolution end in objectives/more content:
Be Rough With Me Plz, on 22 July 2014 - 02:22 PM, said:
People continuing to give money to PGI, all the while complaining about lack of content, need to look in a mirror and understand that they are the problem. Not PGI. Why would a company change its modus operandi when you're giving them money for not delivering on content?
Edited by Be Rough With Me Plz, 27 July 2014 - 09:45 AM.