Jump to content

Ammo Explosions Out Of Hand


77 replies to this topic

#1 ExplodedZombie

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 338 posts
  • LocationBay Area, CA, U.S.A.

Posted 13 August 2014 - 08:41 PM

One of the true imbalances for IS vs Clan, in my opinion, is the free C.A.S.E. Clan receives. I'm not saying we should remove ammo explosions, but how about them simply blowing the part they are in and doing some damage to all surrounding body parts? I once legged an Orion and killed him instantly with no damage to any other part. That's....crazy, now that we have Clan that don't pop so easily. That could be one small change that helps to close the gap for the non-competitive crowd.

#2 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 13 August 2014 - 08:47 PM

View PostExplodedZombie, on 13 August 2014 - 08:41 PM, said:

One of the true imbalances for IS vs Clan, in my opinion, is the free C.A.S.E. Clan receives. I'm not saying we should remove ammo explosions, but how about them simply blowing the part they are in and doing some damage to all surrounding body parts? I once legged an Orion and killed him instantly with no damage to any other part. That's....crazy, now that we have Clan that don't pop so easily. That could be one small change that helps to close the gap for the non-competitive crowd.


You mean we don't already lose the part that gets an ammo explosion in?

News to me.

As for that Orion, maybe he should've equipped CASE.

#3 FDJustin

    Member

  • PipPipPipPipPipPip
  • 440 posts

Posted 13 August 2014 - 08:52 PM

I don't mind the built in case, that's one thing I feel is very well balanced by the locked armor and structure slots. We get to put our ammo in the head, where it's pretty damn safe, and get preferential status (At least according to Garth on an old video with Total Biscuit.)

#4 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 13 August 2014 - 09:05 PM

Ammo in your head helps you eject faster.

#5 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 13 August 2014 - 09:06 PM

I've gotten an ammo explosion once in my entire time playing this game. Now gauss explosions on the other hand I've gotten quite often.

I don't think CASE does anything to protect from gauss explosions IIRC.

#6 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 13 August 2014 - 09:12 PM

View PostExplodedZombie, on 13 August 2014 - 08:41 PM, said:

One of the true imbalances for IS vs Clan, in my opinion, is the free C.A.S.E. Clan receives. I'm not saying we should remove ammo explosions, but how about them simply blowing the part they are in and doing some damage to all surrounding body parts? I once legged an Orion and killed him instantly with no damage to any other part. That's....crazy, now that we have Clan that don't pop so easily. That could be one small change that helps to close the gap for the non-competitive crowd.


You too? I bought a fresh IS mech the other night and accidentally ran it before moving the ammo to the legs. The first shot I took to the shoulder with just 1t of ammo and BAM I was dead. It would be nice if LURM boats suffered that fate for once.

#7 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 August 2014 - 09:17 PM

20000+ drops.

Maybe 20-25 ammo explosions.

Whoo boy those are out of hand!

#8 Yelland

    Member

  • PipPipPipPipPip
  • 112 posts

Posted 13 August 2014 - 09:29 PM

20k!? and I was feeling pretty good about my 2k+... goes off to hide in corner... ;)

Meh, ammo explosions once in a while, its rare. Caused more than received, but I hunt legs on IS ballistic mechs.

#9 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 13 August 2014 - 09:30 PM

View PostBishop Steiner, on 13 August 2014 - 09:17 PM, said:

20000+ drops.


There's this thing called sunlight.....

#10 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 August 2014 - 10:07 PM

View Postlockwoodx, on 13 August 2014 - 09:30 PM, said:


There's this thing called sunlight.....

Yes, I live in the tropics and get plenty of it. And when we take our siesta, mine is spent exploding mechs.

#11 BarHaid

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,072 posts
  • LocationMid-Cascadia

Posted 13 August 2014 - 10:19 PM

View PostBishop Steiner, on 13 August 2014 - 10:07 PM, said:

Yes, I live in the tropics and get plenty of it. And when we take our siesta, mine is spent exploding mechs.
sigh...

Someday I will live in Tahiti... and blow up mechs under the shade of a palm tree. ;)

#12 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 13 August 2014 - 10:20 PM

View Postlockwoodx, on 13 August 2014 - 09:12 PM, said:


You too? I bought a fresh IS mech the other night and accidentally ran it before moving the ammo to the legs. The first shot I took to the shoulder with just 1t of ammo and BAM I was dead. It would be nice if LURM boats suffered that fate for once.

Get over it will you. We know you don't like LRM's.

@OP
My CPLT-C1 gets ammo explosions often enough thanks. i.e. rarely.
i'd be all for more explosion chance if PGI increased the ammo/ton to where it should be.

#13 gasmaskcowboy

    Member

  • Pip
  • Overlord
  • Overlord
  • 11 posts

Posted 13 August 2014 - 10:29 PM

Posted Image

#14 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 13 August 2014 - 10:47 PM

View PostBishop Steiner, on 13 August 2014 - 09:17 PM, said:

20000+ drops. Maybe 20-25 ammo explosions. Whoo boy those are out of hand!


Small advantages add up, Bishop. Not only Clan mechs come with a free CASE, they don't go and meet the Kerenskys when the ammo within an arm or a leg blows, unlike the IS XL.

Miniscule stuff, but it is there. The question is, do the IS mechs have enough advantages of their own to offset the advantages in the Clan chassis. I'm personally waiting for September.

Edited by El Bandito, 13 August 2014 - 10:49 PM.


#15 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 13 August 2014 - 10:49 PM

View PostBishop Steiner, on 13 August 2014 - 09:17 PM, said:

20000+ drops.

Maybe 20-25 ammo explosions.

Whoo boy those are out of hand!


That many? I have over half the number of drops and have only had my ammo detonated 5 times, and only 3 resulted in death.

One was an oddball where AC/20 ammo in the side torso of a BoomJager build was detonated. It was CASE protected (I was new). I didn't lose the side torso and I didn't die.

#16 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 13 August 2014 - 10:52 PM

I lol'd after reading the title ;)

#17 Kiri117

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 41 posts

Posted 13 August 2014 - 10:53 PM

Oh man, just so out of hand. Really though, CASE is the true imbalance you guys.

Fo realz.

#18 Yiazmat

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 531 posts
  • LocationCentral CA

Posted 13 August 2014 - 10:54 PM

Oh please, it's so rare to pop from ammo anyways. You're grasping at straws. Now, if ammo were to blow 100% Of the time when the 10 hp it has hits 0.... like it should in the first place, because it's the BT balance of ammo weapons, THEN you'd have grounds to QQ.

#19 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 13 August 2014 - 11:06 PM

The fact is that it is based solely on crit chance. If you're getting chewed up my MGs then there is a high chance your ammo will probably explode because they deal a high rate of critical shots.

#20 Zervziel

    Member

  • PipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 909 posts
  • LocationVan Zandt

Posted 13 August 2014 - 11:15 PM

Alright, I know this sounds crazy but it just might work. When building an ammo heavy mech....You add case! Crazy I know.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users