Mystere, on 29 July 2014 - 06:51 PM, said:
I blame the extremely whiny forum warriors for this impending mess. It's as if they will not stop complaining until they can no longer die from weapons fire.
You're on to something here.
Fiona Marshe, on 29 July 2014 - 06:56 PM, said:
Now that you've apparently fixed the number of objects overloading the server (machine guns + ray trace):
Cone of fire PER WEAPON; no pinpoint convergence of all weapons unless you're stationary.
A salvo of four PPCs should hit four different points (less if they're all in the same location of your own mech) at over half the weapon range.
A more reasonable and logical fix would be incremental convergence, instead of cone of fire. Which didn't make sense at all. In the lore, and TT you can aim your shots, and in fact, most warriors that know which pedal moves the mech, and which button fires the weapons knew how to aim.
In TT it was spread because that shooting happened over the course of the movement, and the span of 10 seconds of combat, during which both pilots would try to shield, and possibly fire while being shot at (throwing their aim off)
Incremental convergence would make roles like sniping a bit harder to do. It would also make mechs a bit inaccurate while moving at high speeds (above 80% would cause high rate of inaccuracy)
Basically, try playing a game in 3PV and notice the cross hair bob up and down. Something like that implemented in 1PV would go a loooong way towards simple PP FLD.
The other problem though is that it would definitely make IS ACs even more powerful, since you just need to time one shot for max damage.