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What Would Be The Ramifications Of Hiding The Kdr Stat From Players?


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#61 Piney II

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Posted 27 July 2014 - 02:01 PM

"They should just have this drawn picture of an e-peen. The more total kills, the bigger it gets. Then next to it pictures of a football, then a car, then a football field, Godzilla, a tanker ship, the Empire State Building, etc.

So that you can see how amazingly huge your epeen is getting.You don't actually have to tie it to kills; just make it keep getting better the more someone plays."

LMAO!!!! :) ;)

#62 Adiuvo

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Posted 27 July 2014 - 02:40 PM

View Postlockwoodx, on 27 July 2014 - 12:59 PM, said:


Negative. It means when I want easy kills/bills that require the least effort, lurms are where its at. If pilots were rewarded for participation as much as performance, with the focus on winning a match, then even the locust would seem more appealing.

Oh that's what you meant. In a typical game, yeah I agree.

Getting the reward model away from damage would be fantastic, but I don't see it happening anytime soon :)

#63 A banana in the tailpipe

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Posted 27 July 2014 - 02:51 PM

View PostAdiuvo, on 27 July 2014 - 02:40 PM, said:

Oh that's what you meant. In a typical game, yeah I agree.

Getting the reward model away from damage would be fantastic, but I don't see it happening anytime soon :)


Yeah I worded the first post a little wonky. Lots of distractions today with fricken tornado sirens going off every hour for an area that has no natural disasters.

#64 Javin

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Posted 27 July 2014 - 02:53 PM

KDR really doesn't matter to me but does for others. Yes some players care more about KDR than winning. I think if experience and C-bills were based on Damage rather than kills you would see a change in play style.

#65 SirSlaughter

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Posted 28 July 2014 - 07:32 AM

Nobody is able to see your K/D ratio. What's the point?

I use it to judge my progress. It is pointless to trick yourself ;)

#66 Fut

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Posted 28 July 2014 - 08:33 AM

View PostPjwned, on 26 July 2014 - 06:56 PM, said:

I wouldn't care a whole lot, but there should be some way of measuring overall performance.


It's not difficult to judge your own performance.
Just sit back and reflect upon the match:
  • Did your team win or lose?
  • Did you survive the entire match?
  • Did you get any kills?
  • Did you contribute to any kills?
  • Did you perform any maneuvers that helped your team (ie. Scouted the enemy location and reported intel back, helped flank an enemy Lance..etc)?
People should be going through questions like these after every single match. Not only will it help you learn from the mistakes you made, it's a great way to stay motivated.

#67 DONTOR

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Posted 28 July 2014 - 08:38 AM

View PostLefty Lucy, on 26 July 2014 - 01:19 PM, said:

I personally think it would be good for the game. We'd have less players "falling back" after taking a single AC5 hit, or refusing to get in the square to stop a base cap. I'd be willing to bet that if a lot of players stopped caring about their KDR their W/L would go up, and IMO in a team game that's the stat that's important.

HA! I care about my KDR and im the first into the base (I like fast mechs), also I have never seen a player fall back from a single AC5 round, further more I only fall back to base if I am severley damaged but think I can kill a few of them at my base (which is usually the case)

To annoy you further I will now post my KDR.

Experience Points 2,068,107 Wins / Losses 954 / 765 Kill / Death Ratio 2.67 Accumulative C-Bills Per Match 121,473.15 Avg. XP Per Match 1,203.09

Edited by DONTOR, 28 July 2014 - 08:39 AM.


#68 Mawai

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Posted 28 July 2014 - 08:46 AM

K/D can help folks play better by having them focus on eliminating opposing mechs.

If you use R to target and notice someone with a red center they should become the primary target. Mech weaponry is 100% effective unless an item gets blown up ... even on mechs with no armor and significant structure damage ... their weaponry will do full damage. So damaged folks tend to stand toward the back and poke out behind their team mates while the opponents focus on the nearer targets.

It is possible that K/D provides some motivation for folks to look beyond the nearest mech and encourages people to focus fire on the weakest opponents ... if only to boost the stat. Of course boosting the stat also means not dying so single minded pursuit of the kill is unlikely to benefit your ratio much at all :) ... so I could see the K/D ratio being a beneficial motivator for useful team play in some cases ;)

#69 Foxwalker

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Posted 28 July 2014 - 10:49 AM

View PostGreyboots, on 26 July 2014 - 08:14 PM, said:


/facepalm. Yes dude, to hide the KDR they would also be hiding the number of kills and/or deaths.....

These are fairly useless stats all things considered. Weapon stats and module stats are FAR more crucial as a guide to your best performance. Taking out kills and deaths will NOT make these other stats redundant.

There is also ZERO correlation between KDR and WLR so that remains a valid stat too.


I like the idea, but Weapon Stats are pretty flawed. For example, very high laser stats (mine are 80-90%), cause you can graze an enemy for very little damage and it still counts. LRMs seem to have very minimal stats (20-35%), but LRM Spam can generate really high damage numbers.

Considering how light pilots complain about the 100% Streak missiles, my hit percentage is only at 66%. This is due to how many hit terrain or building or teammates as well as lights pulling out of range before they hit. Certainly their effectiveness is overstated.

The only weapons that are even close to any accuracy are Inner Sphere ACs and all ERPPCs. Hit reg probably messes with them too.

The only real measurement that should count is if you are having fun playing or not.

Edited by Foxwalker, 28 July 2014 - 10:51 AM.


#70 WildeKarde

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Posted 28 July 2014 - 11:46 AM

KDR means nothing really on a players skill. W/L you could argue is a better guide but depends on whether a person PUG's or plays in a group. PUG players are more likely to have a variable stat regardless of their skill as a player.

Looking over my stats I can see my ember has a W/L of 2.00 with a KDR of 0.00 (yes, no kills) - doesn't say if I've played well in any games or not. The stats are too basic to give the kind of detail on how you play.

#71 Adiuvo

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Posted 28 July 2014 - 11:47 AM

View PostJake Hendricks, on 28 July 2014 - 11:46 AM, said:

Looking over my stats I can see my ember has a W/L of 2.00 with a KDR of 0.00 (yes, no kills) - doesn't say if I've played well in any games or not. The stats are too basic to give the kind of detail on how you play.

When people talk about stats generally there's a minimum number of matches you need to have before they're considered useful...

#72 Carrion Hound

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Posted 28 July 2014 - 11:51 AM

What blows my mind is why people even care about KDR. There is no reward at the end of the rainbow of a "Good" KDR.

#73 Mechteric

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Posted 28 July 2014 - 11:58 AM

I'd rather K/D be there so I can make fun of people who care about it.

#74 WildeKarde

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Posted 28 July 2014 - 11:58 AM

Again that makes them even less useful till you reach a number of games someone considers you able to be judged.

#75 Adiuvo

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Posted 28 July 2014 - 12:02 PM

View PostJake Hendricks, on 28 July 2014 - 11:58 AM, said:

Again that makes them even less useful till you reach a number of games someone considers you able to be judged.

The number isn't that high. 2 certainly is not the point where it's relevant.

#76 WildeKarde

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Posted 28 July 2014 - 12:19 PM

View PostAdiuvo, on 28 July 2014 - 12:02 PM, said:

The number isn't that high. 2 certainly is not the point where it's relevant.


Well it wasn't only two matches that's the ratio. My point is that the stats actually say nothing about how I play. No kills is bad if we take KDR as a guide to a player but W/L suggests a decent performance.

I get the feeling a lot of players see preserving these numbers more important than risking it all to get a team win.

#77 terrycloth

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Posted 28 July 2014 - 12:21 PM

My KDR has been stable for a while at 0.16. Because I used my starter cash to buy a Raven (not even the good raven!) and a Jenner. I have a shadow hawk too!

...none of them are any good at getting kills. Seriously, once I was in my jenner sitting there blasting away at the back of a direwolf for like 30 seconds and he didn't even notice, then someone else strolled up and killed me before I could get to cover.

Not even going to talk about the games where I walk around a corner and find the entire team OOPS.

But even when I'm actually shooting people they JUST DON'T DIE. I've had matches with 600 damage and zero kills.

Okay, one match. Several with 300. I think my average is around 100. Which is sad.

Oh, and I'm trying to unlock elite for the Jenner so that I can get speed tweak since it seems to need it more than anything else for any mech, so my last 90 games have been in essentially a stock JR7-K and JR7-D (not really stock, I put LRMs in the K to troll people).

#78 WarHippy

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Posted 28 July 2014 - 12:41 PM

Hmm.. Well, I do like looking through the stats, but I don't think it would be the end of the world if it went away. I think people put too much importance on them, but I will admit sometimes it gets to me just a tiny little bit when I realize I haven't been playing with my Protector just because I am amused by my 8-1 KDR and I don't feel like watching it tank. :)





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