Livewyr, on 30 July 2014 - 03:30 PM, said:
That sounds a little better than straight cone of fire, but I can see a big issue:
If moving causes accuracy loss, and sitting still maintains perfect or near perfect accuracy, would that not promote camping? (Being entrenched means you can shoot them accurately while they move to you.)
It does not support aggressive action.
My posts have been about this. If reticule bloom (read: increasing CoF) only happens at high throttle (say after 75-80% speed), AND high heat, etc this doesn't happen. Players need to think more about what speeds they move at, though.
As you well know, static camping, not moving at all, is a death sentence. Yes, you're less accurate
at long range while moving fast, but you could use your keybind to set a key for 80 or 70% throttle to easily move to more stable speed before firing.
What this does is force a choice: more long range accuracy, at the cost of vulnerability. It also opens doors for heavy weapons and such to be balanced via increased CoF when they fire, decaying quickly after, for example, an AC20 round disrupting other aim when its fired, and accuracy returning over a second or so after (recoil, baby).
Moving at moderate speed, not pushing massive heat, not jumping, etc? Perfect, 100% accuracy. Put some thinking back into the game.
It's not at all complicated, and is a system used in just about every other shooter ever.