stjobe, on 02 August 2014 - 03:38 PM, said:
It doesn't break damage spreading. YOU are supposed to torso twist and maneuver to spread damage. Not some obtuse mechanic of the game.
I play against tough opponents all the time. The only time when I actually die from single component crits is when I screw up.
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Again, you take a pin point hit on one side. What do you do? You make sure to not show that side again! What's the problem with this? The only problem comes when you need to maintain your firing angles to do DOT. If you increase your DOT rates, this problem goes away or diminishes to a point where you can close in on PP/FLD to maximize your own advantages.
No cone of fire needed.
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However, Front-Loaded Damage in and of itself wouldn't be so bad if it wasn't for Instant Convergence. A 50-point Dual Gauss + Dual PPC alpha would hurt a hell of a lot less if it came as 15+15+10+10 damage hitting 2-4 locations instead of just one.
The ONLY problem right now is the Dire Wolf. That is the only one that is capable of critting the majority of mech components on one hit ON STATIONARY TARGETS. Solve that problem specifically for the Dire Wolf.
Here's also something else: if you are standing past 500 meters or moving laterally versis PP/FLD mechs, convergence doesn't exist! Try it yourself and see. Convergence doesn't work well at long range unless you hold your cursor on a stationary target for a while. Even then it often screws up. If the target is moving at a transverse angle to your line of sight, convergence is even worse because of A: the fact that your cursor is leading the enemy mech and not on him, and B: the different flight times of Gauss vs. PPC. Thus, you fix the convergence issue for yourself if you simply stay at the right distances and move in the right directions. Hell, most of the time you could stand still and it wouldn't work correctly due to lag and HSR issues.
Now if everyone switched to ER-LLs? Completely different ball game.
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Again, people who actually use Gauss/PPC combo can tell you this directly: Instant Convergence actually does not work with the current HSR implementation. It simply doesn't. The few times you get hit with it is when you are standing at the right range <400 m, moving at the right angle, or exposing the right component so that the poorly converged shot could take out a specific component on your mech. If instant convergence actually works, light mechs would get crit any time they walk directly toward a Gauss/PPC combo. Instead, the damage is spread all over their body and they do not die.
If someone did crit out your components with a few shots, either A: you made it easy for him or B: he really had to work for it. I don't see a problem in either case.
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The "all weapons fire at once" alpha strike concept isn't even in BattleTech lore; it can't be a holy cow that must be preserved at all costs. Kill it, and you won't have a need for either of the systems in the OP, nor for Ghost Heat.
I'm sorry but that's just stupid. It puts in more annoying limitations onto the game that are not necessary and doesn't actually conform lore. You should be allowed to do what ever you want with your weapons in game. IF you want to live longer vs. people who are better (which is what you are actually saying while trying very hard not to say it), simply increase the damage values mechs can take. That will solve your problems directly without arcane annoyances.
Edited by JigglyMoobs, 02 August 2014 - 04:33 PM.