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Patch 1.3.307 Is Live!


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#121 Rasc4l

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Posted 29 July 2014 - 12:07 PM

View PostSmudge504, on 29 July 2014 - 11:11 AM, said:

aaaaaand still no new mechs or Hero mechs

And you're saying this as Captain Obvious or because you would actually want more of those?

If the latter, then you sir I'm sorry to conclude, are a moron. After years of mech-milking, PGI is finally actually trying to fix the game and you nag?(!)

I know the pace is PGI's usual turtle stuff but at least the direction is right...

#122 Evil Ed

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Posted 29 July 2014 - 12:07 PM

View PostZack Esseth, on 29 July 2014 - 10:32 AM, said:

Locust with three weapon modules? Why, it would be lucky if it could fit two different weapon systems on effectively, like the med pulse with 4 machine guns, thats it.


You can put AMS-modules in the weapon slots.

#123 Azar Javed

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Posted 29 July 2014 - 12:11 PM

Hm, anything special I need to do for SLI support? Ingame I do see 10-25% of load on my second GPU (nVidia GTX 580), first one on 99% all the time.

Edited by Azar Javed, 29 July 2014 - 12:12 PM.


#124 B L O O D W I T C H

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Posted 29 July 2014 - 12:11 PM

View Postdamonwolf, on 29 July 2014 - 12:04 PM, said:

You guys should do a complete reset of Modules since this is a such a huge overhaul.


That's what thought about my 2/2 Target Decay module, once Radar Deprivation came up.
(oh.. kay.. was more like "oh HELL NO! Are you telling me, that it's utterly useless now?! F* this S*! gimme back my 12,5K G-XP and 6K C-bills NAOW!)

* please rework Radar Deprivation and Target Decay * Don't let it die a useless death.

Edited by LOADED, 29 July 2014 - 12:13 PM.


#125 Bilbo

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Posted 29 July 2014 - 12:12 PM

View Postchaas, on 29 July 2014 - 11:54 AM, said:

The number of negative knee-jerk reactions to the module system makes me wonder if those posting think the module changes are actually set in stone. Other than the PPC, when has that ever been the case? Can we just relax and, for once, enjoy a patch? Thank you.

Do you have any idea of the amount of c-bills and gxp that has been flushed down the toilet with this change. Without the slots to equip them there are many that I would never have bothered to unlock and buy in the first place.

#126 Cavendish

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Posted 29 July 2014 - 12:14 PM

Well after playing a few group games.... whahahhahaha Strikewarrior Online. Seriously, remove the fragging strike modules and give them as a one shot weapon for taking company command, currently its more a slow slog through an eternal pink mist :(

#127 Magos Titanicus

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Posted 29 July 2014 - 12:15 PM

1337 sounds like elite :(

#128 Kanin Zeta

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Posted 29 July 2014 - 12:16 PM

Thanks for the SLI/3D and no thanks on the module mess. New mechs/maps or even an indication when they will be released would be nice. I thought the previously mentioned urban/jungle maps were supposed to show up in (this) the "next" patch.

For the people wondering about why the mech quirks were implemented the way they were..THINK about it. The "quirks" are specific to mech types, ie the +10 on the CNT arm is because of the little shield attached to that arm, the inner structure on the torso of the Hunchback...what unique attribute inhabits that particular torso slot? Could it be a huge honkin' weapon hardpoint?

It's a warriors divine right to gripe...just please make it a well thought out gripe :(

#129 B L O O D W I T C H

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Posted 29 July 2014 - 12:17 PM

View PostCavendish, on 29 July 2014 - 12:14 PM, said:

Well after playing a few group games.... whahahhahaha Strikewarrior Online. Seriously, remove the fragging strike modules and give them as a one shot weapon for taking company command, currently its more a slow slog through an eternal pink mist :(


It will get less once they burned through enough C-bills / MC. ;)

#130 BSK

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Posted 29 July 2014 - 12:17 PM

Did you guys forget my post about the Jenner-K? Only the Oxide gets a 2nd module?

View PostBSK, on 23 July 2014 - 11:17 PM, said:

How will 'mechs whose low hardpoints were balanced out by additional module slot now have a chance? The Jenner-K is lacking a missile hardpoint compared to the Jenner-D, so he got 3 module slots instead of 2. If this gets reduced, how will it be equal then to the other chassis?


#131 EyesBurn

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Posted 29 July 2014 - 12:21 PM

Problem with 'Awesome' mech wasnt central torso but weak side torsos ,they are the weak point of the whole mech,at least for me.Before all the damage went to central torso so i could keep my 9M with xl in it alive with torso twisting,but from couple a months ago side torsos are bigger,its even worse,and this central torso buff doesnt help,its the side torsos that should have buffed up!
And i dont understand why did 'Awesomes' got lower turn rates and Pretty Baby got minus 33 percent on decelaration rate,did they already had those before this patch or got them now !? Pretty Baby doesnt need any minuses,it needs all the help on the world,especially since its a mech that you need to pay for !

#132 The Great Unwashed

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Posted 29 July 2014 - 12:22 PM

Interesting, mastering a mech now actually serves a purpose.

#133 Evil Ed

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Posted 29 July 2014 - 12:26 PM

View PostBilbo, on 29 July 2014 - 12:12 PM, said:

Do you have any idea of the amount of c-bills and gxp that has been flushed down the toilet with this change. Without the slots to equip them there are many that I would never have bothered to unlock and buy in the first place.


Well, I just spent 55M c-bills to have all my heroes ready to go with as many module slots filled as possible...

#134 Kanin Zeta

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Posted 29 July 2014 - 12:27 PM

I'd still much prefer the option to modify or add 1 weapon slot on a mastered mech. IMO mastery should acknowledge the "master's" becoming familiar enough with his machine to know how to modify it most effectively.

#135 Jaroth Corbett

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Posted 29 July 2014 - 12:28 PM

View Postchaas, on 29 July 2014 - 11:54 AM, said:

The number of negative knee-jerk reactions to the module system makes me wonder if those posting think the module changes are actually set in stone. Other than the PPC, when has that ever been the case? Can we just relax and, for once, enjoy a patch? Thank you.


I will enjoy a patch when it does not screw with my gameplay.

#136 Cavendish

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Posted 29 July 2014 - 12:31 PM

View PostLOADED, on 29 July 2014 - 12:17 PM, said:


It will get less once they burned through enough C-bills / MC. ;)


Unfortunatly you make more money then 80k each game so while you are not gaining as much per game you wont be running out of those 100-1000 million Cbills in the bank anytime soon :(

If you have played for a while you have the mechs you want and the modules you want plus a fat Cbill account that you can do absolutly nothing with right now. I think we need something in the game that you can only get with large amounts of Cbills (like special cammo only availible for 50 mil Cbills or something).

#137 Karl Marlow

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Posted 29 July 2014 - 12:32 PM

View PostUltimatum X, on 29 July 2014 - 10:29 AM, said:

The Clan Weapon Modules, much like the IS weapon modules are awful.

They have no real value, and even with dedicated slots for them I will not use them because they are really just that bad.


Yeah, the boost is so negligible that it doesn't make any difference. Which means you are basically mounting weapon modules to increase your heat generation. Oh boy.

#138 Charlie Brumfield

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Posted 29 July 2014 - 12:33 PM

and again. the ddc gets a nerf...

SMH

#139 Heffay

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Posted 29 July 2014 - 12:36 PM

View PostBilbo, on 29 July 2014 - 12:12 PM, said:

Do you have any idea of the amount of c-bills and gxp that has been flushed down the toilet with this change. Without the slots to equip them there are many that I would never have bothered to unlock and buy in the first place.


Well, to be fair every game makes changes that can dramatically affect things that you've spent money on. At least you got to use them when they could be used. And if you get more Atlai, you don't have to rebuy the extras now.

#140 SemperDie

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Posted 29 July 2014 - 12:37 PM

I'm not usually a negative person on here, but did I miss when Weapons mods were fixed to be worth something. 3-4 Million for a couple of meters range? And just about all with heat penalties.

I would have preferred to see the modules improved rather than the modules system.





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