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Patch 1.3.307 Is Live!


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#161 Bulletsponge0

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Posted 29 July 2014 - 01:43 PM

can help noticing that no fix for hit reg for CERPPCs happened this patch....so at least two more weeks of broken mechanics...

#162 damonwolf

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Posted 29 July 2014 - 01:46 PM

Still quite a few weapon modules missing. Where is the LRM weapon module? Fair is fair..if you take away a module slot and convert it to a weapon slot, then you need to offer modules for every type of weapon, including LRMs.

Indeed, let the STIKEAPOCALYPSE begin.

Edited by damonwolf, 29 July 2014 - 01:49 PM.


#163 Dracol

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Posted 29 July 2014 - 01:46 PM

View PostCimarb, on 29 July 2014 - 01:33 PM, said:

...and so began the CONSUMAPOCALYPSE!!!!!

I implore everyone with the means to do so: shell the game non-stop. DO EET!

I dubbed it artygeddon yesterday... rolls off the tongue a little bit easier.

#164 Night Fury76

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Posted 29 July 2014 - 01:50 PM

so this sli support?
second gpu at mmm well nothing still

trying dx11 now

EDIT: wow dx11 does some crazy crazy stuff, but since i run twin gtx 460's i'm not surprised.
graphics models not painting, holes in the landscape, mechs don't display at all or missing heads etc.

But the good news was the second gpu was getting up to 45% usage on very high graphics.
Back to dx9 for more testing

EDIT EDIT: DX9 second gpu now climbs to 28% in testing grounds but i think i left v-sync on.

more later
SUMMARY: i am well pleased

Edited by Night Fury76, 29 July 2014 - 02:07 PM.


#165 Azar Javed

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Posted 29 July 2014 - 01:55 PM

I do have a friend who I just played with, who has a Direct3D 11 capable OS (Win7) and hardware. He tried D3D 9.0c and 11, both show very little SLI usage on 2 * GTX 680. Same with MSAA.

I'm on D3D9 (XP x64 fully updated with Server 2003 patches) with two GTX 580, same story. It seems the SLI support is not really there... Unless we also need a new nVidia driver (profile) / compatibility bits to make it work.

Actually, I do get a little bit more load than him, but that may just be because I have slightly slower cards.

Edited by Azar Javed, 29 July 2014 - 02:03 PM.


#166 BBP

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Posted 29 July 2014 - 01:55 PM

View Postdoodlemander, on 29 July 2014 - 01:37 PM, said:


What exactly were you spending your money/gxp on that is of no use suddenly? I'm genuinely interested, because I haven't bought many modules yet as I've been buying and outfitting new mechs instead and I do pretty well for myself without modules on most of my mechs.



Seismic sensor (must) , radar deprivation , hill climb (must on an assault or your legs will stumble in every tiny rock) , and now i have to renounce on one of the above . Instead i get things that i never use , airstrike/coolshot and + 5/10/20M range (additional heat) on a 300/400M rage weapon . I lost 2 slots on my DDC and 1 on my Banshee , again from my point of view the slots remake is idiotic.

#167 Ripper X

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Posted 29 July 2014 - 01:55 PM

View PostNight Fury76, on 29 July 2014 - 01:50 PM, said:

so this sli support?
second gpu at mmm well nothing still

trying dx11 now


I know for crossfire to work you have to be in Full Screen mode. Maybe the same for SLI?

#168 Cimarb

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Posted 29 July 2014 - 01:56 PM

View PostDracol, on 29 July 2014 - 01:46 PM, said:

I dubbed it artygeddon yesterday... rolls off the tongue a little bit easier.

I accept that as a viable alternative, so long as the results are the same: I want 3-4 mechs down by strike alone every match. Who needs PPCs and ACs anymore?....

#169 John80sk

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Posted 29 July 2014 - 01:57 PM

So... are you guys at least going to address that you completely broke jumpjets for non pop-tarts? I figured there would be tweaks to it in this patch, guess that was overly optimistic.

At the very least a "screw off, we want mechs to behave like the goodyear blimp" would be nice.

#170 Orkdung

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Posted 29 July 2014 - 02:00 PM

View PostBilbo, on 29 July 2014 - 10:05 AM, said:

My 3 D-DC's alone just lost the use of 2 modules apiece. I am not at all happy.



This.
How is the Atlas supposed to be the Emperor of the battlefield when it can't even fight? All it's weapons are so low slung that fighting up hill is impossible and fighting downhill is just about impossible, and now you've completely neutered this mech. The DDC should certainly have 2 Mech slots not 1.

#171 Azar Javed

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Posted 29 July 2014 - 02:04 PM

View PostRipper X, on 29 July 2014 - 01:55 PM, said:


I know for crossfire to work you have to be in Full Screen mode. Maybe the same for SLI?

I am in fullscreen mode (not full window, real fullscreen), because I need that for VSync to work anyway. So that's not it.

Edited by Azar Javed, 29 July 2014 - 02:04 PM.


#172 Vanguard319

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Posted 29 July 2014 - 02:06 PM

View PostJohn80sk, on 29 July 2014 - 01:57 PM, said:

So... are you guys at least going to address that you completely broke jumpjets for non pop-tarts? I figured there would be tweaks to it in this patch, guess that was overly optimistic.

At the very least a "screw off, we want mechs to behave like the goodyear blimp" would be nice.

Yeah, I don't see altering the point at which individual weight classes doing much to address the fact that Jump jets still have non-existent thrust, the changes won't do much because you still can't decelerate from a long fall with the fuel available.

#173 BOWMANGR

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Posted 29 July 2014 - 02:06 PM

The amount of whining in this thread is too damn high...

#174 kesuga7

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Posted 29 July 2014 - 02:09 PM

nice to see they are changing from BT lore in favor of gameplay balance

even if it is just 10+ armour on the centurion arm
or the awesome tweaks


because locust's and direwolves translate akwardly into games with every mech having customizableweapons

Edited by kesuga7, 29 July 2014 - 02:10 PM.


#175 Bront

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Posted 29 July 2014 - 02:16 PM

View PostMorang, on 29 July 2014 - 10:14 AM, said:

Have you just renamed ft/s to m/s in fall damage indicator? Or can mechs now fall 3 times faster w/o taking damage?


If you want to give them credit, it was always m/s, it was just labeled wrong. I'll leave that decision up to you.

View PostVassago Rain, on 29 July 2014 - 10:21 AM, said:

So what happened to releasing IS robots alongside clan robots?

Next month? Usually new mechs come out at the first of the month, not the 3rd patch of the month.

#176 damonwolf

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Posted 29 July 2014 - 02:16 PM

IMO, the solutions to the problems, and anger/frustration they created with this patch is thus:

1) Complete reset of the module system with refund of all GXP and CBills for modules.
2) Give all Mechs 2 module slots to start, with the 3rd unlocked though the trees. Hero Mechs can have 4 module slots.
3) Don't limit the module slots to a specific type, let the pilots decide what modules they want to equip.
4) Make the weapon modules actually add something to the weapon. Right now they are complete crap, and add little other than heat (which IMO is punishing a pilot for equipping a weapon module).
5) Don't discriminate against weapons, have Weapon module slots for ALL weapons, not just a few select ones. Example: no LRM module).

I don't know why the Devs had to complicate the module system so much. Instead of making a changes that could benefit everyone, and make most players happy, they've overcomplicated the system, really upset many players, and implemented changes that will make matters worse than they were before (examples: losing a cherished Mech module and the coming STIKEAPOCALYPSE/CONSUMAPOCALYPSE/artygeddon). This just feels like they are trying to force people to use weapon modules, and justify the man-hours spent developing something no one really finds worth a crap.

Edited by damonwolf, 29 July 2014 - 02:39 PM.


#177 sabujo

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Posted 29 July 2014 - 02:21 PM

This weapon modules are worthless and pricey (nice contradiction). I'll just keep my slots empty except when I carry AMS. And that's what is going to be until we get some value out of this.
One mech module slot as standard is pure nonsense and I don't know where this arty/air spree will take us. It will be painful this couple of weeks that follow.

The rest of the patch is good and welcome, but this module revamp is starting off with the wrong foot in my opinion.

#178 Dracol

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Posted 29 July 2014 - 02:23 PM

View PostBOWMANGR, on 29 July 2014 - 02:06 PM, said:

The amount of whining in this thread is too damn high...

I am sorry that statement is unacceptable. Please rephrase it in the form of a visual meme.

#179 Lazor Sharp

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Posted 29 July 2014 - 02:24 PM

Thanks PGI, for ruining my carefully crafted combination of mech modules on 25 of my mech's..... that's 25 modules that are now useless uninstalled equipment.......

I rarely use consumables, and would rather save my cbills for more mech's or other equipment, and think that most all weapon modules are not worth it at all.... you want to add heat to a already too damm hot mech, with a weapon module that only gives me a extra few meters range.... That's BS... not gona use it..... Give me a module that decreases heat on the LAZORS that I love.... that would be usefull...... not impressed at all on this issue....... The Fall dammage change should help the lights and mediums and is a good change.... now buff the JJ's a good bit on lights and mediums to put the alitude gained on them back to close to where they were so that i can escape that heavie or assuilt by jumping out of the way......

#180 Flying Judgement

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Posted 29 July 2014 - 02:25 PM

so Oculus Rift is more supported THANK YOU almost there

(head tracking is still missing like looking around in the cockpit without aiming or leaning in any direction )

SLI supported at least -- I I --

AWS CENT and Dragon boost -- I I --
I bought 2 of the hero variant in the weekend but it deffinetly made me a happier customer dont mind to get the 3rd one latter on ;)


i just hope joystick will get a proper options menue to set up all buttons to any type of control we need like (relative control or setting the throttle to one of the firing button if its necessary do to my joystick

moding need to be supported with a mission and map editor and you have more and more happy customer again.

the module slot changes were needed but they need to be adjusted lights have to less
and the boars head have unreasonably high nummber of them Ppl will call it Pay to Win





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