What Would Be The Ramifications Of Hiding The Kdr Stat From Players?
#61
Posted 27 July 2014 - 02:01 PM
So that you can see how amazingly huge your epeen is getting.You don't actually have to tie it to kills; just make it keep getting better the more someone plays."
LMAO!!!!
#62
Posted 27 July 2014 - 02:40 PM
lockwoodx, on 27 July 2014 - 12:59 PM, said:
Negative. It means when I want easy kills/bills that require the least effort, lurms are where its at. If pilots were rewarded for participation as much as performance, with the focus on winning a match, then even the locust would seem more appealing.
Oh that's what you meant. In a typical game, yeah I agree.
Getting the reward model away from damage would be fantastic, but I don't see it happening anytime soon
#63
Posted 27 July 2014 - 02:51 PM
Adiuvo, on 27 July 2014 - 02:40 PM, said:
Getting the reward model away from damage would be fantastic, but I don't see it happening anytime soon
Yeah I worded the first post a little wonky. Lots of distractions today with fricken tornado sirens going off every hour for an area that has no natural disasters.
#64
Posted 27 July 2014 - 02:53 PM
#65
Posted 28 July 2014 - 07:32 AM
I use it to judge my progress. It is pointless to trick yourself
#66
Posted 28 July 2014 - 08:33 AM
Pjwned, on 26 July 2014 - 06:56 PM, said:
It's not difficult to judge your own performance.
Just sit back and reflect upon the match:
- Did your team win or lose?
- Did you survive the entire match?
- Did you get any kills?
- Did you contribute to any kills?
- Did you perform any maneuvers that helped your team (ie. Scouted the enemy location and reported intel back, helped flank an enemy Lance..etc)?
#67
Posted 28 July 2014 - 08:38 AM
Lefty Lucy, on 26 July 2014 - 01:19 PM, said:
HA! I care about my KDR and im the first into the base (I like fast mechs), also I have never seen a player fall back from a single AC5 round, further more I only fall back to base if I am severley damaged but think I can kill a few of them at my base (which is usually the case)
To annoy you further I will now post my KDR.
Experience Points 2,068,107 Wins / Losses 954 / 765 Kill / Death Ratio 2.67 Accumulative C-Bills Per Match 121,473.15 Avg. XP Per Match 1,203.09
Edited by DONTOR, 28 July 2014 - 08:39 AM.
#68
Posted 28 July 2014 - 08:46 AM
If you use R to target and notice someone with a red center they should become the primary target. Mech weaponry is 100% effective unless an item gets blown up ... even on mechs with no armor and significant structure damage ... their weaponry will do full damage. So damaged folks tend to stand toward the back and poke out behind their team mates while the opponents focus on the nearer targets.
It is possible that K/D provides some motivation for folks to look beyond the nearest mech and encourages people to focus fire on the weakest opponents ... if only to boost the stat. Of course boosting the stat also means not dying so single minded pursuit of the kill is unlikely to benefit your ratio much at all ... so I could see the K/D ratio being a beneficial motivator for useful team play in some cases
#69
Posted 28 July 2014 - 10:49 AM
Greyboots, on 26 July 2014 - 08:14 PM, said:
/facepalm. Yes dude, to hide the KDR they would also be hiding the number of kills and/or deaths.....
These are fairly useless stats all things considered. Weapon stats and module stats are FAR more crucial as a guide to your best performance. Taking out kills and deaths will NOT make these other stats redundant.
There is also ZERO correlation between KDR and WLR so that remains a valid stat too.
I like the idea, but Weapon Stats are pretty flawed. For example, very high laser stats (mine are 80-90%), cause you can graze an enemy for very little damage and it still counts. LRMs seem to have very minimal stats (20-35%), but LRM Spam can generate really high damage numbers.
Considering how light pilots complain about the 100% Streak missiles, my hit percentage is only at 66%. This is due to how many hit terrain or building or teammates as well as lights pulling out of range before they hit. Certainly their effectiveness is overstated.
The only weapons that are even close to any accuracy are Inner Sphere ACs and all ERPPCs. Hit reg probably messes with them too.
The only real measurement that should count is if you are having fun playing or not.
Edited by Foxwalker, 28 July 2014 - 10:51 AM.
#70
Posted 28 July 2014 - 11:46 AM
Looking over my stats I can see my ember has a W/L of 2.00 with a KDR of 0.00 (yes, no kills) - doesn't say if I've played well in any games or not. The stats are too basic to give the kind of detail on how you play.
#71
Posted 28 July 2014 - 11:47 AM
Jake Hendricks, on 28 July 2014 - 11:46 AM, said:
When people talk about stats generally there's a minimum number of matches you need to have before they're considered useful...
#72
Posted 28 July 2014 - 11:51 AM
#73
Posted 28 July 2014 - 11:58 AM
#74
Posted 28 July 2014 - 11:58 AM
#76
Posted 28 July 2014 - 12:19 PM
Adiuvo, on 28 July 2014 - 12:02 PM, said:
Well it wasn't only two matches that's the ratio. My point is that the stats actually say nothing about how I play. No kills is bad if we take KDR as a guide to a player but W/L suggests a decent performance.
I get the feeling a lot of players see preserving these numbers more important than risking it all to get a team win.
#77
Posted 28 July 2014 - 12:21 PM
...none of them are any good at getting kills. Seriously, once I was in my jenner sitting there blasting away at the back of a direwolf for like 30 seconds and he didn't even notice, then someone else strolled up and killed me before I could get to cover.
Not even going to talk about the games where I walk around a corner and find the entire team OOPS.
But even when I'm actually shooting people they JUST DON'T DIE. I've had matches with 600 damage and zero kills.
Okay, one match. Several with 300. I think my average is around 100. Which is sad.
Oh, and I'm trying to unlock elite for the Jenner so that I can get speed tweak since it seems to need it more than anything else for any mech, so my last 90 games have been in essentially a stock JR7-K and JR7-D (not really stock, I put LRMs in the K to troll people).
#78
Posted 28 July 2014 - 12:41 PM
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